private void Update() { if (m_currentSubMenu != null && !m_currentSubMenu.gameObject.activeSelf) { m_currentSubMenu = null; } }
private void EnableSubMenu(DemoSubMenu _enabledSubMenu) { DisableAllSubMenus(); // Enable new feature window _enabledSubMenu.gameObject.SetActive(true); // Save the window instance m_currentSubMenu = _enabledSubMenu; }