Exemplo n.º 1
0
 public bool SpecialCaseRayTrace(Location start, Location dir, float len, MaterialSolidity considerSolid, Func<BroadPhaseEntry, bool> filter, out RayCastResult rayHit)
 {
     Ray ray = new Ray(start.ToBVector(), dir.ToBVector());
     RayCastResult best = new RayCastResult(new RayHit() { T = len }, null);
     bool hA = false;
     if (considerSolid.HasFlag(MaterialSolidity.FULLSOLID))
     {
         RayCastResult rcr;
         if (PhysicsWorld.RayCast(ray, len, filter, out rcr))
         {
             best = rcr;
             hA = true;
         }
     }
     AABB box = new AABB();
     box.Min = start;
     box.Max = start;
     box.Include(start + dir * len);
     foreach (KeyValuePair<Vector3i, Chunk> chunk in LoadedChunks)
     {
         if (chunk.Value == null || chunk.Value.FCO == null)
         {
             continue;
         }
         if (!box.Intersects(new AABB() { Min = chunk.Value.WorldPosition.ToLocation() * Chunk.CHUNK_SIZE, Max = chunk.Value.WorldPosition.ToLocation() * Chunk.CHUNK_SIZE + new Location(Chunk.CHUNK_SIZE) }))
         {
             continue;
         }
         RayHit temp;
         if (chunk.Value.FCO.RayCast(ray, len, null, considerSolid, out temp))
         {
             hA = true;
             //temp.T *= len;
             if (temp.T < best.HitData.T)
             {
                 best.HitData = temp;
                 best.HitObject = chunk.Value.FCO;
             }
         }
     }
     rayHit = best;
     return hA;
 }
Exemplo n.º 2
0
 public bool SpecialCaseConvexTrace(ConvexShape shape, Location start, Location dir, float len, MaterialSolidity considerSolid, Func<BroadPhaseEntry, bool> filter, out RayCastResult rayHit)
 {
     RigidTransform rt = new RigidTransform(start.ToBVector(), BEPUutilities.Quaternion.Identity);
     BEPUutilities.Vector3 sweep = (dir * len).ToBVector();
     RayCastResult best = new RayCastResult(new RayHit() { T = len }, null);
     bool hA = false;
     if (considerSolid.HasFlag(MaterialSolidity.FULLSOLID))
     {
         RayCastResult rcr;
         if (PhysicsWorld.ConvexCast(shape, ref rt, ref sweep, filter, out rcr))
         {
             best = rcr;
             hA = true;
         }
     }
     sweep = dir.ToBVector();
     AABB box = new AABB();
     box.Min = start;
     box.Max = start;
     box.Include(start + dir * len);
     foreach (KeyValuePair<Vector3i, Chunk> chunk in LoadedChunks)
     {
         if (chunk.Value == null || chunk.Value.FCO == null)
         {
             continue;
         }
         if (!box.Intersects(new AABB() { Min = chunk.Value.WorldPosition.ToLocation() * Chunk.CHUNK_SIZE, Max = chunk.Value.WorldPosition.ToLocation() * Chunk.CHUNK_SIZE + new Location(Chunk.CHUNK_SIZE) }))
         {
             continue;
         }
         RayHit temp;
         if (chunk.Value.FCO.ConvexCast(shape, ref rt, ref sweep, len, considerSolid, out temp))
         {
             hA = true;
             //temp.T *= len;
             if (temp.T < best.HitData.T)
             {
                 best.HitData = temp;
                 best.HitObject = chunk.Value.FCO;
             }
         }
     }
     rayHit = best;
     return hA;
 }