Exemplo n.º 1
0
        internal void AddEdge(VEdge value)
        {
            if (value.Start == null || value.End == null ||
                double.IsNaN(value.Start.X) || double.IsNaN(value.Start.Y) ||
                double.IsNaN(value.End.X) || double.IsNaN(value.End.Y))
            {
                return;
            }

            Cell.Add(value);
        }
Exemplo n.º 2
0
        internal void AddBeachSection(FortuneSiteEvent siteEvent, MinHeap <FortuneEvent> eventQueue, HashSet <FortuneCircleEvent> deleted, LinkedList <VEdge> edges)
        {
            var site      = siteEvent.Site;
            var x         = site.X;
            var directrix = site.Y;

            RBTreeNode <BeachSection> leftSection  = null;
            RBTreeNode <BeachSection> rightSection = null;
            var node = beachLine.Root;

            //find the parabola(s) above this site
            while (node != null && leftSection == null && rightSection == null)
            {
                var distanceLeft = LeftBreakpoint(node, directrix) - x;
                if (distanceLeft > 0)
                {
                    //the new site is before the left breakpoint
                    if (node.Left == null)
                    {
                        rightSection = node;
                    }
                    else
                    {
                        node = node.Left;
                    }
                    continue;
                }

                var distanceRight = x - RightBreakpoint(node, directrix);
                if (distanceRight > 0)
                {
                    //the new site is after the right breakpoint
                    if (node.Right == null)
                    {
                        leftSection = node;
                    }
                    else
                    {
                        node = node.Right;
                    }
                    continue;
                }

                //the point lies below the left breakpoint
                if (distanceLeft.ApproxEqual(0))
                {
                    leftSection  = node.Previous;
                    rightSection = node;
                    continue;
                }

                //the point lies below the right breakpoint
                if (distanceRight.ApproxEqual(0))
                {
                    leftSection  = node;
                    rightSection = node.Next;
                    continue;
                }

                // distance Right < 0 and distance Left < 0
                // this section is above the new site
                leftSection = rightSection = node;
            }

            //our goal is to insert the new node between the
            //left and right sections
            var section = new BeachSection(site);

            //left section could be null, in which case this node is the first
            //in the tree
            var newSection = beachLine.InsertSuccessor(leftSection, section);

            //new beach section is the first beach section to be added
            if (leftSection == null && rightSection == null)
            {
                return;
            }

            //main case:
            //if both left section and right section point to the same valid arc
            //we need to split the arc into a left arc and a right arc with our
            //new arc sitting in the middle
            if (leftSection != null && leftSection == rightSection)
            {
                //if the arc has a circle event, it was a false alarm.
                //remove it
                if (leftSection.Data.CircleEvent != null)
                {
                    deleted.Add(leftSection.Data.CircleEvent);
                    leftSection.Data.CircleEvent = null;
                }

                //we leave the existing arc as the left section in the tree
                //however we need to insert the right section defined by the arc
                var copy = new BeachSection(leftSection.Data.Site);
                rightSection = beachLine.InsertSuccessor(newSection, copy);

                //grab the projection of this site onto the parabola
                var y            = ParabolaMath.EvalParabola(leftSection.Data.Site.X, leftSection.Data.Site.Y, directrix, x);
                var intersection = new VPoint(x, y);

                //create the two half edges corresponding to this intersection
                var leftEdge  = new VEdge(intersection, site, leftSection.Data.Site);
                var rightEdge = new VEdge(intersection, leftSection.Data.Site, site);
                leftEdge.Neighbor = rightEdge;

                //put the edge in the list
                edges.AddFirst(leftEdge);

                //store the left edge on each arc section
                newSection.Data.Edge   = leftEdge;
                rightSection.Data.Edge = rightEdge;

                //store neighbors for delaunay
                leftSection.Data.Site.Neighbors.Add(newSection.Data.Site);
                newSection.Data.Site.Neighbors.Add(leftSection.Data.Site);

                //create circle events
                CheckCircle(leftSection, eventQueue);
                CheckCircle(rightSection, eventQueue);
            }

            //site is the last beach section on the beach line
            //this can only happen if all previous sites
            //had the same y value
            else if (leftSection != null && rightSection == null)
            {
                var start   = new VPoint((leftSection.Data.Site.X + site.X) / 2, float.MinValue);
                var infEdge = new VEdge(start, leftSection.Data.Site, site);
                var newEdge = new VEdge(start, site, leftSection.Data.Site);

                newEdge.Neighbor = infEdge;
                edges.AddFirst(newEdge);

                leftSection.Data.Site.Neighbors.Add(newSection.Data.Site);
                newSection.Data.Site.Neighbors.Add(leftSection.Data.Site);

                newSection.Data.Edge = newEdge;

                //cant check circles since they are colinear
            }

            //site is directly above a break point
            else if (leftSection != null && leftSection != rightSection)
            {
                //remove false alarms
                if (leftSection.Data.CircleEvent != null)
                {
                    deleted.Add(leftSection.Data.CircleEvent);
                    leftSection.Data.CircleEvent = null;
                }

                if (rightSection.Data.CircleEvent != null)
                {
                    deleted.Add(rightSection.Data.CircleEvent);
                    rightSection.Data.CircleEvent = null;
                }

                //the breakpoint will dissapear if we add this site
                //which means we will create an edge
                //we treat this very similar to a circle event since
                //an edge is finishing at the center of the circle
                //created by circumscribing the left center and right
                //sites

                //bring a to the origin
                var leftSite = leftSection.Data.Site;
                var ax       = leftSite.X;
                var ay       = leftSite.Y;
                var bx       = site.X - ax;
                var by       = site.Y - ay;

                var rightSite  = rightSection.Data.Site;
                var cx         = rightSite.X - ax;
                var cy         = rightSite.Y - ay;
                var d          = bx * cy - by * cx;
                var magnitudeB = bx * bx + by * by;
                var magnitudeC = cx * cx + cy * cy;
                var vertex     = new VPoint(
                    (cy * magnitudeB - by * magnitudeC) / (2 * d) + ax,
                    (bx * magnitudeC - cx * magnitudeB) / (2 * d) + ay);

                rightSection.Data.Edge.End = vertex;

                //next we create a two new edges
                newSection.Data.Edge   = new VEdge(vertex, site, leftSection.Data.Site);
                rightSection.Data.Edge = new VEdge(vertex, rightSection.Data.Site, site);

                edges.AddFirst(newSection.Data.Edge);
                edges.AddFirst(rightSection.Data.Edge);

                //add neighbors for delaunay
                newSection.Data.Site.Neighbors.Add(leftSection.Data.Site);
                leftSection.Data.Site.Neighbors.Add(newSection.Data.Site);

                newSection.Data.Site.Neighbors.Add(rightSection.Data.Site);
                rightSection.Data.Site.Neighbors.Add(newSection.Data.Site);

                CheckCircle(leftSection, eventQueue);
                CheckCircle(rightSection, eventQueue);
            }
        }
Exemplo n.º 3
0
        internal void RemoveBeachSection(FortuneCircleEvent circle, MinHeap <FortuneEvent> eventQueue, HashSet <FortuneCircleEvent> deleted, LinkedList <VEdge> edges)
        {
            var section = circle.ToDelete;
            var x       = circle.X;
            var y       = circle.YCenter;
            var vertex  = new VPoint(x, y);

            //multiple edges could end here
            var toBeRemoved = new List <RBTreeNode <BeachSection> >();

            //look left
            var prev = section.Previous;

            while (prev.Data.CircleEvent != null &&
                   (x - prev.Data.CircleEvent.X).ApproxEqual(0) &&
                   (y - prev.Data.CircleEvent.Y).ApproxEqual(0))
            {
                toBeRemoved.Add(prev);
                prev = prev.Previous;
            }

            var next = section.Next;

            while (next.Data.CircleEvent != null &&
                   (x - next.Data.CircleEvent.X).ApproxEqual(0) &&
                   (y - next.Data.CircleEvent.Y).ApproxEqual(0))
            {
                toBeRemoved.Add(next);
                next = next.Next;
            }

            section.Data.Edge.End      = vertex;
            section.Next.Data.Edge.End = vertex;
            section.Data.CircleEvent   = null;

            //odds are this float writes a few edges but this is clean...
            foreach (var remove in toBeRemoved)
            {
                remove.Data.Edge.End      = vertex;
                remove.Next.Data.Edge.End = vertex;
                deleted.Add(remove.Data.CircleEvent);
                remove.Data.CircleEvent = null;
            }


            //need to delete all upcoming circle events with this node
            if (prev.Data.CircleEvent != null)
            {
                deleted.Add(prev.Data.CircleEvent);
                prev.Data.CircleEvent = null;
            }
            if (next.Data.CircleEvent != null)
            {
                deleted.Add(next.Data.CircleEvent);
                next.Data.CircleEvent = null;
            }


            //create a new edge with start point at the vertex and assign it to next
            var newEdge = new VEdge(vertex, next.Data.Site, prev.Data.Site);

            next.Data.Edge = newEdge;
            edges.AddFirst(newEdge);

            //add neighbors for delaunay
            prev.Data.Site.Neighbors.Add(next.Data.Site);
            next.Data.Site.Neighbors.Add(prev.Data.Site);

            //remove the sectionfrom the tree
            beachLine.RemoveNode(section);
            foreach (var remove in toBeRemoved)
            {
                beachLine.RemoveNode(remove);
            }

            CheckCircle(prev, eventQueue);
            CheckCircle(next, eventQueue);
        }