Exemplo n.º 1
0
        protected override void OnBeforeEvent(VEntity eventEntity)
        {
            CardPlayEvent cardPlayEvent = eventEntity.GetVComponent <CardPlayEvent>();
            VEntity       card          = ecsManager.GetVEntityById(cardPlayEvent.cardId);

            //ecsManager.ExecuteImmediateEvent("cardMoveInPlay", component: new CardZoneMoveEvent
            //{
            //    source = Zone.HAND,
            //    destination = Zone.INPLAY,
            //    card = card.id,
            //});
        }
Exemplo n.º 2
0
        protected override void OnBeforeEvent(VEntity eventEntity)
        {
            CardPlayEvent       cardPlayEvent = eventEntity.GetVComponent <CardPlayEvent>();
            VEntity             card          = ecsManager.GetVEntityById(cardPlayEvent.cardId);
            PlayerManaComponent playerMana    = ecsManager.GetVSingletonComponent <PlayerManaComponent>();
            int prevMana = playerMana.currMana;

            playerMana.currMana -= card.GetVComponent <ManaCostComponent>().cost;
            ecsManager.QueueAnimationEvent("cardPlayedManaDrain", component: new PlayerManaSetAnimation {
                maxMana = playerMana.maxMana,
                newMana = playerMana.currMana,
                oldMana = prevMana,
            });
        }
Exemplo n.º 3
0
        protected override void OnExecuteEvent(VEntity eventEntity)
        {
            CardPlayEvent cardPlayEvent = eventEntity.GetVComponent <CardPlayEvent>();
            VEntity       caster        = ecsManager.GetVEntityById(cardPlayEvent.casterId);
            VEntity       card          = ecsManager.GetVEntityById(cardPlayEvent.cardId);
            Coord         dest          = cardPlayEvent.targetSpace;
            Dictionary <CardEffectType, List <Coord> > groupTargetCoords = cardPlayEvent.groupTargetingSpaces;

            foreach (CardEffectType t in groupTargetCoords.Keys)
            {
                Debug.Log("Type Key: " + t);
            }

            // create a new event entity with all the card actions
            GameplayEffectComponent effects = card.GetVComponent <GameplayEffectComponent>();

            List <VComponent> effectComponentList = ecsManager.CloneComponents(effects.effectEvents.Cast <VComponent>().ToList());

            // fill in the components with the right data
            foreach (VComponent component in effectComponentList)
            {
                if (component is CardEffectComponent c)
                {
                    c.sourceId          = caster.id;
                    c.targetCoord       = dest;
                    c.groupTargetCoords = groupTargetCoords[EffectComponentToEffectTypeHelper(c)];

                    if (c is DamageEffectEventComponent d)
                    {
                        Debug.Log("Doing damage to " + c.groupTargetCoords.Count + " spaces.");
                    }
                }
            }

            ecsManager.ExecuteImmediateEvent("CardEffect", components: effectComponentList);

            // move the card from the hand to the deck.
            ecsManager.ExecuteImmediateEvent("cardMoveToDiscard", component: new CardZoneMoveEvent {
                source      = Zone.HAND,
                destination = Zone.DISCARD,
                card        = card.id,
            });
        }