private void _BuildPlayerTable() { _PlayerTableScrollArea = new SRectF { X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X }; _PlayerTable = new List <STableRow>(); float delta = _Texts[_TextPosition].Rect.H * 1.2f; float h = 0; for (int i = 0; i < 10; i++) { var row = new STableRow { Pos = GetNewText(_Texts[_TextPosition]), Name = GetNewText(_Texts[_TextPlayerName]), Rounds = GetNewText(_Texts[_TextNumPlayed]), Won = GetNewText(_Texts[_TextWon]), SingPoints = GetNewText(_Texts[_TextSingPoints]), GamePoints = GetNewText(_Texts[_TextGamePoints]) }; row.Pos.Y += delta * (i + 1); row.Name.Y += delta * (i + 1); row.Rounds.Y += delta * (i + 1); row.Won.Y += delta * (i + 1); row.SingPoints.Y += delta * (i + 1); row.GamePoints.Y += delta * (i + 1); row.Pos.Text = (i + 1) + "."; row.Pos.Visible = false; row.Name.Visible = false; row.Rounds.Visible = false; row.Won.Visible = false; row.SingPoints.Visible = false; row.GamePoints.Visible = false; _AddText(row.Pos); _AddText(row.Name); _AddText(row.Rounds); _AddText(row.Won); _AddText(row.SingPoints); _AddText(row.GamePoints); _PlayerTable.Add(row); h = delta * (i + 1); } _PlayerTableScrollArea.H = h + delta; }
private void _UpdatePlayerTable() { for (int i = 0; i < _PlayerTable.Count; i++) { STableRow row = _PlayerTable[i]; if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count) { row.Pos.Visible = true; row.Name.Visible = true; row.Rounds.Visible = true; row.Won.Visible = true; row.SingPoints.Visible = true; row.GamePoints.Visible = true; row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + "."; row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID); row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString(); row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString(); row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString(); row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString(); } else { row.Pos.Visible = false; row.Name.Visible = false; row.Rounds.Visible = false; row.Won.Visible = false; row.SingPoints.Visible = false; row.GamePoints.Visible = false; } } _Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0; _Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0; }