public override void Back() { if (_TeamList.Length == 1) { _PartyMode.GameData.ProfileIDs = _TeamList[0]; } _PartyMode.Back(); }
public override void Back() { _SaveConfig(); _PartyMode.Back(); }
public override void Back() { if (_TeamList.Length == 1) { _PartyMode.GameData.ProfileIDs = _TeamList[0]; } _PartyMode.Back(); }
public override void Back() { _SaveConfig(); _PartyMode.Back(); }