Exemplo n.º 1
0
 public void DisableGizmoIcons()
 {
     Icons.DisableGizmo <BallRollerComponent>();
     Icons.DisableGizmo <BumperComponent>();
     Icons.DisableGizmo <BumperColliderComponent>();
     Icons.DisableGizmo <BumperRingAnimationComponent>();
     Icons.DisableGizmo <BumperSkirtAnimationComponent>();
     Icons.DisableGizmo <CannonRotatorComponent>();
     Icons.DisableGizmo <DefaultGamelogicEngine>();
     Icons.DisableGizmo <DotMatrixDisplayComponent>();
     Icons.DisableGizmo <DropTargetComponent>();
     Icons.DisableGizmo <DropTargetBankComponent>();
     Icons.DisableGizmo <DropTargetColliderComponent>();
     Icons.DisableGizmo <DropTargetAnimationComponent>();
     //Icons.DisableGizmo<FlasherComponent>();
     Icons.DisableGizmo <FlipperComponent>();
     Icons.DisableGizmo <FlipperColliderComponent>();
     Icons.DisableGizmo <FlipperBaseMeshComponent>();
     Icons.DisableGizmo <FlipperRubberMeshComponent>();
     Icons.DisableGizmo <GateComponent>();
     Icons.DisableGizmo <GateLifterComponent>();
     Icons.DisableGizmo <GateColliderComponent>();
     Icons.DisableGizmo <GateWireAnimationComponent>();
     Icons.DisableGizmo <HitTargetComponent>();
     Icons.DisableGizmo <HitTargetColliderComponent>();
     Icons.DisableGizmo <HitTargetAnimationComponent>();
     Icons.DisableGizmo <KickerComponent>();
     Icons.DisableGizmo <KickerColliderComponent>();
     Icons.DisableGizmo <LightComponent>();
     Icons.DisableGizmo <LightGroupComponent>();
     Icons.DisableGizmo <PlayfieldComponent>();
     Icons.DisableGizmo <PlayfieldColliderComponent>();
     Icons.DisableGizmo <PlayfieldMeshComponent>();
     Icons.DisableGizmo <PlungerComponent>();
     Icons.DisableGizmo <PlungerColliderComponent>();
     Icons.DisableGizmo <PlungerFlatMeshComponent>();
     Icons.DisableGizmo <PlungerRodMeshComponent>();
     Icons.DisableGizmo <PlungerSpringMeshComponent>();
     Icons.DisableGizmo <PrimitiveComponent>();
     Icons.DisableGizmo <PrimitiveColliderComponent>();
     Icons.DisableGizmo <PrimitiveMeshComponent>();
     Icons.DisableGizmo <RampComponent>();
     Icons.DisableGizmo <RampColliderComponent>();
     Icons.DisableGizmo <RampFloorMeshComponent>();
     Icons.DisableGizmo <RampWallMeshComponent>();
     Icons.DisableGizmo <RampWireMeshComponent>();
     Icons.DisableGizmo <RotatorComponent>();
     Icons.DisableGizmo <RubberComponent>();
     Icons.DisableGizmo <RubberMeshComponent>();
     Icons.DisableGizmo <RubberColliderComponent>();
     Icons.DisableGizmo <ScoreReelComponent>();
     Icons.DisableGizmo <ScoreReelDisplayComponent>();
     Icons.DisableGizmo <SegmentDisplayComponent>();
     Icons.DisableGizmo <SlingshotComponent>();
     Icons.DisableGizmo <SpinnerComponent>();
     Icons.DisableGizmo <SpinnerColliderComponent>();
     Icons.DisableGizmo <SpinnerPlateAnimationComponent>();
     Icons.DisableGizmo <SurfaceComponent>();
     Icons.DisableGizmo <SurfaceColliderComponent>();
     Icons.DisableGizmo <SurfaceSideMeshComponent>();
     Icons.DisableGizmo <SurfaceTopMeshComponent>();
     Icons.DisableGizmo <TableComponent>();
     Icons.DisableGizmo <TeleporterComponent>();
     Icons.DisableGizmo <TriggerComponent>();
     Icons.DisableGizmo <TriggerAnimationComponent>();
     Icons.DisableGizmo <TriggerColliderComponent>();
     Icons.DisableGizmo <TriggerMeshComponent>();
     Icons.DisableGizmo <MetalWireGuideComponent>();
     Icons.DisableGizmo <MetalWireGuideMeshComponent>();
     Icons.DisableGizmo <MetalWireGuideColliderComponent>();
 }