Exemplo n.º 1
0
 /// <summary>
 /// Adds a static custom draw component to the GUI.
 /// </summary>
 /// <param name="bounds">The bounds of the component.</param>
 /// <param name="OnDraw">The event fired when the element is drawn.</param>
 public static GuiComposer AddStaticCustomDraw(this GuiComposer composer, ElementBounds bounds, DrawDelegateWithBounds OnDraw)
 {
     if (!composer.Composed)
     {
         composer.AddStaticElement(new GuiElementCustomDraw(composer.Api, bounds, OnDraw));
     }
     return(composer);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Adds a static text component to the GUI
 /// </summary>
 /// <param name="text">The text of the text component.</param>
 /// <param name="font">The font of the text.</param>
 /// <param name="orientation">The orientation of the text.</param>
 /// <param name="bounds">The bounds of the text container.</param>
 /// <param name="key">The name of the component.</param>
 public static GuiComposer AddStaticText(this GuiComposer composer, string text, CairoFont font, EnumTextOrientation orientation, ElementBounds bounds, string key = null)
 {
     if (!composer.composed)
     {
         composer.AddStaticElement(new GuiElementStaticText(composer.Api, text, orientation, bounds, font), key);
     }
     return(composer);
 }
Exemplo n.º 3
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 public static GuiComposer AddImage(this GuiComposer composer, ElementBounds bounds, AssetLocation imageAsset)
 {
     if (!composer.Composed)
     {
         composer.AddStaticElement(new GuiElementImage(composer.Api, bounds, imageAsset));
     }
     return(composer);
 }
 // Single rectangle shape
 /// <summary>
 /// Adds a single rectangle background to the GUI.
 /// </summary>
 /// <param name="bounds">The bounds of the GUI</param>
 /// <param name="withTitleBar">Minor style adjustments to accomodate titlebars</param>
 /// <param name="topPadding">The amount of padding at the top of the gui.</param>
 public static GuiComposer AddShadedDialogBG(this GuiComposer composer, ElementBounds bounds, bool withTitleBar = true, double strokeWidth = 5)
 {
     if (!composer.Composed)
     {
         composer.AddStaticElement(new GuiElementDialogBackground(composer.Api, bounds, withTitleBar, strokeWidth));
     }
     return(composer);
 }
Exemplo n.º 5
0
 /// <summary>
 /// Adds a gray background to the current GUI.
 /// </summary>
 /// <param name="bounds">The bounds of the backgrounds.</param>
 public static GuiComposer AddGrayBG(this GuiComposer composer, ElementBounds bounds)
 {
     if (!composer.composed)
     {
         composer.AddStaticElement(new GuiElementGrayBackground(composer.Api, bounds));
     }
     return(composer);
 }
 /// <summary>
 /// Adds a background to the current GUI
 /// </summary>
 /// <param name="bounds">The bounds of the background</param>
 /// <param name="textureLoc">The name of the background texture.</param>
 /// <param name="brightness">The brightness of the texture (default: 1f)</param>
 public static GuiComposer AddImageBG(this GuiComposer composer, ElementBounds bounds, AssetLocation textureLoc, float brightness = 1f)
 {
     if (!composer.Composed)
     {
         composer.AddStaticElement(new GuiElementImageBackground(composer.Api, bounds, textureLoc, brightness));
     }
     return(composer);
 }
Exemplo n.º 7
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 /// <summary>
 /// Adds an inset to the current GUI.
 /// </summary>
 /// <param name="bounds">The bounds of the inset.</param>
 /// <param name="depth">The depth of the inset.</param>
 /// <param name="brightness">The brightness of the inset.</param>
 public static GuiComposer AddInset(this GuiComposer composer, ElementBounds bounds, int depth = 4, float brightness = 0.85f)
 {
     if (!composer.Composed)
     {
         composer.AddStaticElement(new GuiElementInset(composer.Api, bounds, depth, brightness));
     }
     return(composer);
 }
Exemplo n.º 8
0
 /// <summary>
 /// Adds a background to the current GUI
 /// </summary>
 /// <param name="bounds">The bounds of the background</param>
 /// <param name="textureName">The name of the background texture.</param>
 /// <param name="brightness">The brightness of the texture (default: 1f)</param>
 public static GuiComposer AddImageBG(this GuiComposer composer, ElementBounds bounds, string textureName, float brightness = 1f)
 {
     if (!composer.composed)
     {
         composer.AddStaticElement(new GuiElementImageBackground(composer.Api, bounds, textureName, brightness));
     }
     return(composer);
 }
Exemplo n.º 9
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 /// <summary>
 /// Adds a static text component to the GUI that automatically resizes as necessary.
 /// </summary>
 /// <param name="text">The text of the text component.</param>
 /// <param name="font">The font of the text.</param>
 /// <param name="orientation">The orientation of the text.</param>
 /// <param name="bounds">The bounds of the text container.</param>
 /// <param name="key">The name of the component.</param>
 public static GuiComposer AddStaticTextAutoBoxSize(this GuiComposer composer, string text, CairoFont font, EnumTextOrientation orientation, ElementBounds bounds, string key = null)
 {
     if (!composer.composed)
     {
         GuiElementStaticText elem = new GuiElementStaticText(composer.Api, text, orientation, bounds, font);
         composer.AddStaticElement(elem, key);
         elem.AutoBoxSize();
     }
     return(composer);
 }
 public static GuiComposer AddDialogBG(this GuiComposer composer, ElementBounds bounds, bool withTitleBar = true)
 {
     if (!composer.Composed)
     {
         GuiElementDialogBackground elem = new GuiElementDialogBackground(composer.Api, bounds, withTitleBar);
         elem.Shade = false;
         composer.AddStaticElement(elem);
     }
     return(composer);
 }
Exemplo n.º 11
0
 /// <summary>
 /// Adds an overlay to the current GUI.
 /// </summary>
 /// <param name="bounds">The bounds of the overlay.</param>
 /// <param name="backgroundColor">The background color of the overlay.</param>
 public static GuiComposer AddGameOverlay(this GuiComposer composer, ElementBounds bounds, double[] backgroundColor = null)
 {
     if (!composer.Composed)
     {
         if (backgroundColor == null)
         {
             backgroundColor = GuiStyle.DialogDefaultBgColor;
         }
         composer.AddStaticElement(new GuiElementGameOverlay(composer.Api, bounds, backgroundColor));
     }
     return(composer);
 }