Exemplo n.º 1
0
        void Start()
        {
            if (_camera == null)
            {
                _camera = Camera.main;
            }

            if (_camera == null)
            {
                Debug.LogWarning("VimeoPublisher: No camera was specified.");
                return;
            }

            recorder = _camera.GetComponent <VimeoRecorder>();

            if (recorder == null)
            {
                recorder = _camera.gameObject.AddComponent <VimeoRecorder>();
                Debug.Log("VimeoRecorder automatically added to " + _camera.name + ": " + recorder);
            }

            api       = gameObject.AddComponent <VimeoApi> ();
            api.token = GetVimeoToken();

            api.OnPatchComplete  += VideoUpdated;
            api.OnUploadComplete += UploadComplete;
            api.OnUploadProgress += UploadProgress;

            if (recordOnStart)
            {
                BeginRecording();
            }
        }
Exemplo n.º 2
0
        IEnumerator OnPostRender()
        {
            if (isRecording && encoder != null)
            {
                yield return(new WaitForEndOfFrame());

                VimeoRecorder.CaptureLock(renderBuffer, (data) => {
                    encoder.AddFrame(data);
                });

                // Fill 'audioBuffer' with the audio content to be encoded into the file for this frame.
                // ...
                //encoder.AddSamples(audioBuffer);
            }
        }
Exemplo n.º 3
0
        public void BeginRecording()
        {
            Debug.Log("VimeoRecorder: BeginRecording()");
            isRecording = true;

            _camera         = GetComponent <Camera>();
            encodedFilePath = Path.Combine(outputPath, "test-recording.mp4");

            Debug.Log(encodedFilePath);

            // Setup shader/material/quad
            if (shaderCopy == null)
            {
                shaderCopy = Shader.Find("Hidden/FrameRecorder/CopyFrameBuffer");
            }

            if (matCopy == null)
            {
                matCopy = new Material(shaderCopy);
            }

            if (fullscreenQuad == null)
            {
                fullscreenQuad = VimeoRecorder.CreateFullscreenQuad();
            }

            // Get Camera data and prepare to send to buffer
            int captureWidth  = (_camera.pixelWidth + 1) & ~1;
            int captureHeight = (_camera.pixelHeight + 1) & ~1;

            renderBuffer          = new RenderTexture(captureWidth, captureHeight, 0);
            renderBuffer.wrapMode = TextureWrapMode.Repeat;
            renderBuffer.Create();

            Debug.Log("WxH: " + captureWidth + "x" + captureHeight);

            // Configure encoder
            videoAttrs = new VideoTrackAttributes
            {
                frameRate    = new MediaRational(40),
                width        = (uint)captureWidth,
                height       = (uint)captureHeight,
                includeAlpha = false
            };

            audioAttrs = new AudioTrackAttributes
            {
                sampleRate   = new MediaRational(48000),
                channelCount = 2,
                language     = "en"
            };

            encoder = new MediaEncoder(encodedFilePath, videoAttrs, audioAttrs);

            //sampleFramesPerVideoFrame = audioAttrs.channelCount * audioAttrs.sampleRate.numerator / videoAttrs.frameRate.numerator;
            //audioBuffer = new NativeArray<float>(sampleFramesPerVideoFrame, Allocator.Temp);

            // Setup the command buffer
            // TODO: Support RenderTexture
            int tid = Shader.PropertyToID("_TmpFrameBuffer");

            commandBuffer      = new CommandBuffer();
            commandBuffer.name = "VimeoRecorder: copy frame buffer";

            commandBuffer.GetTemporaryRT(tid, -1, -1, 0, FilterMode.Bilinear);
            commandBuffer.Blit(BuiltinRenderTextureType.CurrentActive, tid);
            commandBuffer.SetRenderTarget(renderBuffer);
            commandBuffer.DrawMesh(fullscreenQuad, Matrix4x4.identity, matCopy, 0, 0);
            commandBuffer.ReleaseTemporaryRT(tid);

            _camera.AddCommandBuffer(CameraEvent.AfterEverything, commandBuffer);
        }