public Explosionview(Camera _camera,SpriteBatch _spritebatch,Vector2 _startpos,
        Texture2D _splittertexture,Texture2D _smoketexture,Texture2D _explosiontexture,Texture2D _shockwavetexture)
        {
            camera = _camera;
            spritebatch = _spritebatch;
            startpos = _startpos;

            splittertexture = _splittertexture;
            smoketexture = _smoketexture;
            explosiontexture = _explosiontexture;
            shockwavetexture = _shockwavetexture;

            splittersystem = new SplitterSystem(splittertexture, spritebatch, camera, scale, startpos);
            smokesystem = new Smokesystem(smoketexture, spritebatch, camera,scale, startpos);

            explosion = new Explosion(explosiontexture, spritebatch, camera, scale, startpos);
            shockwave = new Shockwave(shockwavetexture, spritebatch, camera,scale, startpos);
        }
Exemplo n.º 2
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        public Explosionview(Camera _camera, SpriteBatch _spritebatch, Vector2 _startpos,
                             Texture2D _splittertexture, Texture2D _smoketexture, Texture2D _explosiontexture, Texture2D _shockwavetexture)
        {
            camera      = _camera;
            spritebatch = _spritebatch;
            startpos    = _startpos;

            splittertexture  = _splittertexture;
            smoketexture     = _smoketexture;
            explosiontexture = _explosiontexture;
            shockwavetexture = _shockwavetexture;

            splittersystem = new SplitterSystem(splittertexture, spritebatch, camera, scale, startpos);
            smokesystem    = new Smokesystem(smoketexture, spritebatch, camera, scale, startpos);

            explosion = new Explosion(explosiontexture, spritebatch, camera, scale, startpos);
            shockwave = new Shockwave(shockwavetexture, spritebatch, camera, scale, startpos);
        }