Exemplo n.º 1
0
 void _Anatomy__OnClick(AnatomyControl obj)
 {
     try
     {
         ResetPreviousSelectedObject(obj.Code);
         obj.isPressed = !obj.isPressed;
         if (!obj.isPressed)
         {
             obj._AnatomyObject.BackColor = Color.WhiteSmoke;
             obj._AnatomyObject.ForeColor = Color.Black;
         }
         else
         {
             _currA = obj.Copy();
             obj._AnatomyObject.BackColor = Color.SteelBlue;
             obj._AnatomyObject.ForeColor = Color.White;
         }
         cmdDel.Enabled = HasSelectedAnatomy();
         cmdUpdate.Enabled = cmdDel.Enabled;
     }
     catch
     {
     }
 }
Exemplo n.º 2
0
 void _NewAnatomy__OnClick(AnatomyControl obj)
 {
     try
     {
         _Anatomy = obj.Copy();
         pnlProjectionList.Controls.Clear();
         ResetPreviousSelectedObject(obj.Code);
         obj.isPressed = !obj.isPressed;
         _Anatomy.isPressed = obj.isPressed;
         cmdChooseProjection.Enabled = obj.isPressed;
         if (!obj.isPressed)
         {
            
             obj._AnatomyObject.BackColor = Color.WhiteSmoke;
             obj._AnatomyObject.ForeColor = Color.Black;
         }
         else
         {
             BuildProjectionOfAnatomy(obj);
             obj._AnatomyObject.BackColor = Color.SteelBlue;
             obj._AnatomyObject.ForeColor = Color.White;
         }
     }
     catch
     {
     }
     finally
     {
         cmdDeleteAnatomy.Enabled = HasSelectedAnatomy();
         cmdDelProjection.Enabled = HasSelectedProjection();
         cmdMakeAsEmerency.Enabled = cmdDelProjection.Enabled;
         pnlParams.Enabled = cmdDelProjection.Enabled;
     }
 }
 void _NewAnatomy__OnClick(AnatomyControl obj)
 {
     try
     {
         _Anatomy = obj.Copy();
         pnlProjectionList.Controls.Clear();
         ResetPreviousSelectedObject(obj.Code);
         obj.isPressed = !obj.isPressed;
         _Anatomy.isPressed = obj.isPressed;
         
         if (!obj.isPressed)
         {
            
             obj._AnatomyObject.BackColor = Color.WhiteSmoke;
             obj._AnatomyObject.ForeColor = Color.Black;
         }
         else
         {
             BuildProjectionOfAnatomy(obj);
             obj._AnatomyObject.BackColor = Color.SteelBlue;
             obj._AnatomyObject.ForeColor = Color.White;
         }
     }
     catch
     {
     }
    
 }