Exemplo n.º 1
0
 public ContainerButton(Button button, BoxedMonster boxedMonster)
 {
     Button = button;
     Move = null;
     Monster = null;
     Medicine = null;
     Capture = null;
     BoxedMonster = boxedMonster;
 }
Exemplo n.º 2
0
 public ContainerButton(Button button, Capture capture)
 {
     Button = button;
     Move = null;
     Monster = null;
     Medicine = null;
     Capture = capture;
     BoxedMonster = null;
 }
Exemplo n.º 3
0
 public ContainerButton(Button button, Medicine medicine)
 {
     Button = button;
     Move = null;
     Monster = null;
     Medicine = medicine;
     Capture = null;
     BoxedMonster = null;
 }
Exemplo n.º 4
0
 /// <summary>
 /// Add Capture item to inventory
 /// </summary>
 /// <param name="item"></param>
 /// <param name="amount"></param>
 public void Add(Capture item, int amount)
 {
     if (Captures.ContainsKey(item.Id)) {
         Captures[item.Id].Amount += amount;
     }
     else {
         item.Amount = amount;
         Captures.Add(item.Id, item);
     }
 }
Exemplo n.º 5
0
 public void Buy(MouseState cur, MouseState prev)
 {
     if (Drawer.DrawMedicine) {
         foreach (var m in shopMedicineButtons) {
             if (m.Button.IsClicked(cur, prev)) {
                 SelectedMedicine = m.Medicine;
             }
         }
     }
     if (Drawer.DrawCapture) {
         foreach (var m in shopCaptureButtons) {
             if (m.Button.IsClicked(cur, prev)) {
                 SelectedCapture = m.Capture;
             }
         }
     }
 }
Exemplo n.º 6
0
        public static List<Monster> GetMonsters(int playerId, ref List<Monster> box)
        {
            bool capture = false;
            int Uid = 0;
            int Id = 0;
            int statsId = 0;
            int level = 0;
            int experience = 0;
            string itemKind = "";
            int itemId = 0;
            Ability ability = Ability.Ordinary();
            string gen = "";
            Gender gender = Gender.Male;
            bool boxed = false;
            var monsterList = new List<Monster>();

            var linkCmd = connection.CreateCommand();
            linkCmd.CommandText = "SELECT * FROM `monsterlink` WHERE `playerId` = @X";
            linkCmd.Parameters.AddWithValue("@X", playerId);
            using (var rdr = linkCmd.ExecuteReader()) {
                while (rdr.Read()) {
                    if (playerId == rdr.GetInt32("playerId")) {
                        var monsterId = rdr.GetInt32("Uid");
                        monsterIdList.Add(monsterId);
                    }
                }
            }

            foreach (var monsterId in monsterIdList) {
                var item = new Item();
                linkCmd = connection.CreateCommand();
                linkCmd.CommandText = "SELECT * FROM `monsterlink` WHERE Uid = @uid";
                linkCmd.Parameters.AddWithValue("@uid", monsterId);
                using (var rdr = linkCmd.ExecuteReader()) {
                    while (rdr.Read()) {
                        Uid = rdr.GetInt32("Uid");
                        Id = rdr.GetInt32("monsterId");
                        statsId = rdr.GetInt32("statsId");
                        level = rdr.GetInt32("Level");
                        experience = rdr.GetInt32("Experience");
                        itemKind = rdr.GetString("ItemKind");
                        if (itemKind == "Capture") capture = true;
                        itemId = rdr.GetInt32("ItemId");
                        ability = Ability.GetAbilityFromString(rdr.GetString("Ability"));
                        gen = rdr.GetString("Gender");
                        gender = gen == "Male" ? Gender.Male : Gender.Female;
                        boxed = rdr.GetBoolean("Boxed");
                    }
                }

                var itemCmd = connection.CreateCommand();
                itemCmd.CommandText = capture
                    ? $"SELECT * FROM `capture` WHERE `Id` = {itemId}"
                    : $"SELECT * FROM `medicine` WHERE `id` = {itemId}";

                using (var rdr = itemCmd.ExecuteReader()) {
                    if (rdr.HasRows) {
                        while (rdr.Read()) {
                            var cause = false;
                            var cure = Medicine.Cure.None;
                            var healAmount = 0;
                            var captureChance = 0;
                            var name = rdr.GetString("Name");
                            var description = rdr.GetString("Description");
                            if (capture) { captureChance = rdr.GetInt32("CaptureChance"); }
                            else {
                                healAmount = rdr.GetInt32("HealAmount");
                                cure = Medicine.GetCureFromString(rdr.GetString("Cures"));
                                cause = rdr.GetBoolean("Cause");
                            }
                            var worth = rdr.GetInt32("Worth");
                            var maxAmount = rdr.GetInt32("MaxAmount");

                            if (capture) item = new Capture(itemId, name, description, ContentLoader.GetTextureFromCapture(itemId), captureChance, true, worth, 1, maxAmount);
                            else item = new Medicine(itemId, name, description, ContentLoader.GetTextureFromMedicine(itemId), healAmount, cure, worth, 1, maxAmount, cause);
                        }
                    }
                }

                var mon = GetMonster(Id, level);
                mon.UId = Uid;
                mon.Experience = experience;
                mon.Ability = ability;
                mon.HeldItem = item;
                mon.Gender = gender;
                mon.StatId = statsId;

                var statCmd = connection.CreateCommand();
                statCmd.CommandText = $"SELECT * FROM `stats` WHERE `Id` = {statsId}";
                using (var rdr = statCmd.ExecuteReader()) {
                    if (rdr.HasRows) {
                        while (rdr.Read()) {
                            mon.Stats.Health = rdr.GetInt32("Health");
                            mon.Stats.Attack = rdr.GetInt32("Attack");
                            mon.Stats.Defense = rdr.GetInt32("Defense");
                            mon.Stats.SpecialAttack = rdr.GetInt32("SpecialAttack");
                            mon.Stats.SpecialDefense = rdr.GetInt32("SpecialDefense");
                            mon.Stats.Speed = rdr.GetInt32("Speed");
                            mon.Stats.RandAttack = rdr.GetInt32("RandAttack");
                            mon.Stats.RandDefense = rdr.GetInt32("RandDefense");
                            mon.Stats.RandSpecialAttack = rdr.GetInt32("RandSpecialAttack");
                            mon.Stats.RandSpecialDefense = rdr.GetInt32("RandSpecialDefense");
                            mon.Stats.RandSpeed = rdr.GetInt32("RandSpeed");
                        }
                    }
                }
                if (boxed) box.Add(mon);
                else { monsterList.Add(mon); }
            }
            return monsterList;
        }
Exemplo n.º 7
0
        public void Update(MouseState cur, MouseState prev)
        {
            if (buyButton.IsClicked(cur, prev)) {
                Buy(cur, prev);
                drawBuy = true;
                drawSell = false;
            }
            if (sellButton.IsClicked(cur, prev)) {
                Sell(cur, prev);
                drawSell = true;
                drawBuy = false;
            }
            if (drawSell) Sell(cur, prev);
            if (drawBuy) Buy(cur, prev);
            if (SelectedCapture != null && SelectedCapture.Amount > 0 || SelectedMedicine != null && SelectedMedicine.Amount > 0) {
                if (drawSell) {
                    List<string> selllines = new List<string>
                        {
                            "Are you sure you want to sell this?"
                        };
                    drawSellConfirm = true;
                    sell = new Conversation.Message(selllines, Color.Black, ShopKeeper);
                    Rectangle rec = new Rectangle(0, ContentLoader.GrassyBackground.Height + (ContentLoader.Button.Height * 2), ContentLoader.Button.Width, ContentLoader.Button.Height);
                    yesButton = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 4), rec.Width, rec.Height), ContentLoader.Button, "Yes", ContentLoader.Arial);
                    NoButton = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 4), rec.Width, rec.Height), ContentLoader.Button, "No", ContentLoader.Arial);
                }
                if (drawBuy) {
                    List<string> buylines = new List<string>();
                    if (SelectedMedicine != null) {
                        if (player.Money >= SelectedMedicine.Worth) {
                            buylines = new List<string> {
                                $"Are you sure you want to buy this? It costs {SelectedMedicine.Worth}"
                            };
                            drawBuyConfirm = true;
                            buy = new Conversation.Message(buylines, Color.Black, ShopKeeper);
                            Rectangle rec = new Rectangle(0, ContentLoader.GrassyBackground.Height + (ContentLoader.Button.Height * 2), ContentLoader.Button.Width, ContentLoader.Button.Height);
                            yesButton = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 4), rec.Width, rec.Height), ContentLoader.Button, "Yes", ContentLoader.Arial);
                            NoButton = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 4), rec.Width, rec.Height), ContentLoader.Button, "No", ContentLoader.Arial);

                        }
                        else {
                            buylines = new List<string> { "You don't have enough money" };
                            buy = new Conversation.Message(buylines, Color.Black, ShopKeeper);
                        }
                    }
                    else if (SelectedCapture != null) {
                        if (player.Money >= SelectedCapture.Worth) {
                            buylines = new List<string> {
                                $"Are you sure you want to buy this? It costs {SelectedCapture.Worth}"
                            }; drawBuyConfirm = true;
                            buy = new Conversation.Message(buylines, Color.Black, ShopKeeper);
                            Rectangle rec = new Rectangle(0, ContentLoader.GrassyBackground.Height + (ContentLoader.Button.Height * 2), ContentLoader.Button.Width, ContentLoader.Button.Height);
                            yesButton = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 4), rec.Width, rec.Height), ContentLoader.Button, "Yes", ContentLoader.Arial);
                            NoButton = new Button(new Rectangle(rec.X += ContentLoader.Button.Width, rec.Y + (ContentLoader.Button.Height * 4), rec.Width, rec.Height), ContentLoader.Button, "No", ContentLoader.Arial);
                        }
                        else {
                            buylines = new List<string> { "You don't have enough money" };
                            buy = new Conversation.Message(buylines, Color.Black, ShopKeeper);
                        }
                    }
                }
            }
            if (drawSellConfirm) {
                if (yesButton.IsClicked(cur, prev)) {
                    if (SelectedMedicine != null) {
                        SelectedMedicine.Amount -= 1;
                        player.Money += SelectedMedicine.Worth / 2;
                        drawSellConfirm = false;
                        SelectedMedicine = null;
                    }
                    if (SelectedCapture != null) {
                        SelectedCapture.Amount -= 1;
                        player.Money += SelectedCapture.Worth / 2;
                        drawSellConfirm = false;
                        SelectedCapture = null;
                    }
                }
                if (NoButton.IsClicked(cur, prev)) {
                    SelectedMedicine = null;
                    SelectedCapture = null;
                }
            }

            if (drawBuyConfirm) {
                if (yesButton.IsClicked(cur, prev)) {
                    if (SelectedMedicine != null) {
                        player.Inventory.Add(SelectedMedicine, 1);
                        player.Money -= SelectedMedicine.Worth;
                        drawBuyConfirm = false;
                        SelectedMedicine = null;
                    }
                    if (SelectedCapture != null) {
                        player.Inventory.Add(SelectedCapture, 1);
                        player.Money -= SelectedCapture.Worth;
                        drawBuyConfirm = false;
                        SelectedCapture = null;
                    }
                }
                if (NoButton.IsClicked(cur, prev)) {
                    SelectedMedicine = null;
                    SelectedCapture = null;
                    drawBuyConfirm = false;
                }
            }
            Drawer.UpdateItemButtons(cur, prev);
        }