Exemplo n.º 1
0
        public static void WildMissResults()
        {
            IntVec3           intVec     = new IntVec3(100, 0, 0);
            ShootLine         shootLine  = new ShootLine(IntVec3.Zero, intVec);
            IEnumerable <int> enumerable = Enumerable.Range(0, 101);
            IEnumerable <int> colValues  = Enumerable.Range(0, 12);

            int[,] results = new int[enumerable.Count(), colValues.Count()];
            foreach (int item in enumerable)
            {
                for (int i = 0; i < 10000; i++)
                {
                    ShootLine shootLine2 = shootLine;
                    shootLine2.ChangeDestToMissWild((float)item / 100f);
                    if (shootLine2.dest.z == 0 && shootLine2.dest.x > intVec.x)
                    {
                        results[item, shootLine2.dest.x - intVec.x]++;
                    }
                }
            }
            DebugTables.MakeTablesDialog(colValues, (int cells) => cells.ToString() + "-away\ncell\nhit%", enumerable, (int hitchance) => ((float)hitchance / 100f).ToStringPercent() + " aimon chance", delegate(int cells, int hitchance)
            {
                float num = (float)hitchance / 100f;
                return((cells == 0) ? num.ToStringPercent() : ((float)results[hitchance, cells] / 10000f * (1f - num)).ToStringPercent());
            });
        }
Exemplo n.º 2
0
        protected override bool TryCastShot()
        {
            if (base.currentTarget.HasThing && base.currentTarget.Thing.Map != base.caster.Map)
            {
                return(false);
            }
            ThingDef projectile = this.Projectile;

            if (projectile == null)
            {
                return(false);
            }
            ShootLine shootLine = default(ShootLine);
            bool      flag      = base.TryFindShootLineFromTo(base.caster.Position, base.currentTarget, out shootLine);

            if (base.verbProps.stopBurstWithoutLos && !flag)
            {
                return(false);
            }
            if (base.ownerEquipment != null)
            {
                CompChangeableProjectile comp = base.ownerEquipment.GetComp <CompChangeableProjectile>();
                if (comp != null)
                {
                    comp.Notify_ProjectileLaunched();
                }
            }
            Thing        launcher     = base.caster;
            Thing        equipment    = base.ownerEquipment;
            CompMannable compMannable = base.caster.TryGetComp <CompMannable>();

            if (compMannable != null && compMannable.ManningPawn != null)
            {
                launcher  = compMannable.ManningPawn;
                equipment = base.caster;
            }
            Vector3    drawPos     = base.caster.DrawPos;
            Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, shootLine.Source, base.caster.Map);

            projectile2.FreeIntercept = (base.canFreeInterceptNow && !projectile2.def.projectile.flyOverhead);
            if (base.verbProps.forcedMissRadius > 0.5)
            {
                float num  = (float)(base.currentTarget.Cell - base.caster.Position).LengthHorizontalSquared;
                float num2 = (float)((!(num < 9.0)) ? ((!(num < 25.0)) ? ((!(num < 49.0)) ? (base.verbProps.forcedMissRadius * 1.0) : (base.verbProps.forcedMissRadius * 0.800000011920929)) : (base.verbProps.forcedMissRadius * 0.5)) : 0.0);
                if (num2 > 0.5)
                {
                    int max  = GenRadial.NumCellsInRadius(base.verbProps.forcedMissRadius);
                    int num3 = Rand.Range(0, max);
                    if (num3 > 0)
                    {
                        if (DebugViewSettings.drawShooting)
                        {
                            MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToForRad", -1f);
                        }
                        IntVec3 c = base.currentTarget.Cell + GenRadial.RadialPattern[num3];
                        if (base.currentTarget.HasThing)
                        {
                            projectile2.ThingToNeverIntercept = base.currentTarget.Thing;
                        }
                        if (!projectile2.def.projectile.flyOverhead)
                        {
                            projectile2.InterceptWalls = true;
                        }
                        projectile2.Launch(launcher, drawPos, c, equipment, base.currentTarget.Thing);
                        return(true);
                    }
                }
            }
            ShotReport shotReport = ShotReport.HitReportFor(base.caster, this, base.currentTarget);

            if (Rand.Value > shotReport.ChanceToNotGoWild_IgnoringPosture)
            {
                if (DebugViewSettings.drawShooting)
                {
                    MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToWild", -1f);
                }
                shootLine.ChangeDestToMissWild();
                if (base.currentTarget.HasThing)
                {
                    projectile2.ThingToNeverIntercept = base.currentTarget.Thing;
                }
                if (!projectile2.def.projectile.flyOverhead)
                {
                    projectile2.InterceptWalls = true;
                }
                projectile2.Launch(launcher, drawPos, shootLine.Dest, equipment, base.currentTarget.Thing);
                return(true);
            }
            if (Rand.Value > shotReport.ChanceToNotHitCover)
            {
                if (DebugViewSettings.drawShooting)
                {
                    MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToCover", -1f);
                }
                if (base.currentTarget.Thing != null && base.currentTarget.Thing.def.category == ThingCategory.Pawn)
                {
                    Thing randomCoverToMissInto = shotReport.GetRandomCoverToMissInto();
                    if (!projectile2.def.projectile.flyOverhead)
                    {
                        projectile2.InterceptWalls = true;
                    }
                    projectile2.Launch(launcher, drawPos, randomCoverToMissInto, equipment, base.currentTarget.Thing);
                    return(true);
                }
            }
            if (DebugViewSettings.drawShooting)
            {
                MoteMaker.ThrowText(base.caster.DrawPos, base.caster.Map, "ToHit", -1f);
            }
            if (!projectile2.def.projectile.flyOverhead)
            {
                projectile2.InterceptWalls = (!base.currentTarget.HasThing || base.currentTarget.Thing.def.Fillage == FillCategory.Full);
            }
            if (base.currentTarget.Thing != null)
            {
                projectile2.Launch(launcher, drawPos, base.currentTarget, equipment, base.currentTarget.Thing);
            }
            else
            {
                projectile2.Launch(launcher, drawPos, shootLine.Dest, equipment, base.currentTarget.Thing);
            }
            return(true);
        }