Exemplo n.º 1
0
        public static void LeanShootingSourcesFromTo(IntVec3 shooterLoc, IntVec3 targetPos, Map map, List <IntVec3> listToFill)
        {
            listToFill.Clear();
            float angleFlat = (targetPos - shooterLoc).AngleFlat;
            bool  flag      = angleFlat > 270f || angleFlat < 90f;
            bool  flag2     = angleFlat > 90f && angleFlat < 270f;
            bool  flag3     = angleFlat > 180f;
            bool  flag4     = angleFlat < 180f;

            bool[] workingBlockedArray = ShootLeanUtility.GetWorkingBlockedArray();
            for (int i = 0; i < 8; i++)
            {
                workingBlockedArray[i] = !(shooterLoc + GenAdj.AdjacentCells[i]).CanBeSeenOver(map);
            }
            if (!workingBlockedArray[1] && ((workingBlockedArray[0] && !workingBlockedArray[5] && flag) || (workingBlockedArray[2] && !workingBlockedArray[4] && flag2)))
            {
                listToFill.Add(shooterLoc + new IntVec3(1, 0, 0));
            }
            if (!workingBlockedArray[3] && ((workingBlockedArray[0] && !workingBlockedArray[6] && flag) || (workingBlockedArray[2] && !workingBlockedArray[7] && flag2)))
            {
                listToFill.Add(shooterLoc + new IntVec3(-1, 0, 0));
            }
            if (!workingBlockedArray[2] && ((workingBlockedArray[3] && !workingBlockedArray[7] && flag3) || (workingBlockedArray[1] && !workingBlockedArray[4] && flag4)))
            {
                listToFill.Add(shooterLoc + new IntVec3(0, 0, -1));
            }
            if (!workingBlockedArray[0] && ((workingBlockedArray[3] && !workingBlockedArray[6] && flag3) || (workingBlockedArray[1] && !workingBlockedArray[5] && flag4)))
            {
                listToFill.Add(shooterLoc + new IntVec3(0, 0, 1));
            }
            for (int j = 0; j < 4; j++)
            {
                if (!workingBlockedArray[j])
                {
                    if (j != 0 || flag)
                    {
                        if (j != 1 || flag4)
                        {
                            if (j != 2 || flag2)
                            {
                                if (j != 3 || flag3)
                                {
                                    if ((shooterLoc + GenAdj.AdjacentCells[j]).GetCover(map) != null)
                                    {
                                        listToFill.Add(shooterLoc + GenAdj.AdjacentCells[j]);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            ShootLeanUtility.ReturnWorkingBlockedArray(workingBlockedArray);
        }
        public static void LeanShootingSourcesFromTo(IntVec3 shooterLoc, IntVec3 targetPos, Map map, List <IntVec3> listToFill)
        {
            listToFill.Clear();
            float angleFlat = (targetPos - shooterLoc).AngleFlat;
            bool  flag      = angleFlat > 270.0 || angleFlat < 90.0;
            bool  flag2     = angleFlat > 90.0 && angleFlat < 270.0;
            bool  flag3     = angleFlat > 180.0;
            bool  flag4     = angleFlat < 180.0;

            bool[] workingBlockedArray = ShootLeanUtility.GetWorkingBlockedArray();
            for (int i = 0; i < 8; i++)
            {
                workingBlockedArray[i] = !(shooterLoc + GenAdj.AdjacentCells[i]).CanBeSeenOver(map);
            }
            if (!workingBlockedArray[1])
            {
                if (workingBlockedArray[0] && !workingBlockedArray[5] && flag)
                {
                    goto IL_00d3;
                }
                if (workingBlockedArray[2] && !workingBlockedArray[4] && flag2)
                {
                    goto IL_00d3;
                }
            }
            goto IL_00e7;
IL_0134:
            if (!workingBlockedArray[2])
            {
                if (workingBlockedArray[3] && !workingBlockedArray[7] && flag3)
                {
                    goto IL_016f;
                }
                if (workingBlockedArray[1] && !workingBlockedArray[4] && flag4)
                {
                    goto IL_016f;
                }
            }
            goto IL_0183;
IL_016f:
            listToFill.Add(shooterLoc + new IntVec3(0, 0, -1));
            goto IL_0183;
IL_0120:
            listToFill.Add(shooterLoc + new IntVec3(-1, 0, 0));
            goto IL_0134;
IL_01be:
            listToFill.Add(shooterLoc + new IntVec3(0, 0, 1));
            goto IL_01d2;
IL_0183:
            if (!workingBlockedArray[0])
            {
                if (workingBlockedArray[3] && !workingBlockedArray[6] && flag3)
                {
                    goto IL_01be;
                }
                if (workingBlockedArray[1] && !workingBlockedArray[5] && flag4)
                {
                    goto IL_01be;
                }
            }
            goto IL_01d2;
IL_01d2:
            for (int j = 0; j < 4; j++)
            {
                if (!workingBlockedArray[j] && (j != 0 || flag) && (j != 1 || flag4) && (j != 2 || flag2) && (j != 3 || flag3) && (shooterLoc + GenAdj.AdjacentCells[j]).GetCover(map) != null)
                {
                    listToFill.Add(shooterLoc + GenAdj.AdjacentCells[j]);
                }
            }
            ShootLeanUtility.ReturnWorkingBlockedArray(workingBlockedArray);
            return;

IL_00d3:
            listToFill.Add(shooterLoc + new IntVec3(1, 0, 0));
            goto IL_00e7;
IL_00e7:
            if (!workingBlockedArray[3])
            {
                if (workingBlockedArray[0] && !workingBlockedArray[6] && flag)
                {
                    goto IL_0120;
                }
                if (workingBlockedArray[2] && !workingBlockedArray[7] && flag2)
                {
                    goto IL_0120;
                }
            }
            goto IL_0134;
        }