Exemplo n.º 1
0
        public Material HeadMatAt(Rot4 facing, RotDrawMode bodyCondition = RotDrawMode.Fresh, bool stump = false)
        {
            Material material = null;

            switch (bodyCondition)
            {
            case RotDrawMode.Fresh:
                material = ((!stump) ? headGraphic.MatAt(facing) : headStumpGraphic.MatAt(facing));
                break;

            case RotDrawMode.Rotting:
                material = ((!stump) ? desiccatedHeadGraphic.MatAt(facing) : desiccatedHeadStumpGraphic.MatAt(facing));
                break;

            case RotDrawMode.Dessicated:
                if (!stump)
                {
                    material = skullGraphic.MatAt(facing);
                }
                break;
            }
            if (material != null)
            {
                if (pawn.IsInvisible())
                {
                    material = InvisibilityMatPool.GetInvisibleMat(material);
                }
                material = flasher.GetDamagedMat(material);
            }
            return(material);
        }
Exemplo n.º 2
0
        public List <Material> MatsBodyBaseAt(Rot4 facing, RotDrawMode bodyCondition = RotDrawMode.Fresh)
        {
            int num = facing.AsInt + 1000 * (int)bodyCondition;

            if (num != cachedMatsBodyBaseHash)
            {
                cachedMatsBodyBase.Clear();
                cachedMatsBodyBaseHash = num;
                if (bodyCondition == RotDrawMode.Fresh)
                {
                    cachedMatsBodyBase.Add(nakedGraphic.MatAt(facing));
                }
                else if (bodyCondition == RotDrawMode.Rotting || dessicatedGraphic == null)
                {
                    cachedMatsBodyBase.Add(rottingGraphic.MatAt(facing));
                }
                else if (bodyCondition == RotDrawMode.Dessicated)
                {
                    cachedMatsBodyBase.Add(dessicatedGraphic.MatAt(facing));
                }
                for (int i = 0; i < apparelGraphics.Count; i++)
                {
                    if (apparelGraphics[i].sourceApparel.def.apparel.LastLayer != ApparelLayerDefOf.Shell && apparelGraphics[i].sourceApparel.def.apparel.LastLayer != ApparelLayerDefOf.Overhead)
                    {
                        cachedMatsBodyBase.Add(apparelGraphics[i].graphic.MatAt(facing));
                    }
                }
            }
            return(cachedMatsBodyBase);
        }
Exemplo n.º 3
0
        public Material HairMatAt(Rot4 facing)
        {
            Material baseMat = hairGraphic.MatAt(facing);

            if (pawn.IsInvisible())
            {
                baseMat = InvisibilityMatPool.GetInvisibleMat(baseMat);
            }
            return(flasher.GetDamagedMat(baseMat));
        }
Exemplo n.º 4
0
        public Material HairMatAt_NewTemp(Rot4 facing, bool portrait = false)
        {
            Material baseMat = hairGraphic.MatAt(facing);

            if (!portrait && pawn.IsInvisible())
            {
                baseMat = InvisibilityMatPool.GetInvisibleMat(baseMat);
            }
            return(flasher.GetDamagedMat(baseMat));
        }
Exemplo n.º 5
0
        public List <Material> MatsBodyBaseAt(Rot4 facing, RotDrawMode bodyCondition = RotDrawMode.Fresh)
        {
            int num = facing.AsInt + 1000 * (int)bodyCondition;

            if (num != cachedMatsBodyBaseHash)
            {
                cachedMatsBodyBase.Clear();
                cachedMatsBodyBaseHash = num;
                switch (bodyCondition)
                {
                case RotDrawMode.Fresh:
                    cachedMatsBodyBase.Add(nakedGraphic.MatAt(facing));
                    break;

                default:
                    if (dessicatedGraphic != null)
                    {
                        if (bodyCondition == RotDrawMode.Dessicated)
                        {
                            cachedMatsBodyBase.Add(dessicatedGraphic.MatAt(facing));
                        }
                        break;
                    }
                    goto case RotDrawMode.Rotting;

                case RotDrawMode.Rotting:
                    cachedMatsBodyBase.Add(rottingGraphic.MatAt(facing));
                    break;
                }
                for (int i = 0; i < apparelGraphics.Count; i++)
                {
                    ApparelGraphicRecord apparelGraphicRecord = apparelGraphics[i];
                    if (apparelGraphicRecord.sourceApparel.def.apparel.LastLayer != ApparelLayerDefOf.Shell)
                    {
                        ApparelGraphicRecord apparelGraphicRecord2 = apparelGraphics[i];
                        if (apparelGraphicRecord2.sourceApparel.def.apparel.LastLayer != ApparelLayerDefOf.Overhead)
                        {
                            List <Material>      list = cachedMatsBodyBase;
                            ApparelGraphicRecord apparelGraphicRecord3 = apparelGraphics[i];
                            list.Add(apparelGraphicRecord3.graphic.MatAt(facing));
                        }
                    }
                }
            }
            return(cachedMatsBodyBase);
        }
Exemplo n.º 6
0
        public Material HairMatAt(Rot4 facing)
        {
            Material baseMat = hairGraphic.MatAt(facing);

            return(flasher.GetDamagedMat(baseMat));
        }