Exemplo n.º 1
0
        private PawnPath FinalizedPath(int finalIndex, bool usedRegionHeuristics)
        {
            PawnPath emptyPawnPath = map.pawnPathPool.GetEmptyPawnPath();
            int      num           = finalIndex;

            while (true)
            {
                int parentIndex = calcGrid[num].parentIndex;
                emptyPawnPath.AddNode(map.cellIndices.IndexToCell(num));
                if (num == parentIndex)
                {
                    break;
                }
                num = parentIndex;
            }
            emptyPawnPath.SetupFound(calcGrid[finalIndex].knownCost, usedRegionHeuristics);
            return(emptyPawnPath);
        }
Exemplo n.º 2
0
        private PawnPath FinalizedPath(int finalIndex, bool usedRegionHeuristics)
        {
            PawnPath emptyPawnPath = this.map.pawnPathPool.GetEmptyPawnPath();
            int      num           = finalIndex;

            for (;;)
            {
                PathFinder.PathFinderNodeFast pathFinderNodeFast = this.calcGrid[num];
                int parentIndex = pathFinderNodeFast.parentIndex;
                emptyPawnPath.AddNode(this.map.cellIndices.IndexToCell(num));
                if (num == parentIndex)
                {
                    break;
                }
                num = parentIndex;
            }
            emptyPawnPath.SetupFound((float)this.calcGrid[finalIndex].knownCost, usedRegionHeuristics);
            return(emptyPawnPath);
        }
        private PawnPath FinalizedPath(int finalIndex)
        {
            PawnPath emptyPawnPath = pathPool.GetEmptyPawnPath();
            int      num           = finalIndex;

            while (true)
            {
                newPathFinder.PathFinderNodeFast pathFinderNodeFast = this.calcGrid[num];
                int parentIndex = pathFinderNodeFast.parentIndex;
                emptyPawnPath.AddNode(this.map.cellIndices.IndexToCell(num));
                if (num == parentIndex)
                {
                    break;
                }
                num = parentIndex;
            }
            emptyPawnPath.SetupFound((float)this.calcGrid[finalIndex].knownCost);
            return(emptyPawnPath);
        }