Exemplo n.º 1
0
        protected void addCash(RegisterItem cashAmount)
        {
            if (cashAmount.NumOfCoins > 0)
            {
                // add more of the accepted coins, doesn't test if the coin is accepted as it checked before the method gets called
                var amountAdded = Cash.First(c => c.AcceptedCoin == cashAmount.AcceptedCoin);

                var newTotal = amountAdded.NumOfCoins + cashAmount.NumOfCoins;

                // checks if the new total will exceed the limit , if not add it otherwise show the error message to user
                if (newTotal <= totalLimitPerAcceptedCoin)
                {
                    amountAdded.NumOfCoins = amountAdded.NumOfCoins + cashAmount.NumOfCoins;
                    Console.WriteLine("The amount was sucessfully added to the register!");
                }
                else
                {
                    Console.WriteLine("The amount was not added to the register as the number of total coins exceeded the limit!");
                }
            }
            else
            {
                Console.WriteLine("The number of coins added is invalid. Please try again.");
            }
        }
Exemplo n.º 2
0
        public Register()
        {
            RegisterItem pence5  = new RegisterItem(0.05m, 20);
            RegisterItem pence10 = new RegisterItem(0.10m, 20);
            RegisterItem pence20 = new RegisterItem(0.20m, 20);
            RegisterItem pence50 = new RegisterItem(0.50m, 20);
            RegisterItem pound1  = new RegisterItem(1.00m, 20);
            RegisterItem pound2  = new RegisterItem(2.00m, 10);

            Cash = new List <RegisterItem>()
            {
                pence5, pence10, pence20, pence50, pound1, pound2
            };
        }
Exemplo n.º 3
0
        protected void removeCash(RegisterItem cashAmount)
        {
            if (cashAmount.NumOfCoins > 0)
            {
                // remove the amount
                var amountRemoved = Cash.First(c => c.AcceptedCoin == cashAmount.AcceptedCoin);
                amountRemoved.NumOfCoins = amountRemoved.NumOfCoins - cashAmount.NumOfCoins;

                Console.WriteLine("The amount was sucessfully removed from the register!");
            }
            else
            {
                Console.WriteLine("The number of coins to be removed is invalid. Please try again.");
            }
        }