public static unsafe void b3CreateEdgeContact(ref NativeManifold output, EdgeQueryResult input, RigidTransform transform1, NativeHull hull1, RigidTransform transform2, NativeHull hull2)
        {
            Debug.Assert(output.IsCreated);

            ContactPoint cp = default;

            if (input.Index1 < 0 || input.Index2 < 0)
            {
                return;
            }

            NativeHalfEdge *edge1 = hull1.GetEdgePtr(input.Index1);
            NativeHalfEdge *twin1 = hull1.GetEdgePtr(edge1->Twin);

            float3 P1 = math.transform(transform1, hull1.GetVertex(edge1->Origin));
            float3 Q1 = math.transform(transform1, hull1.GetVertex(twin1->Origin));
            float3 E1 = Q1 - P1;

            NativeHalfEdge *edge2 = hull2.GetEdgePtr(input.Index2);
            NativeHalfEdge *twin2 = hull2.GetEdgePtr(edge2->Twin);

            float3 P2 = math.transform(transform1, hull2.GetVertex(edge2->Origin));
            float3 Q2 = math.transform(transform1, hull2.GetVertex(twin2->Origin));
            float3 E2 = Q2 - P2;

            float3 normal = math.normalize(math.cross(Q1 - P1, Q2 - P2));
            float3 C2C1   = transform2.pos - transform1.pos;

            if (math.dot(normal, C2C1) < 0)
            {
                // Flip
                output.Normal              = -normal;
                cp.Id.FeaturePair.InEdge1  = (sbyte)input.Index2;
                cp.Id.FeaturePair.OutEdge1 = (sbyte)(input.Index2 + 1);

                cp.Id.FeaturePair.InEdge2  = (sbyte)(input.Index1 + 1);
                cp.Id.FeaturePair.OutEdge2 = (sbyte)input.Index1;
            }
            else
            {
                output.Normal = normal;

                cp.Id.FeaturePair.InEdge1  = (sbyte)input.Index1;
                cp.Id.FeaturePair.OutEdge1 = (sbyte)(input.Index1 + 1);

                cp.Id.FeaturePair.InEdge2  = (sbyte)(input.Index2 + 1);
                cp.Id.FeaturePair.OutEdge2 = (sbyte)input.Index2;
            }

            // Compute the closest points between the two edges (center point of penetration)
            ClosestPointsSegmentSegment(P1, Q1, P2, Q2, out float3 C1, out float3 C2);

            float3 position = 0.5f * (C1 + C2);

            //// the closest points on each hull
            //cp.positionOnTarget = Math3d.ProjectPointOnLineSegment(P2, Q2, C2);
            //cp.positionOnSource = Math3d.ProjectPointOnLineSegment(P1, Q1, C1);

            cp.Penetration = C1 - C2;
            cp.Position    = position;
            cp.Distance    = input.Distance;

            output.Add(cp);
        }
Exemplo n.º 2
0
 public void Add(ContactPoint cp)
 {
     Points.Add(cp);
 }