Exemplo n.º 1
0
 void RightMission_OnClick(object sender, EventArgs e)
 {
     GameSelectedPlanets.Clear();
     textSettings.Width = 700 - 28;
     textManager.Text = selectedMission.Description;
     textManager.Parse();
     InternalPause = false;
     Manager.Enabled = false;
     MainMenuContract.Enabled = false;
     SinglePlayerContract.Enabled = true;
     RCS.PreCache<Texture2D>("selection_planet_ingame");
     LoadMission(selectedMission);
     if (TutorialMode)
     {
         if (TutorialProgress == 5)
         {
             MessageBox = new MessageBox("", 700, 300, Font, RCS.GetObject<Texture2D>("Corner"), RCS.GetObject<Texture2D>("Border"), RCS.GetObject<Texture2D>("BackgroundPattern"));
             MessageBox.Depth = 0.1f;
             MessageBox.Show(false);
             MessageBox.Origin = new Vector2(350, 150);
             MessageBox.Position = new Vector2(Width / 2, Height / 2);
             MessageBox.Text = LocalizationData.Tutorial5;
         }
     }
     else
         MessageBox = null;
     GameState = GameState.Singleplayer;
     AI = new AIManager();
 }
Exemplo n.º 2
0
        internal void EditorStartGame()
        {
            InternalPause = false;
            Manager.Enabled = false;
            MainMenuContract.Enabled = false;
            SinglePlayerContract.Enabled = true;
            RCS.PreCache<Texture2D>("selection_planet_ingame");
            GameScript = new AtomScript(false, new Assembly[] { Assembly.GetExecutingAssembly() });
            GameScript.Pause = false;

            AI = new AIManager();
            FleetTexture1 = LevelContentManager.Load<Texture2D>("Graphics/Fleets/3");
            FleetTexture2 = LevelContentManager.Load<Texture2D>("Graphics/Fleets/5");
            Random rnd = new Random();
            int ParalaxFolder = rnd.Next(1, 6);
            ParalaxLayer1 = LevelContentManager.Load<Texture2D>(string.Format("Graphics/Backgrounds/{0}/1", ParalaxFolder));
            ParalaxLayer2 = LevelContentManager.Load<Texture2D>(string.Format("Graphics/Backgrounds/{0}/2", ParalaxFolder));
            ParalaxLayer3 = LevelContentManager.Load<Texture2D>(string.Format("Graphics/Backgrounds/{0}/3", ParalaxFolder));
            GameState = GameState.Singleplayer;
        }