Exemplo n.º 1
0
        /// <summary>
        /// Updates a portion of a <see cref="Texture"/> resource with new data.
        /// </summary>
        /// <param name="texture">The resource to update.</param>
        /// <param name="source">A pointer to the start of the data to upload.</param>
        /// <param name="sizeInBytes">The number of bytes to upload. This value must match the total size of the texture region specified.</param>
        /// <param name="x">The minimum X value of the updated region.</param>
        /// <param name="y">The minimum Y value of the updated region.</param>
        /// <param name="z">The minimum Z value of the updated region.</param>
        /// <param name="width">The width of the updated region, in texels.</param>
        /// <param name="height">The height of the updated region, in texels.</param>
        /// <param name="depth">The depth of the updated region, in texels.</param>
        /// <param name="mipLevel">The mipmap level to update. Must be less than the total number of mipmaps contained in the
        /// <see cref="Texture"/>.</param>
        /// <param name="arrayLayer">The array layer to update. Must be less than the total array layer count contained in the
        /// <see cref="Texture"/>.</param>
        public void UpdateTexture(
            Texture texture,
            IntPtr source,
            uint sizeInBytes,
            uint x,
            uint y,
            uint z,
            uint width,
            uint height,
            uint depth,
            uint mipLevel,
            uint arrayLayer)
        {
#if VALIDATE_USAGE
            if (FormatHelpers.IsCompressedFormat(texture.Format))
            {
                if (x % 4 != 0 || y % 4 != 0 || height % 4 != 0 || width % 4 != 0)
                {
                    Util.GetMipDimensions(texture, mipLevel, out uint mipWidth, out uint mipHeight, out _);
                    if (width != mipWidth && height != mipHeight)
                    {
                        throw new VeldridException($"Updates to block-compressed textures must use a region that is block-size aligned and sized.");
                    }
                }
            }
#endif
            UpdateTextureCore(texture, source, sizeInBytes, x, y, z, width, height, depth, mipLevel, arrayLayer);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Creates a new <see cref="Pipeline"/> object.
        /// </summary>
        /// <param name="description">The desired properties of the created object.</param>
        /// <returns>A new <see cref="Pipeline"/> which, when bound to a CommandList, is used to dispatch draw commands.</returns>
        public Pipeline CreateGraphicsPipeline(ref GraphicsPipelineDescription description)
        {
#if VALIDATE_USAGE
            if (!description.RasterizerState.DepthClipEnabled && !Features.DepthClipDisable)
            {
                throw new VeldridException(
                          "RasterizerState.DepthClipEnabled must be true if GraphicsDeviceFeatures.DepthClipDisable is not supported.");
            }
            if (description.RasterizerState.FillMode == PolygonFillMode.Wireframe && !Features.FillModeWireframe)
            {
                throw new VeldridException(
                          "PolygonFillMode.Wireframe requires GraphicsDeviceFeatures.FillModeWireframe.");
            }
            if (!Features.IndependentBlend)
            {
                if (description.BlendState.AttachmentStates.Length > 0)
                {
                    BlendAttachmentDescription attachmentState = description.BlendState.AttachmentStates[0];
                    for (int i = 1; i < description.BlendState.AttachmentStates.Length; i++)
                    {
                        if (!attachmentState.Equals(description.BlendState.AttachmentStates[i]))
                        {
                            throw new VeldridException(
                                      $"If GraphcsDeviceFeatures.IndependentBlend is false, then all members of BlendState.AttachmentStates must be equal.");
                        }
                    }
                }
            }
            foreach (VertexLayoutDescription layoutDesc in description.ShaderSet.VertexLayouts)
            {
                bool hasExplicitLayout = false;
                uint minOffset         = 0;
                foreach (VertexElementDescription elementDesc in layoutDesc.Elements)
                {
                    if (hasExplicitLayout && elementDesc.Offset == 0)
                    {
                        throw new VeldridException(
                                  $"If any vertex element has an explicit offset, then all elements must have an explicit offset.");
                    }

                    if (elementDesc.Offset != 0 && elementDesc.Offset < minOffset)
                    {
                        throw new VeldridException(
                                  $"Vertex element \"{elementDesc.Name}\" has an explicit offset which overlaps with the previous element.");
                    }

                    minOffset          = elementDesc.Offset + FormatHelpers.GetSizeInBytes(elementDesc.Format);
                    hasExplicitLayout |= elementDesc.Offset != 0;
                }

                if (minOffset > layoutDesc.Stride)
                {
                    throw new VeldridException(
                              $"The vertex layout's stride ({layoutDesc.Stride}) is less than the full size of the vertex ({minOffset})");
                }
            }
#endif
            return(CreateGraphicsPipelineCore(ref description));
        }
        /// <summary>
        /// Constructs a new VertexLayoutDescription. The stride is assumed to be the sum of the size of all elements.
        /// </summary>
        /// <param name="elements">An array of <see cref="VertexElementDescription"/> objects, each describing a single element
        /// of vertex data.</param>
        public VertexLayoutDescription(params VertexElementDescription[] elements)
        {
            Elements = elements;
            uint computedStride = 0;

            for (int i = 0; i < elements.Length; i++)
            {
                computedStride += FormatHelpers.GetSizeInBytes(elements[i].Format);
            }

            Stride = computedStride;
        }
Exemplo n.º 4
0
        public static unsafe void CopyTextureRegion(
            void *src,
            uint srcX, uint srcY, uint srcZ,
            uint srcRowPitch,
            uint srcDepthPitch,
            void *dst,
            uint dstX, uint dstY, uint dstZ,
            uint dstRowPitch,
            uint dstDepthPitch,
            uint width,
            uint height,
            uint depth,
            PixelFormat format)
        {
            uint blockSize        = FormatHelpers.IsCompressedFormat(format) ? 4u : 1u;
            uint blockSizeInBytes = blockSize > 1 ? FormatHelpers.GetBlockSizeInBytes(format) : FormatHelpers.GetSizeInBytes(format);
            uint compressedSrcX   = srcX / blockSize;
            uint compressedSrcY   = srcY / blockSize;
            uint compressedDstX   = dstX / blockSize;
            uint compressedDstY   = dstY / blockSize;
            uint numRows          = FormatHelpers.GetNumRows(height, format);
            uint rowSize          = width / blockSize * blockSizeInBytes;

            if (srcRowPitch == dstRowPitch && srcDepthPitch == dstDepthPitch)
            {
                uint totalCopySize = depth * srcDepthPitch;
                Buffer.MemoryCopy(
                    src,
                    dst,
                    totalCopySize,
                    totalCopySize);
            }
            else
            {
                for (uint zz = 0; zz < depth; zz++)
                {
                    for (uint yy = 0; yy < numRows; yy++)
                    {
                        byte *rowCopyDst = (byte *)dst
                                           + dstDepthPitch * (zz + dstZ)
                                           + dstRowPitch * (yy + compressedDstY)
                                           + blockSizeInBytes * compressedDstX;

                        byte *rowCopySrc = (byte *)src
                                           + srcDepthPitch * (zz + srcZ)
                                           + srcRowPitch * (yy + compressedSrcY)
                                           + blockSizeInBytes * compressedSrcX;

                        Unsafe.CopyBlock(rowCopyDst, rowCopySrc, rowSize);
                    }
                }
            }
        }
Exemplo n.º 5
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        internal static uint ComputeMipOffset(Texture tex, uint mipLevel)
        {
            uint offset = 0;

            for (uint level = 0; level < mipLevel; level++)
            {
                Util.GetMipDimensions(tex, level, out uint mipWidth, out uint mipHeight, out uint mipDepth);
                offset += mipWidth * mipHeight * mipDepth * FormatHelpers.GetSizeInBytes(tex.Format);
            }

            return(offset);
        }
Exemplo n.º 6
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        internal static uint ComputeMipOffset(Texture tex, uint mipLevel)
        {
            uint blockSize = FormatHelpers.IsCompressedFormat(tex.Format) ? 4u : 1u;
            uint offset    = 0;

            for (uint level = 0; level < mipLevel; level++)
            {
                GetMipDimensions(tex, level, out uint mipWidth, out uint mipHeight, out uint mipDepth);
                uint storageWidth  = Math.Max(mipWidth, blockSize);
                uint storageHeight = Math.Max(mipHeight, blockSize);
                offset += FormatHelpers.GetRegionSize(storageWidth, storageHeight, mipDepth, tex.Format);
            }

            return(offset);
        }
Exemplo n.º 7
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        internal static void GetMipDimensions(Texture tex, uint mipLevel, out uint width, out uint height, out uint depth)
        {
            bool compressed = FormatHelpers.IsCompressedFormat(tex.Format);

            width  = GetDimension(tex.Width, mipLevel);
            height = GetDimension(tex.Height, mipLevel);
            depth  = GetDimension(tex.Depth, mipLevel);
            if (compressed && width >= 4)
            {
                width = (width + 3) & ~((uint)0x03);
            }
            if (compressed && height >= 4)
            {
                height = (height + 3) & ~((uint)0x03);
            }
        }
Exemplo n.º 8
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        internal static uint ComputeArrayLayerOffset(Texture tex, uint arrayLayer)
        {
            if (arrayLayer == 0)
            {
                return(0);
            }

            uint layerPitch = 0;

            for (uint level = 0; level < tex.MipLevels; level++)
            {
                Util.GetMipDimensions(tex, level, out uint mipWidth, out uint mipHeight, out uint mipDepth);
                layerPitch += mipWidth * mipHeight * mipDepth * FormatHelpers.GetSizeInBytes(tex.Format);
            }

            return(layerPitch * arrayLayer);
        }
Exemplo n.º 9
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        internal static uint ComputeArrayLayerOffset(Texture tex, uint arrayLayer)
        {
            if (arrayLayer == 0)
            {
                return(0);
            }

            uint blockSize  = FormatHelpers.IsCompressedFormat(tex.Format) ? 4u : 1u;
            uint layerPitch = 0;

            for (uint level = 0; level < tex.MipLevels; level++)
            {
                GetMipDimensions(tex, level, out uint mipWidth, out uint mipHeight, out uint mipDepth);
                uint storageWidth  = Math.Max(mipWidth, blockSize);
                uint storageHeight = Math.Max(mipHeight, blockSize);
                layerPitch += FormatHelpers.GetRegionSize(storageWidth, storageHeight, mipDepth, tex.Format);
            }

            return(layerPitch * arrayLayer);
        }
Exemplo n.º 10
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        /// <summary>
        /// Constructs a new VertexLayoutDescription. The stride is assumed to be the sum of the size of all elements.
        /// </summary>
        /// <param name="elements">An array of <see cref="VertexElementDescription"/> objects, each describing a single element
        /// of vertex data.</param>
        public VertexLayoutDescription(params VertexElementDescription[] elements)
        {
            Elements = elements;
            uint computedStride = 0;

            for (int i = 0; i < elements.Length; i++)
            {
                uint elementSize = FormatHelpers.GetSizeInBytes(elements[i].Format);
                if (elements[i].Offset != 0)
                {
                    computedStride = elements[i].Offset + elementSize;
                }
                else
                {
                    computedStride += elementSize;
                }
            }

            Stride           = computedStride;
            InstanceStepRate = 0;
        }
Exemplo n.º 11
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        /// <summary>
        /// Creates a new <see cref="TextureView"/>.
        /// </summary>
        /// <param name="description">The desired properties of the created object.</param>
        /// <returns>A new <see cref="TextureView"/>.</returns>
        public TextureView CreateTextureView(ref TextureViewDescription description)
        {
#if VALIDATE_USAGE
            if (description.MipLevels == 0 || description.ArrayLayers == 0 ||
                (description.BaseMipLevel + description.MipLevels) > description.Target.MipLevels ||
                (description.BaseArrayLayer + description.ArrayLayers) > description.Target.ArrayLayers)
            {
                throw new VeldridException(
                          "TextureView mip level and array layer range must be contained in the target Texture.");
            }
            if ((description.Target.Usage & TextureUsage.Sampled) == 0 &&
                (description.Target.Usage & TextureUsage.Storage) == 0)
            {
                throw new VeldridException(
                          "To create a TextureView, the target texture must have either Sampled or Storage usage flags.");
            }
            if (!Features.SubsetTextureView &&
                (description.BaseMipLevel != 0 || description.MipLevels != description.Target.MipLevels ||
                 description.BaseArrayLayer != 0 || description.ArrayLayers != description.Target.ArrayLayers))
            {
                throw new VeldridException("GraphicsDevice does not support subset TextureViews.");
            }
            if (description.Format != null && description.Format != description.Target.Format)
            {
                if (!FormatHelpers.IsFormatViewCompatible(description.Format.Value, description.Target.Format))
                {
                    throw new VeldridException(
                              $"Cannot create a TextureView with format {description.Format.Value} targeting a Texture with format " +
                              $"{description.Target.Format}. A TextureView's format must have the same size and number of " +
                              $"components as the underlying Texture's format, or the same format.");
                }
            }
#endif

            return(CreateTextureViewCore(ref description));
        }
Exemplo n.º 12
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        /// <summary>
        /// Resolves a multisampled source <see cref="Texture"/> into a non-multisampled destination <see cref="Texture"/>.
        /// </summary>
        /// <param name="source">The source of the resolve operation. Must be a multisampled <see cref="Texture"/>
        /// (<see cref="Texture.SampleCount"/> > 1).</param>
        /// <param name="destination">The destination of the resolve operation. Must be a non-multisampled <see cref="Texture"/>
        /// (<see cref="Texture.SampleCount"/> == 1).</param>
        public void ResolveTexture(Texture source, Texture destination)
        {
#if VALIDATE_USAGE
            if (source.SampleCount == TextureSampleCount.Count1)
            {
                throw new VeldridException(
                          $"The {nameof(source)} parameter of {nameof(ResolveTexture)} must be a multisample texture.");
            }
            if (destination.SampleCount != TextureSampleCount.Count1)
            {
                throw new VeldridException(
                          $"The {nameof(destination)} parameter of {nameof(ResolveTexture)} must be a non-multisample texture. Instead, it is a texture with {FormatHelpers.GetSampleCountUInt32(source.SampleCount)} samples.");
            }
#endif

            ResolveTextureCore(source, destination);
        }