Exemplo n.º 1
0
        public VkCubemapTexture(
            VkDevice device,
            VkPhysicalDevice physicalDevice,
            VkDeviceMemoryManager memoryManager,
            VkRenderContext rc,
            IntPtr pixelsFront,
            IntPtr pixelsBack,
            IntPtr pixelsLeft,
            IntPtr pixelsRight,
            IntPtr pixelsTop,
            IntPtr pixelsBottom,
            int width,
            int height,
            PixelFormat format)
        {
            _device         = device;
            _physicalDevice = physicalDevice;
            _rc             = rc;
            _memoryManager  = memoryManager;

            Width     = width;
            Height    = height;
            _format   = format;
            _vkFormat = VkFormats.VeldridToVkPixelFormat(_format);

            vkGetPhysicalDeviceImageFormatProperties(
                _physicalDevice,
                _vkFormat,
                VkImageType.Image2D,
                VkImageTiling.Linear,
                VkImageUsageFlags.Sampled,
                VkImageCreateFlags.CubeCompatible,
                out VkImageFormatProperties linearProps);

            vkGetPhysicalDeviceImageFormatProperties(
                _physicalDevice,
                _vkFormat,
                VkImageType.Image2D,
                VkImageTiling.Optimal,
                VkImageUsageFlags.Sampled,
                VkImageCreateFlags.CubeCompatible,
                out VkImageFormatProperties optimalProps);

            bool useSingleStagingBuffer = linearProps.maxArrayLayers >= 6;

            VkImageCreateInfo imageCI = VkImageCreateInfo.New();

            imageCI.imageType     = VkImageType.Image2D;
            imageCI.flags         = VkImageCreateFlags.CubeCompatible;
            imageCI.format        = _vkFormat;
            imageCI.extent.width  = (uint)width;
            imageCI.extent.height = (uint)height;
            imageCI.extent.depth  = 1;
            imageCI.mipLevels     = 1;
            imageCI.arrayLayers   = 6;
            imageCI.samples       = VkSampleCountFlags.Count1;
            imageCI.tiling        = useSingleStagingBuffer ? VkImageTiling.Linear : VkImageTiling.Optimal;
            imageCI.usage         = VkImageUsageFlags.Sampled | VkImageUsageFlags.TransferDst;
            imageCI.initialLayout = VkImageLayout.Preinitialized;

            VkResult result = vkCreateImage(_device, ref imageCI, null, out _image);

            CheckResult(result);

            vkGetImageMemoryRequirements(_device, _image, out VkMemoryRequirements memReqs);
            uint memoryType = FindMemoryType(_physicalDevice, memReqs.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal);

            _memory = memoryManager.Allocate(memoryType, memReqs.size, memReqs.alignment);
            vkBindImageMemory(_device, _image, _memory.DeviceMemory, _memory.Offset);

            if (useSingleStagingBuffer)
            {
                CopyDataSingleStagingBuffer(pixelsFront, pixelsBack, pixelsLeft, pixelsRight, pixelsTop, pixelsBottom, memReqs);
            }
            else
            {
                CopyDataMultiImage(pixelsFront, pixelsBack, pixelsLeft, pixelsRight, pixelsTop, pixelsBottom);
            }

            TransitionImageLayout(_image, (uint)MipLevels, 0, 6, VkImageLayout.TransferDstOptimal, VkImageLayout.ShaderReadOnlyOptimal);
            _imageLayout = VkImageLayout.ShaderReadOnlyOptimal;
        }
Exemplo n.º 2
0
        public VkTexture2D(
            VkDevice device,
            VkPhysicalDevice physicalDevice,
            VkDeviceMemoryManager memoryManager,
            VkRenderContext rc,
            int mipLevels,
            int width,
            int height,
            PixelFormat veldridFormat,
            DeviceTextureCreateOptions createOptions)
        {
            _device         = device;
            _physicalDevice = physicalDevice;
            _memoryManager  = memoryManager;
            _rc             = rc;

            MipLevels      = mipLevels;
            _width         = width;
            _height        = height;
            _createOptions = createOptions;
            if (createOptions == DeviceTextureCreateOptions.DepthStencil)
            {
                Format = VkFormat.D16Unorm;
            }
            else
            {
                Format = VkFormats.VeldridToVkPixelFormat(veldridFormat);
            }

            _veldridFormat = veldridFormat;

            VkImageCreateInfo imageCI = VkImageCreateInfo.New();

            imageCI.mipLevels     = (uint)mipLevels;
            imageCI.arrayLayers   = 1;
            imageCI.imageType     = VkImageType.Image2D;
            imageCI.extent.width  = (uint)width;
            imageCI.extent.height = (uint)height;
            imageCI.extent.depth  = 1;
            imageCI.initialLayout = VkImageLayout.Preinitialized; // TODO: Use proper VkImageLayout values and transitions.
            imageCI.usage         = VkImageUsageFlags.TransferDst | VkImageUsageFlags.Sampled;
            if (createOptions == DeviceTextureCreateOptions.RenderTarget)
            {
                imageCI.usage |= VkImageUsageFlags.ColorAttachment;
            }
            else if (createOptions == DeviceTextureCreateOptions.DepthStencil)
            {
                imageCI.usage |= VkImageUsageFlags.DepthStencilAttachment;
            }
            imageCI.tiling = createOptions == DeviceTextureCreateOptions.DepthStencil ? VkImageTiling.Optimal : VkImageTiling.Optimal;
            imageCI.format = Format;

            imageCI.samples = VkSampleCountFlags.Count1;

            VkResult result = vkCreateImage(device, ref imageCI, null, out _image);

            CheckResult(result);

            vkGetImageMemoryRequirements(_device, _image, out VkMemoryRequirements memoryRequirements);

            VkMemoryBlock memoryToken = memoryManager.Allocate(
                FindMemoryType(
                    _physicalDevice,
                    memoryRequirements.memoryTypeBits,
                    VkMemoryPropertyFlags.DeviceLocal),
                memoryRequirements.size,
                memoryRequirements.alignment);

            _memory = memoryToken;
            vkBindImageMemory(_device, _image, _memory.DeviceMemory, _memory.Offset);
        }