Exemplo n.º 1
0
        /// <summary>
        /// Create and spawn the projectile(s) from a firing from this weapon.
        /// </summary>
        /// <param name="direction">The direction that the projectile will move.</param>
        protected override void CreateProjectiles(Vector2 direction)
        {
            // calculate the rocket's rotation
            float rotation = (float)Math.Acos(Vector2.Dot(new Vector2(0f, -1f),
                direction));
            rotation *= (Vector2.Dot(new Vector2(0f, -1f),
                new Vector2(direction.Y, -direction.X)) > 0f) ? 1f : -1f;

            // create the new projectile
            RocketProjectile projectile = new RocketProjectile(owner.World, owner,
                direction);
            projectile.Rotation = rotation;
            // spawn the projectile
            projectile.Spawn(false);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Create and spawn the projectile(s) from a firing from this weapon.
        /// </summary>
        /// <param name="direction">The direction that the projectile will move.</param>
        protected override void CreateProjectiles(Vector2 direction)
        {
            // calculate the rocket's rotation
            float rotation = (float)Math.Acos(Vector2.Dot(new Vector2(0f, -1f),
                                                          direction));

            rotation *= (Vector2.Dot(new Vector2(0f, -1f),
                                     new Vector2(direction.Y, -direction.X)) > 0f) ? 1f : -1f;

            // create the new projectile
            RocketProjectile projectile = new RocketProjectile(owner.World, owner,
                                                               direction);

            projectile.Rotation = rotation;
            // spawn the projectile
            projectile.Spawn(false);
        }