Exemplo n.º 1
0
 public override void OnInitialize()
 {
     _vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f)
     {
         Left          = { Pixels = 0 },
         Top           = { Pixels = 0 },
         HoverText     = "Chisel Slot",
         ValidItemFunc = item => item.IsAir || !item.IsAir && (GetModItem(item.type) is Items.Materials.Chisel)
     };
     // Here we limit the items that can be placed in the slot. We are fine with placing an empty item in or a non-empty item that can be prefixed. Calling Prefix(-3) is the way to know if the item in question can take a prefix or not.
     Append(_vanillaItemSlot);
 }
Exemplo n.º 2
0
 public override void OnInitialize()
 {
     IsBought         = false;
     _vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f)
     {
         Left          = { Pixels = 50 },
         Top           = { Pixels = 270 },
         ValidItemFunc = item => item.IsAir || !item.IsAir && (GetModItem(item.type) is Items.Accessories.VampNecklace)
     };
     // Here we limit the items that can be placed in the slot. We are fine with placing an empty item in or a non-empty item that can be prefixed. Calling Prefix(-3) is the way to know if the item in question can take a prefix or not.
     Append(_vanillaItemSlot);
 }
Exemplo n.º 3
0
        public override void OnInitialize()
        {
            Background = new EntranceBackgroundPanel();
            AltarTE    = new BloodAltarTE();

            Background.BackgroundColor = Color.Black;
            Background.BorderColor     = Color.DarkGray;
            Background.Width.Set(BackgroundWidth, 0f);
            Background.Height.Set(BackgroundHeight, 0f);
            Background.HAlign = 0.7f; // 1
            Background.VAlign = 0.5f;
            base.Append(Background);

            AltarTitle        = new UIImage(ModContent.GetTexture("VampKnives/UI/BloodAltarTitle"));
            AltarTitle.HAlign = 0.5f;
            AltarTitle.VAlign = 0.015f;
            Background.Append(AltarTitle);

            //ClaimButton = new EntranceButton(ModContent.GetTexture("VampKnives/UI/ClaimButton"), "Claim this altar (you pay for the rituals performed at this altar)");
            //ClaimButton.VAlign = 0.015f;
            //ClaimButton.HAlign = 0.05f;
            //ClaimButton.Width.Set(128, 0f);
            //ClaimButton.Height.Set(33, 0f);
            //ClaimButton.OnClick += new MouseEvent(ClaimButtonClicked);
            //Background.Append(ClaimButton);

            CloseButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/CloseButton"), "Close the UI");
            CloseButton.VAlign = 0.015f;
            CloseButton.HAlign = 0.95f;
            CloseButton.Width.Set(32, 0f);
            CloseButton.Height.Set(32, 0f);
            CloseButton.OnClick += new MouseEvent(CloseButtonClicked);
            Background.Append(CloseButton);

            //_vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f)
            //{
            //    HoverText = "Upgrade Slot",
            //    ValidItemFunc = item => item.IsAir || !item.IsAir && (GetModItem(item.type) is Items.KnifeDamageItem)
            //};
            //_vanillaItemSlot.HAlign = 0.5f;
            //_vanillaItemSlot.VAlign = 0.05f;
            //Background.Append(_vanillaItemSlot);

            RitualOfStoneButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/RitualOfEarth"), "Perform the ritual of the earth, summon any of these five materials for 1 bp each");
            RitualOfStoneButton.VAlign = RoSButtonVPos;
            RitualOfStoneButton.HAlign = 0.5f;
            RitualOfStoneButton.Width.Set(ButtonSize.X, 0f);
            RitualOfStoneButton.Height.Set(ButtonSize.Y, 0f);
            RitualOfStoneButton.OnClick += new MouseEvent(StoneRitualButtonClicked);
            Background.Append(RitualOfStoneButton);

            RoEStone        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/StoneButton"), "");
            RoEStone.VAlign = 1.5f;
            RoEStone.HAlign = 0.1f;
            RoEStone.Width.Set(32, 0f);
            RoEStone.Height.Set(32, 0f);
            RoEStone.OnClick += new MouseEvent(StoneButtonClicked);
            RitualOfStoneButton.Append(RoEStone);

            RoEDirt        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/DirtButton"), "");
            RoEDirt.VAlign = 1.5f;
            RoEDirt.HAlign = 0.3f;
            RoEDirt.Width.Set(32, 0f);
            RoEDirt.Height.Set(32, 0f);
            RoEDirt.OnClick += new MouseEvent(DirtButtonClicked);
            RitualOfStoneButton.Append(RoEDirt);

            RoESand        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/SandButton"), "");
            RoESand.VAlign = 1.5f;
            RoESand.HAlign = 0.5f;
            RoESand.Width.Set(32, 0f);
            RoESand.Height.Set(32, 0f);
            RoESand.OnClick += new MouseEvent(SandButtonClicked);
            RitualOfStoneButton.Append(RoESand);

            RoESilt        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/SiltButton"), "");
            RoESilt.VAlign = 1.5f;
            RoESilt.HAlign = 0.7f;
            RoESilt.Width.Set(32, 0f);
            RoESilt.Height.Set(32, 0f);
            RoESilt.OnClick += new MouseEvent(SiltButtonClicked);
            RitualOfStoneButton.Append(RoESilt);

            RoESnow        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/SnowButton"), "");
            RoESnow.VAlign = 1.5f;
            RoESnow.HAlign = 0.9f;
            RoESnow.Width.Set(32, 0f);
            RoESnow.Height.Set(32, 0f);
            RoESnow.OnClick += new MouseEvent(SnowButtonClicked);
            RitualOfStoneButton.Append(RoESnow);

            RitualOfTheMinerButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/RitualOfTheMiner"), "Perform the ritual of the miner");
            RitualOfTheMinerButton.VAlign = RoMButtonVPos;
            RitualOfTheMinerButton.HAlign = 0.5f;
            RitualOfTheMinerButton.Width.Set(ButtonSize.X, 0f);
            RitualOfTheMinerButton.Height.Set(ButtonSize.Y, 0f);
            RitualOfTheMinerButton.OnClick += new MouseEvent(MinerRitualButtonClicked);
            Background.Append(RitualOfTheMinerButton);

            CopperTinButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/CopperTinButton"), "Copper/Tin: 1bp");
            CopperTinButton.VAlign = RoMButtonsVPos1;
            CopperTinButton.HAlign = 0f;
            CopperTinButton.Width.Set(32, 0f);
            CopperTinButton.Height.Set(32, 0f);
            CopperTinButton.OnClick += new MouseEvent(CopperTinButtonClicked);
            Background.Append(CopperTinButton);

            IronLeadButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/IronLeadButton"), "Iron/Lead: 2bp");
            IronLeadButton.VAlign = RoMButtonsVPos1;
            IronLeadButton.HAlign = 0.2f;
            IronLeadButton.Width.Set(32, 0f);
            IronLeadButton.Height.Set(32, 0f);
            IronLeadButton.OnClick += new MouseEvent(IronLeadButtonClicked);
            Background.Append(IronLeadButton);

            SilverTungstenButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/SilverTungstenButton"), "Silver/Tungsten: 4bp");
            SilverTungstenButton.VAlign = RoMButtonsVPos1;
            SilverTungstenButton.HAlign = 0.4f;
            SilverTungstenButton.Width.Set(32, 0f);
            SilverTungstenButton.Height.Set(32, 0f);
            SilverTungstenButton.OnClick += new MouseEvent(SilverTungstenButtonClicked);
            Background.Append(SilverTungstenButton);

            GoldPlatinumButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/GoldPlatinumButton"), "Gold/Platinum: 8bp");
            GoldPlatinumButton.VAlign = RoMButtonsVPos1;
            GoldPlatinumButton.HAlign = 0.6f;
            GoldPlatinumButton.Width.Set(32, 0f);
            GoldPlatinumButton.Height.Set(32, 0f);
            GoldPlatinumButton.OnClick += new MouseEvent(GoldPlatinumButtonClicked);
            Background.Append(GoldPlatinumButton);

            MeteoriteButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/MeteoriteButton"), "Meteorite: 12bp");
            MeteoriteButton.VAlign = RoMButtonsVPos1;
            MeteoriteButton.HAlign = 0.8f;
            MeteoriteButton.Width.Set(32, 0f);
            MeteoriteButton.Height.Set(32, 0f);
            MeteoriteButton.OnClick += new MouseEvent(MeteoriteButtonClicked);
            Background.Append(MeteoriteButton);

            DemoniteCrimtaneButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/DemoniteCrimtaneButton"), "Demonite/Crimtane: 16bp");
            DemoniteCrimtaneButton.VAlign = RoMButtonsVPos1;
            DemoniteCrimtaneButton.HAlign = 1f;
            DemoniteCrimtaneButton.Width.Set(32, 0f);
            DemoniteCrimtaneButton.Height.Set(32, 0f);
            DemoniteCrimtaneButton.OnClick += new MouseEvent(DemoniteCrimtaneButtonClicked);
            Background.Append(DemoniteCrimtaneButton);

            HellstoneButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/HellstoneButton"), "Hellstone: 24bp");
            HellstoneButton.VAlign = RoMButtonsVPos2;
            HellstoneButton.HAlign = 0f;
            HellstoneButton.Width.Set(32, 0f);
            HellstoneButton.Height.Set(32, 0f);
            HellstoneButton.OnClick += new MouseEvent(HellstoneButtonClicked);
            Background.Append(HellstoneButton);

            CobaltPalladiumButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/CobaltPalladiumButton"), "Cobalt/Palladium: 50bp");
            CobaltPalladiumButton.VAlign = RoMButtonsVPos2;
            CobaltPalladiumButton.HAlign = 0.2f;
            CobaltPalladiumButton.Width.Set(32, 0f);
            CobaltPalladiumButton.Height.Set(32, 0f);
            CobaltPalladiumButton.OnClick += new MouseEvent(CobaltPalladiumButtonClicked);
            Background.Append(CobaltPalladiumButton);

            MythrilOrichalcumButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/MythrilOrichalcumButton"), "Mythril/Orichalcum: 75bp");
            MythrilOrichalcumButton.VAlign = RoMButtonsVPos2;
            MythrilOrichalcumButton.HAlign = 0.4f;
            MythrilOrichalcumButton.Width.Set(32, 0f);
            MythrilOrichalcumButton.Height.Set(32, 0f);
            MythrilOrichalcumButton.OnClick += new MouseEvent(MythrilOrichalcumButtonClicked);
            Background.Append(MythrilOrichalcumButton);

            AdamantiteTitaniumButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/AdamantiteTitaniumButton"), "Adamantite/Titanium: 100bp");
            AdamantiteTitaniumButton.VAlign = RoMButtonsVPos2;
            AdamantiteTitaniumButton.HAlign = 0.6f;
            AdamantiteTitaniumButton.Width.Set(32, 0f);
            AdamantiteTitaniumButton.Height.Set(32, 0f);
            AdamantiteTitaniumButton.OnClick += new MouseEvent(AdamantiteTitaniumButtonClicked);
            Background.Append(AdamantiteTitaniumButton);

            ChlorophyteButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/ChlorophyteButton"), "Chlorophyte: 150bp");
            ChlorophyteButton.VAlign = RoMButtonsVPos2;
            ChlorophyteButton.HAlign = 0.8f;
            ChlorophyteButton.Width.Set(32, 0f);
            ChlorophyteButton.Height.Set(32, 0f);
            ChlorophyteButton.OnClick += new MouseEvent(ChlorophyteButtonClicked);
            Background.Append(ChlorophyteButton);

            LuminiteButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/LuminiteButton"), "Luminite: 300bp");
            LuminiteButton.VAlign = RoMButtonsVPos2;
            LuminiteButton.HAlign = 1f;
            LuminiteButton.Width.Set(32, 0f);
            LuminiteButton.Height.Set(32, 0f);
            LuminiteButton.OnClick += new MouseEvent(LuminiteButtonClicked);
            Background.Append(LuminiteButton);

            UIFlatPanel SharpnessUnderline = new UIFlatPanel();

            SharpnessUnderline.BackgroundColor = Color.White;
            SharpnessUnderline.VAlign          = -0.2f;
            SharpnessUnderline.HAlign          = 0.5f;
            SharpnessUnderline.Width.Set(ButtonSize.X, 0f);
            SharpnessUnderline.Height.Set(6, 0f);
            //RitualOfStoneButton.Append(SharpnessUnderline);

            UIText Sharpness = new UIText("Rituals");

            Sharpness.Top.Set(-25, 0f);
            Sharpness.HAlign = 0.5f;
            //SharpnessUnderline.Append(Sharpness);

            Texture2D ActiveImage = ModContent.GetTexture("VampKnives/UI/ActiveButton");

            EarthActive        = new UIImage(ActiveImage);
            EarthActive.HAlign = 0f;
            EarthActive.VAlign = RoSButtonVPos + 0.01f;
            Background.Append(EarthActive);

            //OwnerActiveText = new UIText(OwnerText);
            //OwnerActiveText.HAlign = 0.6f;
            //OwnerActiveText.VAlign = 0.025f;
            //Background.Append(OwnerActiveText);

            EarthActiveText        = new UIText("Dirt");
            EarthActiveText.HAlign = 1f;
            EarthActiveText.VAlign = RoSButtonVPos + 0.01f;
            Background.Append(EarthActiveText);

            MinerActive        = new UIImage(ActiveImage);
            MinerActive.HAlign = 0f;
            MinerActive.VAlign = RoMButtonVPos + 0.01f;
            Background.Append(MinerActive);

            MinerActiveText        = new UIText("Copper");
            MinerActiveText.HAlign = 1f;
            MinerActiveText.VAlign = RoMButtonVPos + 0.01f;
            Background.Append(MinerActiveText);

            MidasActive        = new UIImage(ActiveImage);
            MidasActive.HAlign = 0f;
            MidasActive.VAlign = RoMiButtonVPos - 0.01f;
            Background.Append(MidasActive);

            MidasActiveText        = new UIText("Copper");
            MidasActiveText.HAlign = 1f;
            MidasActiveText.VAlign = RoMiButtonVPos - 0.01f;
            Background.Append(MidasActiveText);

            RitualOfMidasButton          = new EntranceButton(ModContent.GetTexture("VampKnives/UI/RitualOfMidasButton"), "");
            RitualOfMidasButton.HAlign   = 0.5f;
            RitualOfMidasButton.VAlign   = RoMiButtonVPos;
            RitualOfMidasButton.OnClick += new MouseEvent(MidasRitualButtonClicked);
            Background.Append(RitualOfMidasButton);

            CopperCoinButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/CopperCoinButton"), "");
            CopperCoinButton.VAlign = 1.5f;
            CopperCoinButton.HAlign = 0.2f;
            CopperCoinButton.Width.Set(32, 0f);
            CopperCoinButton.Height.Set(32, 0f);
            CopperCoinButton.OnClick += new MouseEvent(CopperCoinButtonClick);
            RitualOfMidasButton.Append(CopperCoinButton);

            SilverCoinButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/SilverCoinButton"), "");
            SilverCoinButton.VAlign = 1.5f;
            SilverCoinButton.HAlign = 0.4f;
            SilverCoinButton.Width.Set(32, 0f);
            SilverCoinButton.Height.Set(32, 0f);
            SilverCoinButton.OnClick += new MouseEvent(SilverCoinButtonClick);
            RitualOfMidasButton.Append(SilverCoinButton);

            GoldCoinButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/GoldCoinButton"), "");
            GoldCoinButton.VAlign = 1.5f;
            GoldCoinButton.HAlign = 0.6f;
            GoldCoinButton.Width.Set(32, 0f);
            GoldCoinButton.Height.Set(32, 0f);
            GoldCoinButton.OnClick += new MouseEvent(GoldCoinButtonClick);
            RitualOfMidasButton.Append(GoldCoinButton);

            PlatinumCoinButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/PlatinumCoinButton"), "");
            PlatinumCoinButton.VAlign = 1.5f;
            PlatinumCoinButton.HAlign = 0.8f;
            PlatinumCoinButton.Width.Set(32, 0f);
            PlatinumCoinButton.Height.Set(32, 0f);
            PlatinumCoinButton.OnClick += new MouseEvent(PlatinumCoinButtonClick);
            RitualOfMidasButton.Append(PlatinumCoinButton);

            _vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f)
            {
                HoverText     = "Blood Crystal Slot",
                ValidItemFunc = item => item.IsAir || !item.IsAir && (GetModItem(item.type) is BloodCrystalSoul) && AltarTE.RoSoType == -69
            };
            _vanillaItemSlot.HAlign = 0.06f;
            _vanillaItemSlot.VAlign = RoSoButtonVPos;
            Background.Append(_vanillaItemSlot);

            BCSlot            = new UIImage(ModContent.GetTexture("VampKnives/UI/BCSlot"));
            BCSlot.ImageScale = 1.45f;
            BCSlot.HAlign     = 0.46f;
            BCSlot.VAlign     = 0.49f;
            _vanillaItemSlot.Append(BCSlot);

            BCEject        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/EjectButton"), "Subtract from the spawn delay");
            BCEject.HAlign = 0.06f;
            BCEject.VAlign = RoSoButtonVPos + 0.087f;
            BCEject.Width.Set(112, 0f);
            BCEject.Height.Set(33, 0f);
            BCEject.OnClick += new MouseEvent(BCEjectButtonClicked);
            Background.Append(BCEject);

            RitualOfSoulsButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/RitualOfSoulsButton"), "Perform the ritual of souls, summon any of these five materials for 1 bp each");
            RitualOfSoulsButton.VAlign = RoSoButtonVPos;
            RitualOfSoulsButton.HAlign = 0.56f;
            RitualOfSoulsButton.Width.Set(ButtonSize.X, 0f);
            RitualOfSoulsButton.Height.Set(ButtonSize.Y, 0f);
            RitualOfSoulsButton.OnClick += new MouseEvent(SoulsRitualButtonClicked);
            Background.Append(RitualOfSoulsButton);

            SoulsActive        = new UIImage(ActiveImage);
            SoulsActive.HAlign = 0f;
            SoulsActive.VAlign = RoSoButtonVPos - 0.003f;
            Background.Append(SoulsActive);

            SoulsActiveText        = new UIText("None");
            SoulsActiveText.HAlign = 1f;
            SoulsActiveText.VAlign = RoSoButtonVPos - 0.01f;
            Background.Append(SoulsActiveText);

            SoulsNPC        = new UIText("None");
            SoulsNPC.HAlign = 0.5f + 0.2f;
            SoulsNPC.VAlign = RoSoButtonVPos + 0.05f;
            Background.Append(SoulsNPC);

            SpawnDelay        = new UIText("None");
            SpawnDelay.HAlign = 0.5f + 0.2f;
            SpawnDelay.VAlign = RoSoButtonVPos + 0.08f;
            Background.Append(SpawnDelay);

            AddDelayButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/ButtonPlus"), "Add to the spawn delay");
            AddDelayButton.VAlign = RoSoButtonVPos + 0.087f;
            AddDelayButton.HAlign = 0.72f + 0.16f;
            AddDelayButton.Width.Set(32, 0f);
            AddDelayButton.Height.Set(32, 0f);
            AddDelayButton.OnClick += new MouseEvent(AddDelayButtonClicked);
            Background.Append(AddDelayButton);

            SubtractDelayButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/ButtonMinus"), "Subtract from the spawn delay");
            SubtractDelayButton.VAlign = RoSoButtonVPos + 0.087f;
            SubtractDelayButton.HAlign = 0.28f + 0.18f;
            SubtractDelayButton.Width.Set(32, 0f);
            SubtractDelayButton.Height.Set(32, 0f);
            SubtractDelayButton.OnClick += new MouseEvent(SubtractDelayButtonClicked);
            Background.Append(SubtractDelayButton);
        }
Exemplo n.º 4
0
        public override void OnInitialize()
        {
            Background = new EntranceBackgroundPanel();

            Background.BackgroundColor = Color.Black;
            Background.BorderColor     = Color.DarkGray;
            Background.Width.Set(BackgroundWidth, 0f);
            Background.Height.Set(BackgroundHeight, 0f);
            Background.HAlign = Background.VAlign = 0.5f; // 1
            base.Append(Background);

            CloseButton        = new EntranceButton(ModContent.GetTexture("VampKnives/UI/CloseButton"), "Close the UI");
            CloseButton.VAlign = 0.015f;
            CloseButton.HAlign = 0.97f;
            CloseButton.Width.Set(32, 0f);
            CloseButton.Height.Set(32, 0f);
            CloseButton.OnClick += new MouseEvent(CloseButtonClicked);
            Background.Append(CloseButton);

            _vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f)
            {
                HoverText     = "Upgrade Slot",
                ValidItemFunc = item => item.IsAir || !item.IsAir && (GetModItem(item.type) is Items.KnifeDamageItem)
            };
            _vanillaItemSlot.HAlign = 0.5f;
            _vanillaItemSlot.VAlign = 0.05f;
            Background.Append(_vanillaItemSlot);

            Item UIItem    = Main.mouseItem;
            bool skipCheck = false;

            Item UpgradeUIItem = Main.LocalPlayer.GetModPlayer <VampPlayer>().UpgradeItem;

            if (!UpgradeUIItem.IsAir)
            {
                skipCheck = true;
                UIItem    = UpgradeUIItem;
            }

            if (skipCheck || !UIItem.IsAir && _vanillaItemSlot.Valid(UIItem))
            {
                _vanillaItemSlot.Item = UIItem.Clone();
                UIItem.TurnToAir(); //The previous item reference (mouse item or saved item) gets cleared
            }

            //RenameBox = new UITextBox("");
            //RenameBox.Width.Set(ButtonSize.X, 0f);
            //RenameBox.VAlign = 0.05f;
            //RenameBox.HAlign = 0.1f;
            //Background.Append(RenameBox);

            UIFlatPanel SharpnessUnderline = new UIFlatPanel();

            SharpnessUnderline.BackgroundColor = Color.White;
            SharpnessUnderline.VAlign          = 0.2f;
            SharpnessUnderline.HAlign          = 0.1f;
            SharpnessUnderline.Width.Set(ButtonSize.X, 0f);
            SharpnessUnderline.Height.Set(6, 0f);
            Background.Append(SharpnessUnderline);

            UIText Sharpness = new UIText("Sharpness");

            Sharpness.Top.Set(-25, 0f);
            Sharpness.HAlign = 0.5f;
            SharpnessUnderline.Append(Sharpness);

            SharpnessUpgradeText1           = new UIText("1) +10% Damage");
            SharpnessUpgradeText1.TextColor = Color.Gray;
            SharpnessUpgradeText1.Top.Set(TextOffset, 0f);
            SharpnessUpgradeText1.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText1);

            SharpnessUpgradeText2           = new UIText("2) +20% Damage");
            SharpnessUpgradeText2.TextColor = Color.Gray;
            SharpnessUpgradeText2.Top.Set(TextOffset * 2, 0f);
            SharpnessUpgradeText2.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText2);

            SharpnessUpgradeText3           = new UIText("3) +30% Damage");
            SharpnessUpgradeText3.TextColor = Color.Gray;
            SharpnessUpgradeText3.Top.Set(TextOffset * 3, 0f);
            SharpnessUpgradeText3.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText3);

            SharpnessUpgradeText4           = new UIText("4) +40% Damage");
            SharpnessUpgradeText4.TextColor = Color.Gray;
            SharpnessUpgradeText4.Top.Set(TextOffset * 4, 0f);
            SharpnessUpgradeText4.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText4);

            SharpnessUpgradeText5           = new UIText("5) +50% Damage");
            SharpnessUpgradeText5.TextColor = Color.Gray;
            SharpnessUpgradeText5.Top.Set(TextOffset * 5, 0f);
            SharpnessUpgradeText5.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText5);

            SharpnessUpgradeText6           = new UIText("6) +60% Damage");
            SharpnessUpgradeText6.TextColor = Color.Gray;
            SharpnessUpgradeText6.Top.Set(TextOffset * 6, 0f);
            SharpnessUpgradeText6.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText6);

            SharpnessUpgradeText7           = new UIText("7) +70% Damage");
            SharpnessUpgradeText7.TextColor = Color.Gray;
            SharpnessUpgradeText7.Top.Set(TextOffset * 7, 0f);
            SharpnessUpgradeText7.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText7);

            SharpnessUpgradeText8           = new UIText("8) +80% Damage");
            SharpnessUpgradeText8.TextColor = Color.Gray;
            SharpnessUpgradeText8.Top.Set(TextOffset * 8, 0f);
            SharpnessUpgradeText8.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText8);

            SharpnessUpgradeText9           = new UIText("9) +90% Damage");
            SharpnessUpgradeText9.TextColor = Color.Gray;
            SharpnessUpgradeText9.Top.Set(TextOffset * 9, 0f);
            SharpnessUpgradeText9.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText9);

            SharpnessUpgradeText10           = new UIText("10) +100% Damage");
            SharpnessUpgradeText10.TextColor = Color.Gray;
            SharpnessUpgradeText10.Top.Set(TextOffset * 10, 0f);
            SharpnessUpgradeText10.HAlign = 0.5f;
            SharpnessUnderline.Append(SharpnessUpgradeText10);

            UIFlatPanel CritUnderline = new UIFlatPanel();

            CritUnderline.BackgroundColor = Color.White;
            CritUnderline.VAlign          = 0.2f;
            CritUnderline.HAlign          = 0.5f;
            CritUnderline.Width.Set(ButtonSize.X, 0f);
            CritUnderline.Height.Set(6, 0f);
            Background.Append(CritUnderline);

            UIText Crit = new UIText("Crit");

            Crit.Top.Set(-25, 0f);
            Crit.HAlign = 0.5f;
            CritUnderline.Append(Crit);

            CritUpgradeText1           = new UIText("1) 2% Crit chance");
            CritUpgradeText1.TextColor = Color.Gray;
            CritUpgradeText1.Top.Set(TextOffset, 0f);
            CritUpgradeText1.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText1);

            CritUpgradeText2           = new UIText("2) 3% Crit chance");
            CritUpgradeText2.TextColor = Color.Gray;
            CritUpgradeText2.Top.Set(TextOffset * 2, 0f);
            CritUpgradeText2.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText2);

            CritUpgradeText3           = new UIText("3) 5% Crit chance");
            CritUpgradeText3.TextColor = Color.Gray;
            CritUpgradeText3.Top.Set(TextOffset * 3, 0f);
            CritUpgradeText3.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText3);

            CritUpgradeText4           = new UIText("4) 7% Crit chance");
            CritUpgradeText4.TextColor = Color.Gray;
            CritUpgradeText4.Top.Set(TextOffset * 4, 0f);
            CritUpgradeText4.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText4);

            CritUpgradeText5           = new UIText("5) 10% Crit chance");
            CritUpgradeText5.TextColor = Color.Gray;
            CritUpgradeText5.Top.Set(TextOffset * 5, 0f);
            CritUpgradeText5.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText5);

            CritUpgradeText6           = new UIText("6) 12% Crit chance");
            CritUpgradeText6.TextColor = Color.Gray;
            CritUpgradeText6.Top.Set(TextOffset * 6, 0f);
            CritUpgradeText6.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText6);

            CritUpgradeText7           = new UIText("7) 13% Crit chance");
            CritUpgradeText7.TextColor = Color.Gray;
            CritUpgradeText7.Top.Set(TextOffset * 7, 0f);
            CritUpgradeText7.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText7);

            CritUpgradeText8           = new UIText("8) 18% Crit chance");
            CritUpgradeText8.TextColor = Color.Gray;
            CritUpgradeText8.Top.Set(TextOffset * 8, 0f);
            CritUpgradeText8.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText8);

            CritUpgradeText9           = new UIText("9) 19% Crit chance");
            CritUpgradeText9.TextColor = Color.Gray;
            CritUpgradeText9.Top.Set(TextOffset * 9, 0f);
            CritUpgradeText9.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText9);

            CritUpgradeText10           = new UIText("10) 20% Crit chance");
            CritUpgradeText10.TextColor = Color.Gray;
            CritUpgradeText10.Top.Set(TextOffset * 10, 0f);
            CritUpgradeText10.HAlign = 0.5f;
            CritUnderline.Append(CritUpgradeText10);

            UIFlatPanel SpecialUnderline = new UIFlatPanel();

            SpecialUnderline.BackgroundColor = Color.White;
            SpecialUnderline.VAlign          = 0.2f;
            SpecialUnderline.HAlign          = 0.9f;
            SpecialUnderline.Width.Set(ButtonSize.X, 0f);
            SpecialUnderline.Height.Set(6, 0f);
            Background.Append(SpecialUnderline);

            UIText Special = new UIText("Special");

            Special.Top.Set(-25, 0f);
            Special.HAlign = 0.5f;
            SpecialUnderline.Append(Special);

            Texture2D UpgradeButtonTexture = ModContent.GetTexture("VampKnives/UI/UpgradeButton");

            UpgradeSharpnessButton        = new EntranceButton(UpgradeButtonTexture, "");
            UpgradeSharpnessButton.VAlign = 0.9f;
            UpgradeSharpnessButton.HAlign = 0.1f;
            UpgradeSharpnessButton.Width.Set(ButtonSize.X, 0f);
            UpgradeSharpnessButton.Height.Set(ButtonSize.Y, 0f);
            UpgradeSharpnessButton.OnClick += new MouseEvent(LegacyButtonClicked);
            Background.Append(UpgradeSharpnessButton);

            UpgradeCritButton        = new EntranceButton(UpgradeButtonTexture, "");
            UpgradeCritButton.VAlign = 0.9f;
            UpgradeCritButton.HAlign = 0.5f;
            UpgradeCritButton.Width.Set(ButtonSize.X, 0f);
            UpgradeCritButton.Height.Set(ButtonSize.Y, 0f);
            UpgradeCritButton.OnClick += new MouseEvent(NormalButtonClicked);
            Background.Append(UpgradeCritButton);

            UpgradeSpecialButton        = new EntranceButton(UpgradeButtonTexture, "");
            UpgradeSpecialButton.VAlign = 0.4f;
            UpgradeSpecialButton.HAlign = 0.9f;
            UpgradeSpecialButton.Width.Set(ButtonSize.X, 0f);
            UpgradeSpecialButton.Height.Set(ButtonSize.Y, 0f);
            UpgradeSpecialButton.OnClick += new MouseEvent(UnforgivingButtonClicked);
            Background.Append(UpgradeSpecialButton);

            UpgradeSpecialButton2        = new EntranceButton(UpgradeButtonTexture, "");
            UpgradeSpecialButton2.VAlign = 0.65f;
            UpgradeSpecialButton2.HAlign = 0.9f;
            UpgradeSpecialButton2.Width.Set(ButtonSize.X, 0f);
            UpgradeSpecialButton2.Height.Set(ButtonSize.Y, 0f);
            UpgradeSpecialButton2.OnClick += new MouseEvent(SpecialButton2Clicked);
            Background.Append(UpgradeSpecialButton2);

            UpgradeSpecialButton3        = new EntranceButton(UpgradeButtonTexture, "");
            UpgradeSpecialButton3.VAlign = 0.9f;
            UpgradeSpecialButton3.HAlign = 0.9f;
            UpgradeSpecialButton3.Width.Set(ButtonSize.X, 0f);
            UpgradeSpecialButton3.Height.Set(ButtonSize.Y, 0f);
            UpgradeSpecialButton3.OnClick += new MouseEvent(SpecialButton3Clicked);
            Background.Append(UpgradeSpecialButton3);

            Texture2D DamageImage = ModContent.GetTexture("VampKnives/UI/WhetstoneUI");

            DamageItem        = new UIImage(DamageImage);
            DamageItem.HAlign = 1.3f;
            DamageItem.VAlign = 0.5f;
            UpgradeSharpnessButton.Append(DamageItem);

            Texture2D CritImage = ModContent.GetTexture("VampKnives/UI/CritEmblemUI");

            CritItem        = new UIImage(CritImage);
            CritItem.HAlign = 1.3f;
            CritItem.VAlign = 0.5f;
            UpgradeCritButton.Append(CritItem);

            Texture2D RicochetImage = ModContent.GetTexture("VampKnives/UI/RicochetEssenceUI");

            RicochetItem        = new UIImage(RicochetImage);
            RicochetItem.HAlign = 1.3f;
            RicochetItem.VAlign = 0.5f;
            UpgradeSpecialButton.Append(RicochetItem);

            Texture2D PenetrateImage = ModContent.GetTexture("VampKnives/UI/PiercingTipUI");

            PenetrateItem        = new UIImage(PenetrateImage);
            PenetrateItem.HAlign = 1.3f;
            PenetrateItem.VAlign = 0.5f;
            UpgradeSpecialButton2.Append(PenetrateItem);

            Texture2D LifestealImage = ModContent.GetTexture("VampKnives/UI/StableCrimsonCrystalUI");

            LifeStealItem        = new UIImage(LifestealImage);
            LifeStealItem.HAlign = 1.3f;
            LifeStealItem.VAlign = 0.5f;
            UpgradeSpecialButton3.Append(LifeStealItem);

            DamagePrice        = new UIText("x" + DamageBuyPrice);
            DamagePrice.HAlign = 1.25f;
            DamagePrice.VAlign = 0.5f;
            DamageItem.Append(DamagePrice);

            CritPrice        = new UIText("x" + CritBuyPrice);
            CritPrice.HAlign = 1.25f;
            CritPrice.VAlign = 0.5f;
            CritItem.Append(CritPrice);

            RicochetPrice        = new UIText("x" + RicochetBuyPrice);
            RicochetPrice.HAlign = 1.25f;
            RicochetPrice.VAlign = 0.5f;
            RicochetItem.Append(RicochetPrice);

            PenetratePrice        = new UIText("x" + PenetrateBuyPrice);
            PenetratePrice.HAlign = 1.25f;
            PenetratePrice.VAlign = 0.5f;
            PenetrateItem.Append(PenetratePrice);

            LifeStealPrice        = new UIText("x" + LifeStealBuyPrice);
            LifeStealPrice.HAlign = 1.25f;
            LifeStealPrice.VAlign = 0.5f;
            LifeStealItem.Append(LifeStealPrice);

            SpecialUpgradeText1           = new UIText("+1% chance to shoot\na knife that ricochets\n   Current chance: " + Ricochet);
            SpecialUpgradeText1.TextColor = Color.Gray;
            SpecialUpgradeText1.Top.Set(-((TextOffset * 2) + TextOffset / 3), 0f);
            SpecialUpgradeText1.HAlign = 0.5f;
            UpgradeSpecialButton.Append(SpecialUpgradeText1);

            SpecialUpgradeText2           = new UIText("+1 to number of enemies\n   the knife penetrates\n     Current number: " + Penetrate);
            SpecialUpgradeText2.TextColor = Color.Gray;
            SpecialUpgradeText2.Top.Set(-((TextOffset * 2) + TextOffset / 3), 0f);
            SpecialUpgradeText2.HAlign = 0.5f;
            UpgradeSpecialButton2.Append(SpecialUpgradeText2);

            SpecialUpgradeText3           = new UIText("+1 increase to knife\n       lifesteal\n Current increase: " + Lifesteal);
            SpecialUpgradeText3.TextColor = Color.Gray;
            SpecialUpgradeText3.Top.Set(-((TextOffset * 2) + TextOffset / 3), 0f);
            SpecialUpgradeText3.HAlign = 0.5f;
            UpgradeSpecialButton3.Append(SpecialUpgradeText3);
        }