Exemplo n.º 1
0
        public void PreInitialize()
        {
            SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();

            for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
            {
                SteamVR_Input_Sources source = sources[sourceIndex];
                rawSetActive.Add(source, false);
                rawSetLastChanged.Add(source, 0);
                rawSetPriority.Add(source, 0);
            }
        }
        private static void UpdateActionSetsArray()
        {
            List <VRActiveActionSet_t> activeActionSetsList = new List <VRActiveActionSet_t>();

            SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();

            for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++)
            {
                SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex];

                for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
                {
                    SteamVR_Input_Sources source = sources[sourceIndex];

                    if (set.ReadRawSetActive(source))
                    {
                        VRActiveActionSet_t activeSet = new VRActiveActionSet_t();
                        activeSet.ulActionSet = set.handle;
                        activeSet.nPriority   = set.ReadRawSetPriority(source);
                        //TODO: Action set priority
                        //activeSet.nPriority = priorityToUse;
                        activeSet.ulRestrictedToDevice = SteamVR_Input_Source.GetHandle(source);

                        int insertionIndex = 0;
                        for (insertionIndex = 0; insertionIndex < activeActionSetsList.Count; insertionIndex++)
                        {
                            if (activeActionSetsList[insertionIndex].nPriority > activeSet.nPriority)
                            {
                                break;
                            }
                        }
                        activeActionSetsList.Insert(insertionIndex, activeSet);
                    }
                }
            }

            changed = false;

            rawActiveActionSetArray = activeActionSetsList.ToArray();

            if (Application.isEditor || updateDebugTextInBuilds)
            {
                UpdateDebugText();
            }
        }
        private void OnGUI()
        {
            if (SteamVR_Input.actionSets == null)
            {
                EditorGUILayout.LabelField("Must first generate actions. Open SteamVR Input window.");
                return;
            }

            bool startUpdatingSourceOnAccess = SteamVR_Action.startUpdatingSourceOnAccess;

            SteamVR_Action.startUpdatingSourceOnAccess = false;

            if (labelStyle == null)
            {
                labelStyle = new GUIStyle(EditorStyles.textField);
                labelStyle.normal.background = Texture2D.whiteTexture;

                setLabelStyle                   = new GUIStyle(EditorStyles.label);
                setLabelStyle.wordWrap          = true;
                setLabelStyle.normal.background = Texture2D.whiteTexture;
            }

            scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);

            Color defaultColor = GUI.backgroundColor;

            SteamVR_ActionSet[]     actionSets = SteamVR_Input.actionSets;
            SteamVR_Input_Sources[] sources    = SteamVR_Input_Source.GetAllSources();

            if (sourceFoldouts == null)
            {
                sourceFoldouts = new Dictionary <SteamVR_Input_Sources, bool>();
                setFoldouts    = new Dictionary <SteamVR_Input_Sources, Dictionary <string, bool> >();
                for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
                {
                    sourceFoldouts.Add(sources[sourceIndex], false);
                    setFoldouts.Add(sources[sourceIndex], new Dictionary <string, bool>());

                    for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                    {
                        SteamVR_ActionSet set = actionSets[actionSetIndex];
                        setFoldouts[sources[sourceIndex]].Add(set.GetShortName(), true);
                    }
                }

                sourceFoldouts[SteamVR_Input_Sources.Any]       = true;
                sourceFoldouts[SteamVR_Input_Sources.LeftHand]  = true;
                sourceFoldouts[SteamVR_Input_Sources.RightHand] = true;
            }

            DrawMap();

            for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
            {
                SteamVR_Input_Sources source = sources[sourceIndex];
                sourceFoldouts[source] = EditorGUILayout.Foldout(sourceFoldouts[source], source.ToString());

                if (sourceFoldouts[source] == false)
                {
                    continue;
                }

                EditorGUI.indentLevel++;

                for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
                {
                    SteamVR_ActionSet set = actionSets[actionSetIndex];
                    bool   setActive      = set.IsActive(source);
                    string activeText     = setActive ? "Active" : "Inactive";
                    float  setLastChanged = set.GetTimeLastChanged();

                    if (setLastChanged != -1)
                    {
                        float timeSinceLastChanged = Time.realtimeSinceStartup - setLastChanged;
                        if (timeSinceLastChanged < 1)
                        {
                            Color blendColor = setActive ? Color.green : inactiveSetColor;
                            Color setColor   = Color.Lerp(blendColor, defaultColor, timeSinceLastChanged);
                            GUI.backgroundColor = setColor;
                        }
                    }

                    EditorGUILayout.BeginHorizontal();
                    setFoldouts[source][set.GetShortName()] = EditorGUILayout.Foldout(setFoldouts[source][set.GetShortName()], set.GetShortName());

                    EditorGUILayout.LabelField(activeText, labelStyle);

                    GUI.backgroundColor = defaultColor;
                    EditorGUILayout.EndHorizontal();

                    if (setFoldouts[source][set.GetShortName()] == false)
                    {
                        continue;
                    }

                    EditorGUI.indentLevel++;

                    for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++)
                    {
                        SteamVR_Action action = set.allActions[actionIndex];
                        if (source != SteamVR_Input_Sources.Any && action is SteamVR_Action_Skeleton)
                        {
                            continue;
                        }

                        bool isUpdating = action.IsUpdating(source);
                        bool inAction   = action is ISteamVR_Action_In;

                        bool noData = false;
                        if (inAction && isUpdating == false)
                        {
                            GUI.backgroundColor = Color.yellow;
                            noData = true;
                        }
                        else
                        {
                            bool actionBound = action.GetActiveBinding(source);
                            if (setActive == false)
                            {
                                GUI.backgroundColor = inactiveSetColor;
                            }
                            else if (actionBound == false)
                            {
                                GUI.backgroundColor = Color.red;
                                noData = true;
                            }
                        }

                        if (noData)
                        {
                            EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle);
                            GUI.backgroundColor = defaultColor;
                            continue;
                        }

                        float actionLastChanged = action.GetTimeLastChanged(source);

                        string actionText = "";

                        float timeSinceLastChanged = -1;

                        if (actionLastChanged != -1)
                        {
                            timeSinceLastChanged = Time.realtimeSinceStartup - actionLastChanged;

                            if (timeSinceLastChanged < 1)
                            {
                                Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
                                GUI.backgroundColor = setColor;
                            }
                        }


                        if (action is SteamVR_Action_Boolean)
                        {
                            SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action;
                            actionText = actionBoolean.GetState(source).ToString();
                        }
                        else if (action is SteamVR_Action_Single)
                        {
                            SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action;
                            actionText = actionSingle.GetAxis(source).ToString("0.0000");
                        }
                        else if (action is SteamVR_Action_Vector2)
                        {
                            SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action;
                            actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y);
                        }
                        else if (action is SteamVR_Action_Vector3)
                        {
                            SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action;
                            Vector3 axis = actionVector3.GetAxis(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z);
                        }
                        else if (action is SteamVR_Action_Pose)
                        {
                            SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action;
                            Vector3             position   = actionPose.GetLocalPosition(source);
                            Quaternion          rotation   = actionPose.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Skeleton)
                        {
                            SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action;
                            Vector3    position = actionSkeleton.GetLocalPosition(source);
                            Quaternion rotation = actionSkeleton.GetLocalRotation(source);
                            actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
                                                       position.x, position.y, position.z,
                                                       rotation.x, rotation.y, rotation.z, rotation.w);
                        }
                        else if (action is SteamVR_Action_Vibration)
                        {
                            //SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action;

                            if (timeSinceLastChanged == -1)
                            {
                                actionText = "never used";
                            }

                            actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged);
                        }

                        EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle);
                        GUI.backgroundColor = defaultColor;
                    }

                    EditorGUI.indentLevel--;
                    EditorGUILayout.Space();
                }


                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Active Action Set List");
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(SteamVR_ActionSet_Manager.debugActiveSetListText, setLabelStyle);
            EditorGUI.indentLevel--;

            EditorGUILayout.Space();

            EditorGUILayout.EndScrollView();

            SteamVR_Action.startUpdatingSourceOnAccess = startUpdatingSourceOnAccess;
        }