Exemplo n.º 1
0
        /// <summary>
        /// Updates the states of all the visual actions (pose / skeleton)
        /// </summary>
        /// <param name="skipStateAndEventUpdates">Controls whether or not events are fired from this update call</param>
        public static void UpdateVisualActions(bool skipStateAndEventUpdates = false)
        {
            if (initialized == false)
            {
                return;
            }

            SteamVR_ActionSet.UpdateActionSetsState();

            UpdatePoseActions(skipStateAndEventUpdates);

            UpdateSkeletonActions(skipStateAndEventUpdates);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Updates the states of all the non visual actions (boolean, single, vector2, vector3)
        /// </summary>
        public static void UpdateNonVisualActions()
        {
            if (initialized == false)
            {
                return;
            }

            SteamVR_ActionSet.UpdateActionSetsState();

            var sources = SteamVR_Input_Source.GetUpdateSources();

            for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
            {
                UpdateNonVisualActions(sources[sourceIndex]);
            }

            if (OnNonVisualActionsUpdated != null)
            {
                OnNonVisualActionsUpdated();
            }
        }