//------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { // Trigger was just pressed lastHandProjected = ComputeToTransformProjected(hand.hoverSphereTransform); if (hoverLock) { hand.HoverLock(GetComponent <Interactable>()); handHoverLocked = hand; } driving = true; ComputeAngle(hand); UpdateAll(); ControllerButtonHints.HideButtonHint(hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger); } else if (hand.GetStandardInteractionButtonUp()) { // Trigger was just released if (hoverLock) { hand.HoverUnlock(GetComponent <Interactable>()); handHoverLocked = null; } } else if (driving && hand.GetStandardInteractionButton() && hand.hoveringInteractable == GetComponent <Interactable>()) { ComputeAngle(hand); UpdateAll(); } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { this.lastHandProjected = this.ComputeToTransformProjected(hand.hoverSphereTransform); if (this.hoverLock) { hand.HoverLock(base.GetComponent <Interactable>()); this.handHoverLocked = hand; } this.driving = true; this.ComputeAngle(hand); this.UpdateAll(); ControllerButtonHints.HideButtonHint(hand, new EVRButtonId[] { EVRButtonId.k_EButton_Axis1 }); } else if (hand.GetStandardInteractionButtonUp()) { if (this.hoverLock) { hand.HoverUnlock(base.GetComponent <Interactable>()); this.handHoverLocked = null; } } else if (this.driving && hand.GetStandardInteractionButton() && hand.hoveringInteractable == base.GetComponent <Interactable>()) { this.ComputeAngle(hand); this.UpdateAll(); } }
//------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { steering = true; hand.HoverLock(GetComponent <Interactable>()); initialMappingOffset = linearMapping.value - CalculateLinearMapping(hand.transform); sampleCount = 0; mappingChangeRate = 0.0f; } if (hand.GetStandardInteractionButtonUp()) { steering = false; hand.HoverUnlock(GetComponent <Interactable>()); CalculateMappingChangeRate(); } if (hand.GetStandardInteractionButton()) { UpdateLinearMapping(hand.transform); } }
//------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { hand.HoverLock(GetComponent <Interactable> ()); initialMappingOffset = linearMapping.value - CalculateLinearMapping(hand.transform); sampleCount = 0; mappingChangeRate = 0.0f; onAttachedToHand.Invoke(); } if (hand.GetStandardInteractionButtonUp()) { hand.HoverUnlock(GetComponent <Interactable> ()); CalculateMappingChangeRate(); onDetachedFromHand.Invoke(); } if (hand.GetStandardInteractionButton()) { UpdateLinearMapping(hand.transform); } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { if (hand.currentAttachedObject != gameObject) { hand.HoverLock(GetComponent <Interactable>()); hand.AttachObject(gameObject, attachmentFlags); } } else if (hand.GetStandardInteractionButtonUp()) { hand.DetachObject(gameObject); hand.HoverUnlock(GetComponent <Interactable>()); } }
// Token: 0x06005CDE RID: 23774 RVA: 0x00206C54 File Offset: 0x00205054 private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { hand.HoverLock(base.GetComponent <Interactable>()); this.initialMappingOffset = this.linearMapping.value - this.CalculateLinearMapping(hand.transform); this.sampleCount = 0; this.mappingChangeRate = 0f; } if (hand.GetStandardInteractionButtonUp()) { hand.HoverUnlock(base.GetComponent <Interactable>()); this.CalculateMappingChangeRate(); } if (hand.GetStandardInteractionButton()) { this.UpdateLinearMapping(hand.transform); } }
private void HandHoverUpdate(Hand hand) { UnityEngine.Debug.Log("Hover"); if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject != gameObject) { UnityEngine.Debug.Log("Attatch"); //Orienting to hand this.transform.position = hand.transform.position; this.transform.rotation = Quaternion.Euler(hand.transform.rotation.eulerAngles + grabOrientation); //Locking for detatchment hand.HoverLock(GetComponent <Interactable>()); hand.AttachObject(gameObject, attatchmentFlags); //Used for velocity gathering isActive = true; //Connecting to hand with Joint //CreateHandJoint(); //handJoint.connectedBody = hand.GetComponent<Rigidbody>(); } } else if (hand.GetStandardInteractionButtonUp() || ((hand.controller != null) && hand.controller.GetPressUp(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject == gameObject) { UnityEngine.Debug.Log("Detatch"); hand.DetachObject(gameObject); hand.HoverUnlock(GetComponent <Interactable> ()); isActive = false; //Disconnecting handJoint //Destroy(handJoint); } } }
// Update is called once per frame void Update() { if (lController && lController.GetStandardInteractionButtonDown()) { LGlove.SetBool("IsGrabing", true); } else if (lController && lController.GetStandardInteractionButtonUp()) { LGlove.SetBool("IsGrabing", false); } if (rController && rController.GetStandardInteractionButtonDown()) { RGlove.GetComponent <Animator>().SetBool("IsGrabing", true); } else if (rController && rController.GetStandardInteractionButtonUp()) { RGlove.GetComponent <Animator>().SetBool("IsGrabing", false); } //grab (); }
void FixedUpdate() { //SteamVR_Controller.Device device = SteamVR_Controller.Input((int)rightController.index); //SteamVR_Controller.Device device = rightController.controller; //if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { if (rightController.GetStandardInteractionButtonDown()) { dragging = false; Ray ray = new Ray(rightController.transform.position, rightController.transform.forward); RaycastHit hit; if (myCollider.Raycast(ray, out hit, 100)) { dragging = true; } } //if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) dragging = false; if (rightController.GetStandardInteractionButtonUp()) { dragging = false; } if (rightController.GetStandardInteractionButton()) { // if (dragging && device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Ray ray = new Ray(rightController.transform.position, rightController.transform.forward); RaycastHit hit; if (myCollider.Raycast(ray, out hit, 100)) { var point = hit.point; //Camera.main.ScreenToWorldPoint(Input.mousePosition); //point = myCollider.ClosestPointOnBounds(point); SetThumbPosition(point); BoxCollider boxCollider = GetComponent <BoxCollider>(); SendMessage("OnDrag", Vector3.one - (thumb.localPosition - minBound.localPosition) / boxCollider.size.x); } } }
// ---------- ---------- ---------- ---------- ---------- public bool CheckOffInput() { //m_hand.controller.TriggerHapticPulse(); return(m_hand.GetStandardInteractionButtonUp()); }