public InnerGameplayState( Input input, FontManager fontManager, TextureManager textureManager, StateSystem innerStateSystem, PersistantGameData gameData, Renderer renderer) { _input = input; _fontManager = fontManager; _textureManager = textureManager; _innerStateSystem = innerStateSystem; _gameData = gameData; _renderer = new Renderer(); }
public InnerGameState(Input input, StateSystem system, TextureManager textureManager, FontManager fontManager, PersistantGameData gameData) { _gameData = gameData; _input = input; _system = system; _textureManager = textureManager; _fontManager = fontManager; _renderer = new Renderer(); InitializeInnerStateSystem(); }