Exemplo n.º 1
0
        public void SetWorld(String name, String startLoc, bool UseStartLocation)
        {
            if (!this.WorldsList.ContainsKey(name))
                return;

            this.CurrentWorld = this.WorldsList[name];
            TileEngine.ClearCurrentMapChunk();
            //TileEngine.Player.StopMoving();

            if (UseStartLocation)
            {
                if (startLoc == null || startLoc == "Default")
                    TileEngine.Player.Location = this.CurrentWorld.FindDefaultStartLocation();
                else
                    TileEngine.Player.Location = this.CurrentWorld.FindStartLocation(startLoc);
            }

            if(!TileEngine.Camera.ManualControl)
                TileEngine.Camera.CenterOnCharacter(TileEngine.Player);
        }
Exemplo n.º 2
0
 public void CleanUp()
 {
     // I think this should be named Clear cache as a standard
     this.WorldsList.Clear();
     this.CurrentWorld = null;
 }
Exemplo n.º 3
0
        public void Load(FileInfo WorldConfiguration, IMapProvider mapprovider, MapEventManager eventmanager)
        {
            XmlDocument doc = new XmlDocument();
            doc.Load(WorldConfiguration.FullName);

            this.FileName = WorldConfiguration.Name;
            this.FilePath = WorldConfiguration.FullName;

            XmlNodeList worldNodes = doc.GetElementsByTagName("Worlds");
            foreach (XmlNode worldNode in worldNodes[0].ChildNodes)
            {
                World world = new World();
                world.Load(worldNode, mapprovider, eventmanager);

                this.WorldsList.Add(world.Name, world);
            }
        }