Exemplo n.º 1
0
        public void set_ManeuverParams(object MnvrObj, string name, double value)
        {
            IAgVAMCSManeuver thisMnvr = MnvrObj as IAgVAMCSManeuver;

            if (thisMnvr.ManeuverType == AgEVAManeuverType.eVAManeuverTypeImpulsive)
            {
                IAgVAManeuverImpulsive ImpMnvr = thisMnvr.Maneuver as IAgVAManeuverImpulsive;

                #region Type: Thrust Vector
                if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlThrustVector)
                {
                    IAgVAAttitudeControlImpulsiveThrustVector thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveThrustVector;
                    IAgPosition DV_vectorObj = (thisImpMnvr.DeltaVVector as IAgPosition);

                    Cartesian_Object DV_Vector = new Cartesian_Object();
                    DV_vectorObj.QueryCartesian(out DV_Vector.X, out DV_Vector.Y, out DV_Vector.Z);

                    if (name == "Del-V (X: Velocity)")
                    {
                        DV_Vector.X = value;
                    }
                    else if (name == "Del-V (Y: Normal)")
                    {
                        DV_Vector.Y = value;
                    }
                    else if (name == "Del-V (Z: Co-Normal)")
                    {
                        DV_Vector.Z = value;
                    }
                }
                #endregion

                #region Type: Along Velocity Vector
                else if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlVelocityVector)
                {
                    IAgVAAttitudeControlImpulsiveVelocityVector thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveVelocityVector;
                    if (name == "Del-V Magnitude")
                    {
                        thisImpMnvr.DeltaVMagnitude = value;
                    }
                }
                #endregion

                #region Type: Anti-Velocity Vector
                else if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlAntiVelocityVector)
                {
                    IAgVAAttitudeControlImpulsiveVelocityVector thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveVelocityVector;
                    if (name == "Del-V Magnitude")
                    {
                        thisImpMnvr.DeltaVMagnitude = value;
                    }
                }
                #endregion

                #region Type: Attitude
                else if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlAttitude)
                {
                    IAgVAAttitudeControlImpulsiveAttitude thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveAttitude;
                    if (name == "Del-V Magnitude")
                    {
                        thisImpMnvr.DeltaVMagnitude = value;
                    }

                    EulerAng_Object           MnvrEulAngs = new EulerAng_Object();
                    IAgOrientationEulerAngles angles      = (IAgOrientationEulerAngles)thisImpMnvr.Orientation.ConvertTo(AgEOrientationType.eEulerAngles);
                    MnvrEulAngs.Sequence = angles.Sequence;
                    MnvrEulAngs.Phi_1    = double.Parse(angles.A.ToString(), System.Globalization.CultureInfo.InvariantCulture);
                    MnvrEulAngs.Theta_2  = double.Parse(angles.A.ToString(), System.Globalization.CultureInfo.InvariantCulture);
                    MnvrEulAngs.Psi_3    = double.Parse(angles.A.ToString(), System.Globalization.CultureInfo.InvariantCulture);

                    //DeltaVParams.Add("Euler Angle Sequence", double.Parse(MnvrEulAngs.Sequence.ToString(), System.Globalization.CultureInfo.InvariantCulture)); l_unit.Add(units.u_Null);
                    if (name == "Euler Angle 1 (Phi)")
                    {
                        MnvrEulAngs.Phi_1 = value;
                    }
                    else if (name == "Euler Angle 2 (Theta)")
                    {
                        MnvrEulAngs.Theta_2 = value;
                    }
                    else if (name == "Euler Angle 3 (Psi)")
                    {
                        MnvrEulAngs.Psi_3 = value;
                    }
                }
                ;

                #endregion
            }
        }
Exemplo n.º 2
0
        //Impulsive
        public void get_ManeuverParams(IAgVAMCSSegment MnvrSegment, int depth, List <string> localParent)
        {
            depth++;
            IAgVAMCSManeuver thisMnvr = MnvrSegment as IAgVAMCSManeuver;

            #region List Header
            l_SegObj.Add(null);
            l_unit.Add("");
            l_depth.Add(depth);
            l_isQuantity.Add(false);
            l_implemClass.Add(implem_Classes.NULL);
            #endregion
            if (thisMnvr.ManeuverType == AgEVAManeuverType.eVAManeuverTypeImpulsive)
            {
                IAgVAManeuverImpulsive ImpMnvr = thisMnvr.Maneuver as IAgVAManeuverImpulsive;

                #region Type: Thrust Vector
                if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlThrustVector)
                {
                    IAgVAAttitudeControlImpulsiveThrustVector thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveThrustVector;
                    l_Names.Add("Impulsive: Thrust vector"); //Header name
                    l_Values.Add(double.PositiveInfinity);
                    l_types.Add(thisImpMnvr.ThrustAxesName);
                    l_localParents.Add(localParent);
                    IAgPosition DV_vectorObj = (thisImpMnvr.DeltaVVector as IAgPosition);

                    Cartesian_Object DV_Vector = new Cartesian_Object();
                    DV_vectorObj.QueryCartesian(out DV_Vector.X, out DV_Vector.Y, out DV_Vector.Z);

                    DeltaVParams.Add("Del-V (X: Velocity)", DV_Vector.X);       l_unit.Add(units.u_Velocity);
                    DeltaVParams.Add("Del-V (Y: Normal)", DV_Vector.Y);         l_unit.Add(units.u_Velocity);
                    DeltaVParams.Add("Del-V (Z: Co-Normal)", DV_Vector.Z);      l_unit.Add(units.u_Velocity);

                    update_Lists(DeltaVParams, depth, thisMnvr, implem_Classes.Astg_Mnvr_DV, localParent);
                }
                #endregion

                #region Type: Along Velocity Vector
                else if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlVelocityVector)
                {
                    IAgVAAttitudeControlImpulsiveVelocityVector thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveVelocityVector;
                    l_Names.Add("Impulsive: Along Velocity Vector"); //Header name
                    l_Values.Add(double.PositiveInfinity);
                    l_types.Add(" ");
                    l_localParents.Add(localParent);
                    DeltaVParams.Add("Del-V Magnitude", thisImpMnvr.DeltaVMagnitude); l_unit.Add(units.u_Velocity);

                    update_Lists(DeltaVParams, depth, thisMnvr, implem_Classes.Astg_Mnvr_DV, localParent);
                }
                #endregion

                #region Type: Anti-Velocity Vector
                else if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlAntiVelocityVector)
                {
                    IAgVAAttitudeControlImpulsiveVelocityVector thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveVelocityVector;
                    l_Names.Add("Impulsive: Anti-Velocity Vector"); //Header name
                    l_Values.Add(double.PositiveInfinity);
                    l_types.Add(" ");
                    l_localParents.Add(localParent);
                    DeltaVParams.Add("Del-V Magnitude", thisImpMnvr.DeltaVMagnitude); l_unit.Add(units.u_Velocity);

                    update_Lists(DeltaVParams, depth, thisMnvr, implem_Classes.Astg_Mnvr_DV, localParent);
                }
                #endregion

                #region Type: Attitude
                else if (ImpMnvr.AttitudeControlType == AgEVAAttitudeControl.eVAAttitudeControlAttitude)
                {
                    IAgVAAttitudeControlImpulsiveAttitude thisImpMnvr = ImpMnvr.AttitudeControl as IAgVAAttitudeControlImpulsiveAttitude;
                    l_Names.Add("Impulsive: Attitude"); //Header name
                    l_Values.Add(double.PositiveInfinity);
                    l_types.Add(thisImpMnvr.RefAxesName);
                    l_localParents.Add(localParent);
                    DeltaVParams.Add("Del-V Magnitude", thisImpMnvr.DeltaVMagnitude); l_unit.Add(units.u_Velocity);

                    EulerAng_Object           MnvrEulAngs = new EulerAng_Object();
                    IAgOrientationEulerAngles angles      = (IAgOrientationEulerAngles)thisImpMnvr.Orientation.ConvertTo(AgEOrientationType.eEulerAngles);
                    MnvrEulAngs.Sequence = angles.Sequence;
                    MnvrEulAngs.Phi_1    = double.Parse(angles.A.ToString(), System.Globalization.CultureInfo.InvariantCulture);
                    MnvrEulAngs.Theta_2  = double.Parse(angles.A.ToString(), System.Globalization.CultureInfo.InvariantCulture);
                    MnvrEulAngs.Psi_3    = double.Parse(angles.A.ToString(), System.Globalization.CultureInfo.InvariantCulture);

                    //DeltaVParams.Add("Euler Angle Sequence", double.Parse(MnvrEulAngs.Sequence.ToString(), System.Globalization.CultureInfo.InvariantCulture)); l_unit.Add(units.u_Null);
                    DeltaVParams.Add("Euler Angle 1 (Phi)", MnvrEulAngs.Phi_1); l_unit.Add(units.u_Angle);
                    DeltaVParams.Add("Euler Angle 2 (Theta)", MnvrEulAngs.Theta_2); l_unit.Add(units.u_Angle);
                    DeltaVParams.Add("Euler Angle 3 (Psi)", MnvrEulAngs.Psi_3); l_unit.Add(units.u_Angle);

                    update_Lists(DeltaVParams, depth, thisMnvr, implem_Classes.Astg_Mnvr_DV, localParent);
                }
                ;
                #endregion
            }
        }