internal static void Init() { On.ObjectDB.Awake += AddCustomData; On.Player.Load += ReloadKnownRecipes; SaveCustomData.Init(); ItemDropMockFix.Switch(true); }
public static void Init() { On.ObjectDB.Awake += AddCustomData; On.ZNetScene.Awake += AddCustomPrefabsToZNetSceneDictionary; SaveCustomData.Init(); ItemDropMockFix.Switch(true); }
public static void Init() { On.ObjectDB.Awake += AddCustomData; On.ZNetScene.Awake += AddCustomPrefabsToZNetSceneDictionary; On.Player.Load += ReloadKnownRecipes; SaveCustomData.Init(); ItemDropMockFix.Switch(true); }