Exemplo n.º 1
0
        private async Task <ActionResult <TeamDto> > GetTeamAsync(Expression <Func <RaidTeam, bool> > match)
        {
            var team = await _context.RaidTeams
                       .AsNoTracking()
                       .Where(match)
                       .Select(team => new TeamDto
            {
                Id        = team.Id,
                Name      = team.Name,
                Schedules = team.Schedules.Select(s => new ScheduleDto
                {
                    Day            = s.Day,
                    RealmTimeStart = s.RealmTimeStart,
                    Duration       = s.Duration
                }).ToList()
            })
                       .AsSingleQuery()
                       .FirstOrDefaultAsync();

            if (team is null)
            {
                return(NotFound());
            }

            bool isLeader = await _context.IsLeaderOf(User, team.Id);

            var scope = await _context.GetCurrentPriorityScopeAsync();

            var characterQuery = _context.Characters.AsNoTracking().Where(c => c.TeamId == team.Id);

            foreach (var member in await HelperQueries.GetMembersAsync(_context, _serverTimeZone, characterQuery, scope, team.Id, team.Name, isLeader))
            {
                team.Roster.Add(member);
            }

            return(team);
        }
Exemplo n.º 2
0
        public async Task <ActionResult <ApproveOrRejectLootListResponseDto> > PostApproveOrReject(long characterId, byte phase, [FromBody] ApproveOrRejectLootListDto dto, [FromServices] DiscordClientProvider dcp)
        {
            var character = await _context.Characters.FindAsync(characterId);

            if (character is null)
            {
                return(NotFound());
            }

            var list = await _context.CharacterLootLists.FindAsync(characterId, phase);

            if (list is null)
            {
                return(NotFound());
            }

            var team = await _context.RaidTeams.FindAsync(dto.TeamId);

            if (team is null)
            {
                ModelState.AddModelError(nameof(dto.TeamId), "Team does not exist.");
                return(ValidationProblem());
            }

            var auth = await _authorizationService.AuthorizeAsync(User, team.Id, AppPolicies.RaidLeaderOrAdmin);

            if (!auth.Succeeded)
            {
                return(Unauthorized());
            }

            if (!ValidateTimestamp(list, dto.Timestamp))
            {
                return(Problem("Loot list has been changed. Refresh before trying to update the status again."));
            }

            if (list.Status != LootListStatus.Submitted && character.TeamId.HasValue)
            {
                return(Problem("Can't approve or reject a list that isn't in the submitted state."));
            }

            var submissions = await _context.LootListTeamSubmissions
                              .AsTracking()
                              .Where(s => s.LootListCharacterId == list.CharacterId && s.LootListPhase == list.Phase)
                              .ToListAsync();

            var teamSubmission = submissions.Find(s => s.TeamId == dto.TeamId);

            if (teamSubmission is null)
            {
                return(Unauthorized());
            }

            MemberDto?member = null;

            if (dto.Approved)
            {
                _context.LootListTeamSubmissions.RemoveRange(submissions);

                if (character.TeamId.HasValue)
                {
                    if (character.TeamId != dto.TeamId)
                    {
                        return(Problem("That character is not assigned to the specified raid team."));
                    }
                }
                else
                {
                    var idString = character.Id.ToString();
                    var claim    = await _context.UserClaims.AsNoTracking()
                                   .Where(c => c.ClaimType == AppClaimTypes.Character && c.ClaimValue == idString)
                                   .Select(c => new { c.UserId })
                                   .FirstOrDefaultAsync();

                    if (claim is not null)
                    {
                        var otherClaims = await _context.UserClaims.AsNoTracking()
                                          .Where(c => c.ClaimType == AppClaimTypes.Character && c.UserId == claim.UserId)
                                          .Select(c => c.ClaimValue)
                                          .ToListAsync();

                        var characterIds = new List <long>();

                        foreach (var otherClaim in otherClaims)
                        {
                            if (long.TryParse(otherClaim, out var cid))
                            {
                                characterIds.Add(cid);
                            }
                        }

                        var existingCharacterName = await _context.Characters
                                                    .AsNoTracking()
                                                    .Where(c => characterIds.Contains(c.Id) && c.TeamId == team.Id)
                                                    .Select(c => c.Name)
                                                    .FirstOrDefaultAsync();

                        if (existingCharacterName?.Length > 0)
                        {
                            return(Problem($"The owner of this character is already on this team as {existingCharacterName}."));
                        }
                    }

                    character.TeamId       = dto.TeamId;
                    character.MemberStatus = RaidMemberStatus.FullTrial;
                    character.JoinedTeamAt = _serverTimeZoneInfo.TimeZoneNow();
                }

                list.ApprovedBy = User.GetDiscordId();

                if (list.Status != LootListStatus.Locked)
                {
                    list.Status = LootListStatus.Approved;
                }

                await _context.SaveChangesAsync();

                var characterQuery = _context.Characters.AsNoTracking().Where(c => c.Id == character.Id);
                var scope          = await _context.GetCurrentPriorityScopeAsync();

                foreach (var m in await HelperQueries.GetMembersAsync(_context, _serverTimeZoneInfo, characterQuery, scope, team.Id, team.Name, true))
                {
                    member = m;
                    break;
                }
            }
            else
            {
                _context.LootListTeamSubmissions.Remove(teamSubmission);

                if (character.TeamId == team.Id)
                {
                    character.TeamId = null;
                }

                if (submissions.Count == 1)
                {
                    if (list.Status != LootListStatus.Locked)
                    {
                        list.Status = LootListStatus.Editing;
                    }

                    list.ApprovedBy = null;
                }

                await _context.SaveChangesAsync();
            }

            _telemetry.TrackEvent("LootListStatusChanged", User, props =>
            {
                props["CharacterId"] = list.CharacterId.ToString();
                props["Phase"]       = list.Phase.ToString();
                props["Status"]      = list.Status.ToString();
                props["Method"]      = "ApproveOrReject";
            });

            var characterIdString = characterId.ToString();
            var owner             = await _context.UserClaims
                                    .AsNoTracking()
                                    .Where(c => c.ClaimType == AppClaimTypes.Character && c.ClaimValue == characterIdString)
                                    .Select(c => c.UserId)
                                    .FirstOrDefaultAsync();

            if (owner > 0)
            {
                var sb = new StringBuilder("Your application to ")
                         .Append(team.Name)
                         .Append(" for ")
                         .Append(character.Name)
                         .Append(" was ")
                         .Append(dto.Approved ? "approved!" : "rejected.");

                if (dto.Message?.Length > 0)
                {
                    sb.AppendLine()
                    .Append("<@")
                    .Append(User.GetDiscordId())
                    .AppendLine("> said:")
                    .Append("> ")
                    .Append(dto.Message);
                }

                await dcp.SendDmAsync(owner, m => m.WithContent(sb.ToString()));
            }

            return(new ApproveOrRejectLootListResponseDto {
                Timestamp = list.Timestamp, Member = member, LootListStatus = list.Status
            });
        }