internal override float SignedDistanceUnchecked(ref Vector3 position, float lodVoxelSize, VRage.Noise.IMyModule macroModulator, VRage.Noise.IMyModule detailModulator)
        {
            Vector3 localPosition = position - m_translation;
            float   distance      = localPosition.Length();

            return(SignedDistanceInternal(lodVoxelSize, macroModulator, detailModulator, ref localPosition, distance));
        }
        internal override float SignedDistance(ref Vector3 position, float lodVoxelSize, VRage.Noise.IMyModule macroModulator, VRage.Noise.IMyModule detailModulator)
        {
            Vector3 localPosition = position - m_translation;
            float   distance      = localPosition.Length();

            if ((m_innerRadius - lodVoxelSize) > distance)
            {
                return(-1f);
            }
            if ((m_outerRadius + lodVoxelSize) < distance)
            {
                return(1f);
            }

            return(SignedDistanceInternal(lodVoxelSize, macroModulator, detailModulator, ref localPosition, distance));
        }