protected override void InitInput()
        {
            base.InitInput();

            // Add signals render mode toggle control
            MyGuiDescriptor helper = new MyGuiDescriptor(MyCommonTexts.ControlName_ToggleSignalsMode, MyCommonTexts.ControlName_ToggleSignalsMode_Tooltip);
            MyGuiGameControlsHelpers.Add(MyControlsSpace.TOGGLE_SIGNALS, helper);
            MyControl control = new MyControl(MyControlsSpace.TOGGLE_SIGNALS, helper.NameEnum, MyGuiControlTypeEnum.Systems1, null, MyKeys.H, description: helper.DescriptionEnum);
            MyInput.Static.AddDefaultControl(MyControlsSpace.TOGGLE_SIGNALS, control);

            // Add cube size build mode for cube builder control
            helper = new MyGuiDescriptor(MyCommonTexts.ControlName_CubeSizeMode, MyCommonTexts.ControlName_CubeSizeMode_Tooltip);
            MyGuiGameControlsHelpers.Add(MyControlsSpace.CUBE_BUILDER_CUBESIZE_MODE, helper);
            control = new MyControl(MyControlsSpace.CUBE_BUILDER_CUBESIZE_MODE, helper.NameEnum, MyGuiControlTypeEnum.Systems3, null, MyKeys.R, description: helper.DescriptionEnum);
            MyInput.Static.AddDefaultControl(MyControlsSpace.CUBE_BUILDER_CUBESIZE_MODE, control);

    }
 public static void Add(MyStringId control, MyGuiDescriptor descriptor)
 {
     m_gameControlHelpers.Add(control, descriptor);
 }
        protected override void InitInput()
        {
            base.InitInput();

            // Add signals render mode toggle control
            MyGuiDescriptor helper = new MyGuiDescriptor(MyCommonTexts.ControlName_ToggleSignalsMode, MyCommonTexts.ControlName_ToggleSignalsMode_Tooltip);
            MyGuiGameControlsHelpers.Add(MyControlsSpace.TOGGLE_SIGNALS, helper);
            MyControl control = new MyControl(MyControlsSpace.TOGGLE_SIGNALS, helper.NameEnum, MyGuiControlTypeEnum.Systems1, null, MyKeys.H, description: helper.DescriptionEnum);
            MyInput.Static.AddDefaultControl(MyControlsSpace.TOGGLE_SIGNALS, control);
        }
 public static void Add(MyStringId control, MyGuiDescriptor descriptor)
 {
     m_gameControlHelpers.Add(control, descriptor);
 }