Exemplo n.º 1
0
 private static void EnableOnBuildSetup()
 {
     if (EditorUtility.DisplayDialog("Setup Enable On Build", "This setup will add a new tag EnableOnBuild. Assigning this tag to a GameObject will enable it before a build happens.", "Setup", "Cancel"))
     {
         TagHelper.AddTag("EnableOnBuild");
     }
 }
 private static void DisableOnUploadSetup()
 {
     //Add the tag
     TagHelper.AddTag("DisableOnBuild");
 }