Exemplo n.º 1
0
        private void Awake()
        {
            // Required Component: VRTK_PlayerPresence
            playerPresence = GetComponent <VRTK_PlayerPresence>();
            if (useGravity)
            {
                if (!playerPresence)
                {
                    playerPresence = gameObject.AddComponent <VRTK_PlayerPresence>();
                }

                playerPresence.SetFallingPhysicsOnlyParams(true);
            }

            headCamera       = VRTK_DeviceFinder.HeadsetTransform();
            headsetCollision = headCamera.GetComponent <VRTK_HeadsetCollision>();
            if (headsetCollision == null)
            {
                headsetCollision = headCamera.gameObject.AddComponent <VRTK_HeadsetCollision>();
            }

            headsetFade = headCamera.GetComponent <VRTK_HeadsetFade>();
            if (headsetFade == null)
            {
                headsetFade = headCamera.gameObject.AddComponent <VRTK_HeadsetFade>();
            }
        }
        private void OnEnable()
        {
            headsetCollision = gameObject.AddComponent <VRTK_HeadsetCollision>();
            headsetCollision.ignoreTargetWithTagOrClass  = ignoreTargetWithTagOrClass;
            headsetCollision.targetTagOrScriptListPolicy = targetTagOrScriptListPolicy;

            headsetFade = gameObject.AddComponent <VRTK_HeadsetFade>();

            headsetCollision.HeadsetCollisionDetect += new HeadsetCollisionEventHandler(OnHeadsetCollisionDetect);
            headsetCollision.HeadsetCollisionEnded  += new HeadsetCollisionEventHandler(OnHeadsetCollisionEnded);
        }
        private IEnumerator EnableAtEndOfFrame()
        {
            if (basicTeleport == null)
            {
                yield break;
            }
            yield return(new WaitForEndOfFrame());

            headset = VRTK_ObjectCache.registeredHeadsetCollider;
            if (headset)
            {
                headset.HeadsetCollisionDetect += new HeadsetCollisionEventHandler(DisableTeleport);
                headset.HeadsetCollisionEnded  += new HeadsetCollisionEventHandler(EnableTeleport);
            }
        }