public static ExportingGltfData Export(GltfExportSettings configuration, GameObject go, ITextureSerializer textureSerializer) { var data = new ExportingGltfData(); using (var exporter = new VRMExporter(data, configuration)) { exporter.Prepare(go); exporter.Export(textureSerializer); } return data; }
public static glTF Export(MeshExportSettings configuration, GameObject go) { var gltf = new glTF(); using (var exporter = new VRMExporter(gltf)) { exporter.Prepare(go); exporter.Export(configuration); } return(gltf); }
public static glTF Export(MeshExportSettings configuration, GameObject go, Func <Texture, bool> useAsset, GetBytesWithMimeFromTexture2D getTextureBytes) { var gltf = new glTF(); using (var exporter = new VRMExporter(gltf)) { exporter.Prepare(go); exporter.Export(configuration, useAsset, getTextureBytes); } return(gltf); }
public static glTF Export(MeshExportSettings configuration, GameObject go, Func <Texture, bool> useAsset) { var gltf = new glTF(); using (var exporter = new VRMExporter(gltf)) { exporter.Prepare(go); exporter.Export(configuration, useAsset); } return(gltf); }
public static glTF Export(GltfExportSettings configuration, GameObject go, ITextureSerializer textureSerializer) { var gltf = new glTF(); using (var exporter = new VRMExporter(gltf)) { exporter.Prepare(go); exporter.Export(configuration, textureSerializer); } return(gltf); }
public static void _Export(glTF gltf, VRMExporter exporter, GameObject go) { exporter.Prepare(go); exporter.Export(); // avatar var animator = go.GetComponent <Animator>(); if (animator != null) { var humanoid = go.GetComponent <VRMHumanoidDescription>(); UniHumanoid.AvatarDescription description = null; var nodes = go.transform.Traverse().Skip(1).ToList(); { var isCreated = false; if (humanoid != null) { description = humanoid.GetDescription(out isCreated); } if (description != null) { // use description gltf.extensions.VRM.humanoid.Apply(description, nodes); } if (isCreated) { GameObject.DestroyImmediate(description); } } { // set humanoid bone mapping var avatar = animator.avatar; foreach (HumanBodyBones key in Enum.GetValues(typeof(HumanBodyBones))) { if (key == HumanBodyBones.LastBone) { break; } var transform = animator.GetBoneTransform(key); if (transform != null) { gltf.extensions.VRM.humanoid.SetNodeIndex(key, nodes.IndexOf(transform)); } } } } // morph var master = go.GetComponent <VRMBlendShapeProxy>(); if (master != null) { var avatar = master.BlendShapeAvatar; if (avatar != null) { var meshes = exporter.Meshes; foreach (var x in avatar.Clips) { gltf.extensions.VRM.blendShapeMaster.Add(x, exporter.Copy.transform, meshes); } } } // secondary VRMSpringUtility.ExportSecondary(exporter.Copy.transform, exporter.Nodes, x => gltf.extensions.VRM.secondaryAnimation.colliderGroups.Add(x), x => gltf.extensions.VRM.secondaryAnimation.boneGroups.Add(x) ); // meta(obsolete) { var meta = exporter.Copy.GetComponent <VRMMetaInformation>(); if (meta != null) { gltf.extensions.VRM.meta.author = meta.Author; gltf.extensions.VRM.meta.contactInformation = meta.ContactInformation; gltf.extensions.VRM.meta.title = meta.Title; if (meta.Thumbnail != null) { gltf.extensions.VRM.meta.texture = TextureIO.ExportTexture(gltf, gltf.buffers.Count - 1, meta.Thumbnail, false); } gltf.extensions.VRM.meta.licenseType = meta.LicenseType; gltf.extensions.VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl; gltf.extensions.VRM.meta.reference = meta.Reference; } } // meta { var _meta = exporter.Copy.GetComponent <VRMMeta>(); if (_meta != null && _meta.Meta != null) { var meta = _meta.Meta; // info gltf.extensions.VRM.meta.version = meta.Version; gltf.extensions.VRM.meta.author = meta.Author; gltf.extensions.VRM.meta.contactInformation = meta.ContactInformation; gltf.extensions.VRM.meta.reference = meta.Reference; gltf.extensions.VRM.meta.title = meta.Title; if (meta.Thumbnail != null) { gltf.extensions.VRM.meta.texture = TextureIO.ExportTexture(gltf, gltf.buffers.Count - 1, meta.Thumbnail, false); } // ussage pemission gltf.extensions.VRM.meta.allowedUser = meta.AllowedUser; gltf.extensions.VRM.meta.violentUssage = meta.ViolentUssage; gltf.extensions.VRM.meta.sexualUssage = meta.SexualUssage; gltf.extensions.VRM.meta.commercialUssage = meta.CommercialUssage; gltf.extensions.VRM.meta.otherPermissionUrl = meta.OtherPermissionUrl; // distribution license gltf.extensions.VRM.meta.licenseType = meta.LicenseType; if (meta.LicenseType == LicenseType.Other) { gltf.extensions.VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl; } } } // firstPerson var firstPerson = exporter.Copy.GetComponent <VRMFirstPerson>(); if (firstPerson != null) { if (firstPerson.FirstPersonBone != null) { gltf.extensions.VRM.firstPerson.firstPersonBone = exporter.Nodes.IndexOf(firstPerson.FirstPersonBone); gltf.extensions.VRM.firstPerson.firstPersonBoneOffset = firstPerson.FirstPersonOffset; gltf.extensions.VRM.firstPerson.meshAnnotations = firstPerson.Renderers.Select(x => new glTF_VRM_MeshAnnotation { mesh = exporter.Meshes.IndexOf(x.SharedMesh), firstPersonFlag = x.FirstPersonFlag.ToString(), }).ToList(); } // lookAt { var lookAtHead = exporter.Copy.GetComponent <VRMLookAtHead>(); var lookAt = exporter.Copy.GetComponent <VRMLookAt>(); if (lookAtHead != null) { var boneApplyer = exporter.Copy.GetComponent <VRMLookAtBoneApplyer>(); var blendShapeApplyer = exporter.Copy.GetComponent <VRMLookAtBlendShapeApplyer>(); if (boneApplyer != null) { gltf.extensions.VRM.firstPerson.lookAtType = LookAtType.Bone; gltf.extensions.VRM.firstPerson.lookAtHorizontalInner.Apply(boneApplyer.HorizontalInner); gltf.extensions.VRM.firstPerson.lookAtHorizontalOuter.Apply(boneApplyer.HorizontalOuter); gltf.extensions.VRM.firstPerson.lookAtVerticalDown.Apply(boneApplyer.VerticalDown); gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(boneApplyer.VerticalUp); } else if (blendShapeApplyer != null) { gltf.extensions.VRM.firstPerson.lookAtType = LookAtType.BlendShape; gltf.extensions.VRM.firstPerson.lookAtHorizontalOuter.Apply(blendShapeApplyer.Horizontal); gltf.extensions.VRM.firstPerson.lookAtVerticalDown.Apply(blendShapeApplyer.VerticalDown); gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(blendShapeApplyer.VerticalUp); } } else if (lookAt != null) { gltf.extensions.VRM.firstPerson.lookAtHorizontalInner.Apply(lookAt.HorizontalInner); gltf.extensions.VRM.firstPerson.lookAtHorizontalOuter.Apply(lookAt.HorizontalOuter); gltf.extensions.VRM.firstPerson.lookAtVerticalDown.Apply(lookAt.VerticalDown); gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(lookAt.VerticalUp); } } } // materials foreach (var m in exporter.Materials) { gltf.extensions.VRM.materialProperties.Add(glTF_VRM_Material.CreateFromMaterial(m, exporter.Textures)); } }
/// <summary> /// /// </summary> /// <param name="path"></param> /// <param name="settings"></param> /// <param name="destroy">作業が終わったらDestoryするべき一時オブジェクト</param> static void Export(string path, GameObject exportRoot, VRMMetaObject meta, VRMExportSettings settings, IReadOnlyList <MeshUtility.MeshExportInfo> info, List <GameObject> destroy) { var target = exportRoot; // 常にコピーする。シーンを変化させない target = GameObject.Instantiate(target); destroy.Add(target); var metaBehaviour = target.GetComponent <VRMMeta>(); if (metaBehaviour == null) { metaBehaviour = target.AddComponent <VRMMeta>(); metaBehaviour.Meta = meta; } if (metaBehaviour.Meta == null) { // 来ないはず throw new Exception("meta required"); } { // copy元 var animator = exportRoot.GetComponent <Animator>(); var beforeTransforms = exportRoot.GetComponentsInChildren <Transform>(); // copy先 var afterTransforms = target.GetComponentsInChildren <Transform>(); // copy先のhumanoidBoneのリストを得る var bones = (HumanBodyBones[])Enum.GetValues(typeof(HumanBodyBones)); var humanTransforms = bones .Where(x => x != HumanBodyBones.LastBone) .Select(x => animator.GetBoneTransform(x)) .Where(x => x != null) .Select(x => afterTransforms[Array.IndexOf(beforeTransforms, x)]) // copy 先を得る .ToArray(); var nameCount = target.GetComponentsInChildren <Transform>() .GroupBy(x => x.name) .ToDictionary(x => x.Key, x => x.Count()); foreach (var t in target.GetComponentsInChildren <Transform>()) { if (humanTransforms.Contains(t)) { // keep original name continue; } if (nameCount[t.name] > 1) { // 重複するボーン名をリネームする ForceUniqueName(t, nameCount); } } } // 正規化 if (settings.PoseFreeze) { // BoneNormalizer.Execute は Copy を作って正規化する。UNDO無用 target = VRMBoneNormalizer.Execute(target, settings.ForceTPose, false); destroy.Add(target); } // 元のBlendShapeClipに変更を加えないように複製 var proxy = target.GetComponent <VRMBlendShapeProxy>(); if (proxy != null) { var copyBlendShapeAvatar = CopyBlendShapeAvatar(proxy.BlendShapeAvatar, settings.ReduceBlendshapeClip); proxy.BlendShapeAvatar = copyBlendShapeAvatar; // BlendShape削減 if (settings.ReduceBlendshape) { foreach (SkinnedMeshRenderer smr in target.GetComponentsInChildren <SkinnedMeshRenderer>()) { // 未使用のBlendShapeを間引く ReplaceMesh(target, smr, copyBlendShapeAvatar); } } } // 出力 var sw = System.Diagnostics.Stopwatch.StartNew(); var gltf = new UniGLTF.glTF(); using (var exporter = new VRMExporter(gltf)) { exporter.Prepare(target); exporter.Export(settings.MeshExportSettings); } var bytes = gltf.ToGlbBytes(); File.WriteAllBytes(path, bytes); Debug.LogFormat("Export elapsed {0}", sw.Elapsed); if (path.StartsWithUnityAssetPath()) { // 出力ファイルのインポートを発動 AssetDatabase.ImportAsset(path.ToUnityRelativePath()); } }
public static void _Export(glTF_VRM gltf, VRMExporter exporter, GameObject go) { exporter.Prepare(go); exporter.Export(); // avatar var animator = go.GetComponent <Animator>(); if (animator != null) { var humanoid = go.GetComponent <VRMHumanoidDescription>(); UniHumanoid.AvatarDescription description = null; var nodes = go.transform.Traverse().Skip(1).ToList(); { var isCreated = false; if (humanoid != null) { description = humanoid.GetDescription(out isCreated); } if (description != null) { // use description gltf.extensions.VRM.humanoid.Apply(description, nodes); } if (isCreated) { GameObject.DestroyImmediate(description); } } { // set humanoid bone mapping var avatar = animator.avatar; foreach (HumanBodyBones key in Enum.GetValues(typeof(HumanBodyBones))) { if (key == HumanBodyBones.LastBone) { break; } var transform = animator.GetBoneTransform(key); if (transform != null) { gltf.extensions.VRM.humanoid.SetNodeIndex(key, nodes.IndexOf(transform)); } } } } // morph var master = go.GetComponent <VRMBlendShapeProxy>(); if (master != null) { var avatar = master.BlendShapeAvatar; if (avatar != null) { var meshes = exporter.Meshes; foreach (var x in avatar.Clips) { gltf.extensions.VRM.blendShapeMaster.Add(x, exporter.Copy.transform, meshes); } } } // secondary var secondary = exporter.Copy.transform.Find("secondary"); if (secondary == null) { secondary = exporter.Copy.transform; } var colliders = new List <VRMSpringBoneColliderGroup>(); foreach (var vrmColliderGroup in exporter.Copy.transform.Traverse().Select(x => x.GetComponent <VRMSpringBoneColliderGroup>()).Where(x => x != null)) { colliders.Add(vrmColliderGroup); var colliderGroup = new glTF_VRM_SecondaryAnimationColliderGroup { node = exporter.Nodes.IndexOf(vrmColliderGroup.transform) }; colliderGroup.colliders = vrmColliderGroup.Colliders.Select(x => { return(new glTF_VRM_SecondaryAnimationCollider { offset = x.Offset, radius = x.Radius, }); }).ToList(); gltf.extensions.VRM.secondaryAnimation.colliderGroups.Add(colliderGroup); } foreach (var spring in secondary.GetComponents <VRMSpringBone>()) { gltf.extensions.VRM.secondaryAnimation.boneGroups.Add(new glTF_VRM_SecondaryAnimationGroup { comment = spring.m_comment, center = exporter.Nodes.IndexOf(spring.m_center), dragForce = spring.m_dragForce, gravityDir = spring.m_gravityDir, gravityPower = spring.m_gravityPower, stiffiness = spring.m_stiffnessForce, hitRadius = spring.m_hitRadius, colliderGroups = spring.ColliderGroups .Select(x => { var index = colliders.IndexOf(x); if (index == -1) { throw new IndexOutOfRangeException(); } return(index); }) .ToArray(), bones = spring.RootBones.Select(x => exporter.Nodes.IndexOf(x)).ToArray(), }); } // meta(obsolete) { var meta = exporter.Copy.GetComponent <VRMMetaInformation>(); if (meta != null) { gltf.extensions.VRM.meta.author = meta.Author; gltf.extensions.VRM.meta.contactInformation = meta.ContactInformation; gltf.extensions.VRM.meta.title = meta.Title; if (meta.Thumbnail != null) { gltf.extensions.VRM.meta.texture = gltfExporter.ExportTexture(gltf, gltf.buffers.Count - 1, meta.Thumbnail); } gltf.extensions.VRM.meta.licenseType = meta.LicenseType; gltf.extensions.VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl; gltf.extensions.VRM.meta.reference = meta.Reference; } } // meta { var _meta = exporter.Copy.GetComponent <VRMMeta>(); if (_meta != null && _meta.Meta != null) { var meta = _meta.Meta; // info gltf.extensions.VRM.meta.version = meta.Version; gltf.extensions.VRM.meta.author = meta.Author; gltf.extensions.VRM.meta.contactInformation = meta.ContactInformation; gltf.extensions.VRM.meta.reference = meta.Reference; gltf.extensions.VRM.meta.title = meta.Title; if (meta.Thumbnail != null) { gltf.extensions.VRM.meta.texture = gltfExporter.ExportTexture(gltf, gltf.buffers.Count - 1, meta.Thumbnail); } // ussage pemission gltf.extensions.VRM.meta.allowedUser = meta.AllowedUser; gltf.extensions.VRM.meta.violentUssage = meta.ViolentUssage; gltf.extensions.VRM.meta.sexualUssage = meta.SexualUssage; gltf.extensions.VRM.meta.commercialUssage = meta.CommercialUssage; gltf.extensions.VRM.meta.otherPermissionUrl = meta.OtherPermissionUrl; // distribution license gltf.extensions.VRM.meta.licenseType = meta.LicenseType; if (meta.LicenseType == LicenseType.Other) { gltf.extensions.VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl; } } } // firstPerson var firstPerson = exporter.Copy.GetComponent <VRMFirstPerson>(); if (firstPerson != null) { if (firstPerson.FirstPersonBone != null) { gltf.extensions.VRM.firstPerson.firstPersonBone = exporter.Nodes.IndexOf(firstPerson.FirstPersonBone); gltf.extensions.VRM.firstPerson.firstPersonBoneOffset = firstPerson.FirstPersonOffset; gltf.extensions.VRM.firstPerson.meshAnnotations = firstPerson.Renderers.Select(x => new glTF_VRM_MeshAnnotation { mesh = exporter.Meshes.IndexOf(x.SharedMesh), firstPersonFlag = x.FirstPersonFlag.ToString(), }).ToList(); } // lookAt { var lookAtHead = exporter.Copy.GetComponent <VRMLookAtHead>(); var lookAt = exporter.Copy.GetComponent <VRMLookAt>(); if (lookAtHead != null) { var boneApplyer = exporter.Copy.GetComponent <VRMLookAtBoneApplyer>(); var blendShapeApplyer = exporter.Copy.GetComponent <VRMLookAtBlendShapeApplyer>(); if (boneApplyer != null) { gltf.extensions.VRM.firstPerson.lookAtType = LookAtType.Bone; gltf.extensions.VRM.firstPerson.lookAtHorizontalInner.Apply(boneApplyer.HorizontalInner); gltf.extensions.VRM.firstPerson.lookAtHorizontalOuter.Apply(boneApplyer.HorizontalOuter); gltf.extensions.VRM.firstPerson.lookAtVerticalDown.Apply(boneApplyer.VerticalDown); gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(boneApplyer.VerticalUp); } else if (blendShapeApplyer != null) { gltf.extensions.VRM.firstPerson.lookAtType = LookAtType.BlendShape; gltf.extensions.VRM.firstPerson.lookAtHorizontalOuter.Apply(blendShapeApplyer.Horizontal); gltf.extensions.VRM.firstPerson.lookAtVerticalDown.Apply(blendShapeApplyer.VerticalDown); gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(blendShapeApplyer.VerticalUp); } } else if (lookAt != null) { gltf.extensions.VRM.firstPerson.lookAtHorizontalInner.Apply(lookAt.HorizontalInner); gltf.extensions.VRM.firstPerson.lookAtHorizontalOuter.Apply(lookAt.HorizontalOuter); gltf.extensions.VRM.firstPerson.lookAtVerticalDown.Apply(lookAt.VerticalDown); gltf.extensions.VRM.firstPerson.lookAtVerticalUp.Apply(lookAt.VerticalUp); } } } // materials foreach (var m in exporter.Materials) { gltf.extensions.VRM.materialProperties.Add(glTF_VRM_Material.CreateFromMaterial(m, exporter.Textures)); } }
/// <summary> /// /// </summary> /// <param name="path"></param> /// <param name="settings"></param> /// <param name="destroy">作業が終わったらDestoryするべき一時オブジェクト</param> static byte[] Export(GameObject exportRoot, VRMMetaObject meta, VRMExportSettings settings, List <GameObject> destroy) { var target = exportRoot; // 常にコピーする。シーンを変化させない target = GameObject.Instantiate(target); destroy.Add(target); var metaBehaviour = target.GetComponent <VRMMeta>(); if (metaBehaviour == null) { metaBehaviour = target.AddComponent <VRMMeta>(); metaBehaviour.Meta = meta; } if (metaBehaviour.Meta == null) { // 来ないはず throw new Exception("meta required"); } { // copy元 var animator = exportRoot.GetComponent <Animator>(); var beforeTransforms = exportRoot.GetComponentsInChildren <Transform>(); // copy先 var afterTransforms = target.GetComponentsInChildren <Transform>(); // copy先のhumanoidBoneのリストを得る var bones = (HumanBodyBones[])Enum.GetValues(typeof(HumanBodyBones)); var humanTransforms = bones .Where(x => x != HumanBodyBones.LastBone) .Select(x => animator.GetBoneTransform(x)) .Where(x => x != null) .Select(x => afterTransforms[Array.IndexOf(beforeTransforms, x)]) // copy 先を得る .ToArray(); var nameCount = target.GetComponentsInChildren <Transform>() .GroupBy(x => x.name) .ToDictionary(x => x.Key, x => x.Count()); foreach (var t in target.GetComponentsInChildren <Transform>()) { if (humanTransforms.Contains(t)) { // keep original name continue; } if (nameCount[t.name] > 1) { // 重複するボーン名をリネームする ForceUniqueName(t, nameCount); } } } // 正規化 if (settings.PoseFreeze) { // BoneNormalizer.Execute は Copy を作って正規化する。UNDO無用 target = VRMBoneNormalizer.Execute(target, settings.ForceTPose); destroy.Add(target); } var fp = target.GetComponent <VRMFirstPerson>(); // 元のBlendShapeClipに変更を加えないように複製 var proxy = target.GetComponent <VRMBlendShapeProxy>(); if (proxy != null) { var copyBlendShapeAvatar = CopyBlendShapeAvatar(proxy.BlendShapeAvatar, settings.ReduceBlendshapeClip); proxy.BlendShapeAvatar = copyBlendShapeAvatar; // BlendShape削減 if (settings.ReduceBlendshape) { foreach (SkinnedMeshRenderer smr in target.GetComponentsInChildren <SkinnedMeshRenderer>()) { // 未使用のBlendShapeを間引く ReplaceMesh(target, smr, copyBlendShapeAvatar); } } } // 出力 var sw = System.Diagnostics.Stopwatch.StartNew(); var data = new UniGLTF.ExportingGltfData(); var gltfExportSettings = settings.GltfExportSettings; using (var exporter = new VRMExporter(data, gltfExportSettings, settings.KeepAnimation ? new EditorAnimationExporter() : null)) { exporter.Prepare(target); exporter.Export(new EditorTextureSerializer()); } var bytes = data.ToGlbBytes(); Debug.LogFormat("Export elapsed {0}", sw.Elapsed); return(bytes); }