virtual protected void CheckIK(bool pickingUp, VRInteractor hand)
 {
     if (hand == null || hand.ikTarget == null)
     {
         return;
     }
     if (pickingUp)
     {
         Transform handIKAnchor = hand.vrInput.LeftHand ? leftHandIKAnchor : rightHandIKAnchor;
         if (handIKAnchor != null)
         {
             hand.SetIKTarget(handIKAnchor);
         }
         if ((hand.vrInput.LeftHand && leftHandIKPoseName != "") ||
             (!hand.vrInput.LeftHand && rightHandIkPoseName != ""))
         {
             //	Method is in HandPoseController.cs, found in the FinalIK integrations folder (make sure to open the FinalIK package in VRInteraction first).
             hand.GetVRRigRoot.BroadcastMessage(hand.vrInput.LeftHand ? "ApplyPoseLeftHand" : "ApplyPoseRightHand", hand.vrInput.LeftHand ? leftHandIKPoseName : rightHandIkPoseName, SendMessageOptions.DontRequireReceiver);
         }
     }
     else
     {
         hand.SetIKTarget(null);
         if ((hand.vrInput.LeftHand && leftHandIKPoseName != "") ||
             (!hand.vrInput.LeftHand && rightHandIkPoseName != ""))
         {
             //	Method is in HandPoseController.cs, found in the FinalIK integrations folder (make sure to open the FinalIK package in VRInteraction first).
             hand.GetVRRigRoot.BroadcastMessage("ClearPose", hand.vrInput.LeftHand, SendMessageOptions.DontRequireReceiver);
         }
     }
 }
Exemplo n.º 2
0
 virtual protected void CheckIK(bool pickingUp, VRInteractor hand)
 {
     if (hand == null || hand.ikTarget == null)
     {
         return;
     }
     if (pickingUp)
     {
         Transform handIKAnchor = hand.vrInput.LeftHand ? leftHandIKAnchor : rightHandIKAnchor;
         if (handIKAnchor != null)
         {
             hand.SetIKTarget(handIKAnchor);
         }
     }
     else
     {
         hand.SetIKTarget(null);
     }
 }