private void Awake() { if (instance != null) { #if UNITY_EDITOR DestroyImmediate(gameObject); #else Destroy(gameObject); #endif return; } instance = this; DontDestroyOnLoad(gameObject); }
private void OnDestroy() { if (instance == this) { instance = null; OnDominantHandChanged = null; OnInputLayoutChanged = null; OnRotationModeChanged = null; OnSnapRotationDegreesChanged = null; OnSmoothRotationSpeedChanged = null; OnMovementOrientationModeChanged = null; OnRoomSetupChanged = null; OnFOVBlindersEnabledChanged = null; OnFOVBlindersStrengthChanged = null; } }