void createTransform(ref StaticOffsetTransform t, string name) { if (t == null) { t = new GameObject(name).AddComponent <StaticOffsetTransform>(); t.transform.parent = transform; setStaticOffsetSettings(t); } }
void setStaticOffsetSettings(StaticOffsetTransform s) { s.referenceLocalPosition = false; s.referenceLocalRotation = false; s.applyLocalPosition = true; s.applyLocalRotation = true; s.applyPosition = true; s.applyRotation = true; s.applyForwardOffsetAfterRotationOffset = false; }
void connectTransforms() { StaticOffsetTransform sot = this.GetOrAddComponent <StaticOffsetTransform>(); if (sot.reference == null) { sot.reference = transform.parent; } head.reference = head.reference != null ? head.reference : PoseManager.Instance.vrTransforms.head; hmd.reference = hmd.reference != null ? hmd.reference : PoseManager.Instance.vrTransforms.hmd; leftHand.reference = leftHand.reference != null ? leftHand.reference : PoseManager.Instance.vrTransforms.leftHand; rightHand.reference = rightHand.reference != null ? rightHand.reference : PoseManager.Instance.vrTransforms.rightHand; }