Exemplo n.º 1
0
        void ResetEndedInput()
        {
            int removedCount = 0;

            List <GeneralMOInput> tmpInputs = new List <GeneralMOInput>(generalMOInputs);

            foreach (GeneralMOInput gmoi in generalMOInputs)
            {
                //first check whether any input is ended
                if (gmoi.phase == IPhase.Ended)
                {
                    //if input is ended remove it from list
                    tmpInputs.Remove(gmoi);

                    //Since list has changed decrease index of remaining general input`s
                    removedCount++;
                }
                else //if input is not ended decrease inputs index by removedCount
                {
                    GeneralMOInput indexChangedInput = tmpInputs.Find(x => x.index == gmoi.index);// -= removedCount;
                    indexChangedInput.index -= removedCount;

                    tmpInputs[gmoi.index - 1] = indexChangedInput;
                }
            }

            generalMOInputs = tmpInputs;

            /*if (generalMOInputs.Count > 0 && generalMOInputs[0].phase == IPhase.Ended)
             * {
             *  generalMOInputs.RemoveAt(0);
             * }*/
        }
Exemplo n.º 2
0
        public bool SetInputs()
        {
            ResetEndedInput();

            if (MOExtendedInputs.isInputEntered() && generalMOInputs.Count == 0) // for now works with only one input
            {
                GeneralMOInput tmpGi = new GeneralMOInput();

                tmpGi.phase = IPhase.Began;

                tmpGi.startPosition     = MOExtendedInputs.GetPoint();
                tmpGi.currentPosition   = tmpGi.startPosition;
                tmpGi.lastFramePosition = tmpGi.startPosition;
                tmpGi.delta             = Vector2.zero;

                tmpGi.index = generalMOInputs.Count + 1;

                generalMOInputs.Add(tmpGi);

                return(true);
            }
            else if (MOExtendedInputs.isInput())
            {
                GeneralMOInput tmpGi = generalMOInputs[0];

                tmpGi.lastFramePosition = tmpGi.currentPosition; // Before changing current position update last frame poisition

                tmpGi.currentPosition = MOExtendedInputs.GetPoint();
                tmpGi.delta           = tmpGi.currentPosition - tmpGi.lastFramePosition;

                if (tmpGi.delta.magnitude < 0.2f && tmpGi.delta.magnitude > -0.2f)
                {
                    tmpGi.phase = IPhase.Stationary;
                }
                else
                {
                    tmpGi.phase = IPhase.Moved;
                }

                generalMOInputs[0] = tmpGi;

                return(true);
            }
            else if (generalMOInputs.Count > 0)// && isinput değilse
            {
                GeneralMOInput tmpGi = generalMOInputs[0];

                tmpGi.phase             = IPhase.Ended;
                tmpGi.lastFramePosition = tmpGi.currentPosition; // Before changing current position update last frame poisition
                tmpGi.currentPosition   = MOExtendedInputs.GetPoint();
                tmpGi.delta             = tmpGi.currentPosition - tmpGi.lastFramePosition;

                generalMOInputs[tmpGi.index - 1] = tmpGi;

                return(true);
            }

            return(false);
        }