Exemplo n.º 1
0
 public AIAgent(EnemyController enemyController)
 {
     // Cache everything once and for all
     Logger              = Debugger.Default.GetLogger(enemyController.gameObject.name + "/AI Log", unityLog: false);
     EnemyController     = enemyController;
     Transform           = enemyController.gameObject.transform;
     CharacterState      = enemyController.GetComponent <CharacterState>();
     Movement            = enemyController.GetComponent <MovementController>();
     AnimationController = enemyController.GetComponent <AnimationController>();
     SpellBook           = enemyController.GetComponent <SpellbookState>();
     Config              = CharacterState.character;
 }
Exemplo n.º 2
0
        void Awake()
        {
#if DEBUG_COMBAT
            _combatLog = Debugger.Default.GetLogger(gameObject.name + "/StatLog", unityLog: false);
#endif
            _baseScale = transform.localScale;
            IsAlive    = true;

            _movement            = GetComponent <MovementController>();
            _spellBook           = GetComponent <SpellbookState>();
            _spellManager        = SpellManager.Instance;
            _animationController = GetComponent <AnimationController>();
            _hp = character.HealthModifier * MaxHealth;

            if (CurrentTeam == Team.Undefined)
            {
                Debug.LogError("Team not set!", this);
            }

            transform.localScale = _baseScale * Size;
        }