public SelectorNodeDrawer(UtilityDoctorEditor window) { selectorSkin = Resources.Load("DoctorGUISkin") as GUISkin; nodeDrawer = new NodeDrawer(); this.window = window; Signals.Get <QualifierPinsLoaded>().AddListener(OnQualifierPinsLoaded); }
public UtilityDoctorRenderer(UtilityDoctorEditor window) { this.window = window; selectorNodeDrawer = new SelectorNodeDrawer(window); actionNodeDrawer = new ActionNodeDrawer(window); pinDrawer = new ConnectionPinDrawer(); connectionDrawer = new ConnectionDrawer(); Signals.Get <ConnectionPinClicked>().AddListener(OnClickPin); }
public MainWindowSerializer(UtilityDoctorEditor window) { this.window = window; Signals.Get <SaveButtonPressed>().AddListener(Serialize); Signals.Get <LoadButtonPressed>().AddListener(Deserialize); }
public SelectorNode(Selector selector, Vector2 position, Vector2 dimensions, UtilityDoctorEditor window) : base(position, dimensions) { this.selector = selector; Init(); }
public ConnectionPinFactory(UtilityDoctorEditor window) { this.window = window; Signals.Get <AddSelector>().AddListener(OnAddSelector); Signals.Get <AddAction>().AddListener(OnAddAction); }
public ActionNodeDrawer(UtilityDoctorEditor window) { actionSkin = Resources.Load("DoctorGUISkin") as GUISkin; nodeDrawer = new NodeDrawer(); this.window = window; }