/// <summary> /// Sets up the edge detection filter /// </summary> protected void CreateFilter() { FilterX = new BumpMap(); FilterY = new BumpMap(); FilterX.Invert = InvertX; FilterY.Invert = InvertY; FilterX.Direction = Direction.LeftRight; FilterY.Direction = Direction.TopBottom; }
/// <summary> /// Sets up the edge detection filter /// </summary> protected virtual void CreateFilter() { FilterX = new BumpMap(); FilterY = new BumpMap(); FilterX.Invert = InvertX; FilterY.Invert = InvertY; FilterX.Direction = Direction.LeftRight; FilterY.Direction = Direction.TopBottom; }
/// <summary> /// Sets up the edge detection filter /// </summary> private void CreateFilter() { try { _FilterX = new BumpMap(_Image); _FilterY = new BumpMap(_Image); _FilterX.Invert = InvertX; _FilterY.Invert = InvertY; _FilterX.Direction = Direction.LeftRight; _FilterY.Direction = Direction.TopBottom; } catch (Exception e) { throw e; } }