Exemplo n.º 1
0
 /// <summary>
 /// Load resource from stream. May be called from a worker thread. Return true if successful.
 /// </summary>
 public override bool BeginLoad(MemoryBuffer source)
 {
     Runtime.ValidateRefCounted(this);
     return(ValueAnimation_BeginLoad_MemoryBuffer(handle, (object)source == null ? IntPtr.Zero : source.Handle));
 }
Exemplo n.º 2
0
 /// <summary>
 /// Save resource. Return true if successful.
 /// </summary>
 public override bool Save(MemoryBuffer dest)
 {
     Runtime.ValidateRefCounted(this);
     return(ValueAnimation_Save_MemoryBuffer(handle, (object)dest == null ? IntPtr.Zero : dest.Handle));
 }
Exemplo n.º 3
0
 /// <summary>
 /// Set data of one layer from a stream. Return true if successful.
 /// </summary>
 public bool SetData(uint layer, MemoryBuffer source)
 {
     Runtime.ValidateRefCounted(this);
     return(Texture2DArray_SetData0_MemoryBuffer(handle, layer, (object)source == null ? IntPtr.Zero : source.Handle));
 }