Exemplo n.º 1
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 /// <summary>
 /// Modify input camera according to cumulative free-camera transforms (if any).
 /// <para>Safe to call this even if IsSupported()==false, in which case it will leave camera </para>
 /// unchanged and return false.
 /// </summary>
 /// <param name="inOutPOV">camera info to modify</param>
 /// <param name="pCMgr">player camera manager (non-NULL)</param>
 /// <return>Returns</return>
 public bool UpdateCamera(FMinimalViewInfo inOutPOV, APlayerCameraManager pCMgr)
 => E_FCameraPhotographyManager_UpdateCamera(this, inOutPOV, pCMgr);
Exemplo n.º 2
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 /// <summary>
 /// Returns camera's Point of View.
 /// Called by Camera class. Subclass and postprocess to add any effects.
 /// </summary>
 public void GetCameraView(float DeltaTime, out FMinimalViewInfo DesiredView)
 {
     CheckIsValid();
     GetCameraView(_this.Get(), DeltaTime, out DesiredView);
 }
Exemplo n.º 3
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 static extern void GetCameraView(IntPtr _this, float DeltaTime, out FMinimalViewInfo DesiredView);
Exemplo n.º 4
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 /// <summary>
 /// Returns camera's Point of View.
 /// Called by Camera class. Subclass and postprocess to add any effects.
 /// </summary>
 public extern virtual void GetCameraView(float DeltaTime, out FMinimalViewInfo DesiredView);