private bool IsBlueprintVisibleEnum(UEnum unrealEnum) { if (forceExportEnums.Contains(unrealEnum.GetPathName())) { return(true); } return(unrealEnum.GetBoolMetaData(MDEnum.BlueprintType)); }
private bool IsBlueprintVisibleEnum(UEnum unrealEnum) { return(unrealEnum.GetBoolMetaData(MDEnum.BlueprintType)); }