Exemplo n.º 1
0
        /// <summary>
        /// Disassemble all functions in any classes that have matching names.
        /// </summary>
        /// <param name="output">The StringBuilder to emit disassembled bytecode to.</param>
        /// <param name="classnameSubstring">A class must contain this substring to be disassembled.</param>
        public static void DisassembleAllFunctionsInClasses(StringBuilder output, string classnameSubstring)
        {
            ScriptDisassembler disasm = new ScriptDisassembler(output);

            foreach (UClass unrealClass in new TObjectIterator <UClass>())
            {
                string className = unrealClass.GetName();
                if (classnameSubstring.IndexOf(classnameSubstring, StringComparison.OrdinalIgnoreCase) >= 0)
                {
                    output.AppendLine("Processing class " + className);

                    foreach (UFunction function in unrealClass.GetFields <UFunction>(false))
                    {
                        string functionName = function.GetName();
                        byte[] buffer       = function.Script;
                        int    len          = buffer == null ? 0 : buffer.Length;
                        output.AppendLine("  Processing function " + functionName + " (" + len + " bytes)");

                        disasm.DisassembleStructure(function);

                        output.AppendLine();
                    }
                }

                output.AppendLine();
                output.AppendLine("-----------");
                output.AppendLine();
            }
        }
Exemplo n.º 2
0
        public static void DisassembleAllFunctionsInClass(StringBuilder output, UClass unrealClass)
        {
            if (unrealClass != null)
            {
                ScriptDisassembler disasm = new ScriptDisassembler(output);

                output.AppendLine("Processing class " + unrealClass.GetName());

                foreach (UFunction function in unrealClass.GetFields <UFunction>(false))
                {
                    string functionName = function.GetName();
                    byte[] buffer       = function.Script;
                    int    len          = buffer == null ? 0 : buffer.Length;
                    output.AppendLine("  Processing function " + functionName + " (" + len + " bytes)");

                    disasm.DisassembleStructure(function);

                    output.AppendLine();
                }
            }
        }