Exemplo n.º 1
0
        public void SetInfo(Player thePlayer, Game theGame)
        {
            game       = theGame;
            player     = thePlayer;
            gamePlayer = game.PlayersCards[player] as Game.GamePlayer;

            // Don't show the score label if basic scoring is used
            if (game.Options.ScoringSystem == GameOptions.ScoringSystems.Basic)
            {
                scoreLabel.Visible = false;
            }


            nameLabel.Text  = player.Name;
            scoreLabel.Text = "Score: " + player.Score;

            //typeLabel.Text = Player.PlayerTypeToString(player.Type);
            typeBadge.Image = Player.PlayerTypeBadge(player.Type);

            turnsLabel.Text         = gamePlayer.NumberOfTurns.ToString();
            cardsPickedUpLabel.Text = gamePlayer.NumberOfCardsPickedUp.ToString();
            cardsPlayedLabel.Text   = gamePlayer.NumberOfCardsPlayed.ToString();

            ordinalLabel.Text = GetOrdinalStringForInt(player.Rank + 1);
            if (thePlayer.Team != 0)
            {
                TeamIndex.Text += " " + thePlayer.Team;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// End the game, and perform necessary clean up
        /// </summary>
        public void EndGame()
        {
            // Calculate scores
            for (int i = 0; i < game.NumberOfPlayers; i++)
            {
                Game.GamePlayer gamePlayer = (game.PlayersCards[game.Players[i]] as Game.GamePlayer);

                // Score the players according to the basic system
                // TODO: implement hybrid scoring somehow
                if (game.Options.ScoringSystem == GameOptions.ScoringSystems.Basic)
                {
                    gamePlayer.Score = gamePlayer.FinishRank < 0 ? game.NumberOfPlayers : gamePlayer.FinishRank;
                }

                // Use official Uno scoring
                else
                {
                    gamePlayer.Score = CalculateUnoScoreForHand(gamePlayer.Cards);
                }

                // Add the GamePlayer's score to the Player's total
                // (For playing multiple games, not currently implemented)
                game.Players[i].Score += gamePlayer.Score;
            }

            // Show the final results
            Program.NewSortedPlayersView(game);
            // (this will sort the players)

            // Close the game view
            gameView.Close();
        }
Exemplo n.º 3
0
 public static void SetOtherCardsToBack(Hashtable playerCards, Game.GamePlayer currentPlayer, GameView gameview, bool isTeams)
 {
     gameview.ReDraw();
     gameview.Refresh();
     foreach (DictionaryEntry player in playerCards)
     {
         if (player.Value == currentPlayer)
         {
             foreach (Card card in currentPlayer.Cards)
             {
                 card.Image = ImageForCard(card.Color, card.Face);
                 //gameview.cardsViews[card] = gameview.createPictureBoxForCard(card);
                 foreach (DictionaryEntry cardView in gameview.cardsViews)
                 {
                     if (cardView.Key == card)
                     {
                         ((PictureBox)cardView.Value).Image = ImageForCard(card.Color, card.Face);
                     }
                 }
             }
         }
         else if (isTeams && ((Game.GamePlayer)player.Value).TeamMate == currentPlayer)
         {
             foreach (Card card in ((Game.GamePlayer)player.Value).Cards)
             {
                 card.Image = ImageForCard(card.Color, card.Face);
                 //gameview.cardsViews[card] = gameview.createPictureBoxForCard(card);
                 foreach (DictionaryEntry cardView in gameview.cardsViews)
                 {
                     if (cardView.Key == card)
                     {
                         ((PictureBox)cardView.Value).Image = ImageForCard(card.Color, card.Face);
                     }
                 }
             }
         }
         else
         {
             foreach (Card card in ((Game.GamePlayer)player.Value).Cards)
             {
                 card.Image = Properties.Resources.back;
                 //gameview.cardsViews[card] = gameview.createPictureBoxForCard(card);
                 foreach (DictionaryEntry cardView in gameview.cardsViews)
                 {
                     if (cardView.Key == card)
                     {
                         ((PictureBox)cardView.Value).Image = Properties.Resources.back;
                     }
                 }
             }
         }
     }
     gameview.ReDraw();
     gameview.Refresh();
 }
Exemplo n.º 4
0
        private void PlayerSwapHands(int?PlayerIndex)
        {
            int Player = PlayerIndex ?? default;

            Game.GamePlayer TargetPlayer  = game.PlayersCards[game.Players[Player]] as Game.GamePlayer;
            Game.GamePlayer CurrentPlayer = game.PlayersCards[game.Players[game.CurrentPlayerIndex]] as Game.GamePlayer;

            List <Card> targetPlayerCards  = TargetPlayer.Cards;
            List <Card> currentPlayerCards = CurrentPlayer.Cards;

            TargetPlayer.Cards  = currentPlayerCards;
            CurrentPlayer.Cards = targetPlayerCards;
            nextPlayer();
            gameView.ReDraw();
        }
Exemplo n.º 5
0
 public void SwapHandsOnSeven()
 {
     if (game.CurrentPlayer.Type != Player.PlayerType.Human)
     {
         int smallestHand = int.MaxValue;
         int handOwner    = -1;
         for (int i = 0; i < game.PlayersCards.Count; i++)
         {
             Game.GamePlayer currentPlayerCheck = (Game.GamePlayer)game.PlayersCards[game.Players[i]];
             if (currentPlayerCheck.Player.Name == game.CurrentPlayer.Name)
             {
                 continue;
             }
             else
             {
                 if (smallestHand > currentPlayerCheck.Cards.Count)
                 {
                     handOwner    = i;
                     smallestHand = currentPlayerCheck.Cards.Count;
                 }
             }
         }
         if (handOwner != -1)
         {
             PlayerSwapHands(handOwner);
         }
     }
     else
     {
         HandSwapSelect handSwapSelect = new HandSwapSelect(game.NumberOfPlayers, game.CurrentPlayerIndex);
         DialogResult   result         = handSwapSelect.ShowDialog();
         if (result == DialogResult.OK)
         {
             PlayerSwapHands(handSwapSelect.ClickResult);
         }
     }
 }
Exemplo n.º 6
0
 private void flipOtherCards(Hashtable playerCards, Game.GamePlayer currentPlayer, GameView gameview)
 {
     Card.SetOtherCardsToBack(playerCards, currentPlayer, gameview, game.Options.EnableTeams);
 }
Exemplo n.º 7
0
        public void SetInfo(Player thePlayer, Game theGame)
        {
            game = theGame;
            player = thePlayer;
            gamePlayer = game.PlayersCards[player] as Game.GamePlayer;

            // Don't show the score label if basic scoring is used
            if (game.Options.ScoringSystem == GameOptions.ScoringSystems.Basic)
                scoreLabel.Visible = false;

            nameLabel.Text = player.Name;
            scoreLabel.Text = "Score: " + player.Score;

            //typeLabel.Text = Player.PlayerTypeToString(player.Type);
            typeBadge.Image = Player.PlayerTypeBadge(player.Type);

            turnsLabel.Text = gamePlayer.NumberOfTurns.ToString();
            cardsPickedUpLabel.Text = gamePlayer.NumberOfCardsPickedUp.ToString();
            cardsPlayedLabel.Text = gamePlayer.NumberOfCardsPlayed.ToString();

            ordinalLabel.Text = GetOrdinalStringForInt(player.Rank + 1);
        }
Exemplo n.º 8
0
        /// <summary>
        /// Updates the game view form to present the current state of the game
        /// </summary>
        public void ReDraw()
        {
            // Remove cards that are just in the deck, but set to appropriate positions
            foreach (Card c in game.Deck)
            {
                this.Controls.Remove(cardsViews[c] as PictureBox);
                (cardsViews[c] as PictureBox).Location = new Point(75, 182);
            }



            // Layout the cards for each player
            for (int i = 0; i < game.Players.Count; i++)
            {
                // Get the GamePlayer
                Game.GamePlayer p = (Game.GamePlayer)game.PlayersCards[game.Players[i]];


                for (int k = 0; k < p.Cards.Count; k++)
                {
                    // Get the card
                    Card c = p.Cards[k];

                    // Get the picture box and make sure it's shown on the form
                    PictureBox pictureBox = cardsViews[c] as PictureBox;
                    this.Controls.Add(pictureBox);
                    pictureBox.BringToFront();

                    // Highlight playable cards
                    if (game.Options.HighlightPlayableCards)
                    {
                        pictureBox.BorderStyle = controller.CanPlayCard(c) ? BorderStyle.FixedSingle : BorderStyle.None;
                    }



                    // Extra things to try while in Debug mode (incomplete features)
#if DEBUG
                    // Set the tooltip to the status of the card
                    toolTip.SetToolTip(pictureBox, controller.CanPlayCardStatus(c).ToString());


                    if (p.Cards.Count > 10)
                    {
                        //System.Diagnostics.Debugger.Break();
                    }
#endif

                    // Set the position of the card on the screen, putting them closer together when there's more than 10 cards
                    int left = p.Cards.Count <= 10 ? k * 60 + 260 : k * (650 / p.Cards.Count) + 260;

                    // Animate moving the position of the card
                    moveControlTo(pictureBox, left, i * 137 + 80, Tweener.easeOutCubic, !(first && tooManyCards));
                }
            }


            // Remove all cards in the discard pile from the form except some of the top cards
            for (int c = 0; c < game.DiscardPile.Count - 15; c++)
            {
                Controls.Remove(cardsViews[game.DiscardPile[c]] as PictureBox);
                (cardsViews[game.DiscardPile[c]] as PictureBox).Location = new Point(75, 182);
            }


            // Display the discard pile
            if (game.DiscardPile.Count > 0)
            {
                PictureBox lastCard = cardsViews[game.DiscardPile.Last()] as PictureBox;

                Controls.Add(lastCard);
                lastCard.BringToFront();

                moveControlTo(lastCard, 75, 65);

                // Remove tooltip
                toolTip.SetToolTip(lastCard, "");

                // Remove the highlighted border
                if (game.Options.HighlightPlayableCards)
                {
                    lastCard.BorderStyle = BorderStyle.None;
                }
            }



            // Show the pickup pile as empty when it's empty
            if (game.Deck.Count == 0)
            {
                pickupPileImage.Image     = null;
                pickupPileImage.BackColor = Color.White;
            }
            else if (pickupPileImage.Image == null)
            {
                pickupPileImage.Image     = Properties.Resources.back;
                pickupPileImage.BackColor = Color.Transparent;
            }



            // Set player status
            // Don't animate when computers are playing each other really quickly
            moveControlTo(playerStatus, 213, game.CurrentPlayerIndex * 137 + 43, Tweener.easeOutCubic, game.Options.ComputerPlayerDelay > 600, 50);

            playerStatus.Image = (Image)Properties.Resources.ResourceManager.GetObject(Card.CardColorToString(game.CurrentColor) + (game.Reverse ? "_ccw" : "_cw"));

            if (game.CurrentColor == Card.CardColor.Wild)
            {
                playerStatus.BackColor = Color.Black;
            }
            else
            {
                playerStatus.BackColor = Color.Transparent;
            }



            // Show the end game highlight
            if (game.Finished)
            {
                endGameHighlightTimer.Start();
                endGameButton.Focus();
            }


            // Set the first flag, to enable animation again
            first = false;
        }