public bool CastCollider <T>(ColliderCastInput input, ref T collector) where T : struct, ICollector <ColliderCastHit> { return(Broadphase.CastCollider(input, m_Bodies, ref collector)); }
public bool CastCollider <T>(ColliderCastInput input, ref T collector) where T : struct, ICollector <ColliderCastHit> { return(Broadphase.CastCollider(input, m_Bodies, ref collector)); }