Exemplo n.º 1
0
 static void Collect(AnimatorEditor editor, HashSet <Component> collection)
 {
     foreach (Transform frame in editor.Frames)
     {
         GameObject gameObj = frame.m_GameObject.instance;
         collection.Add(gameObj);
         foreach (var comp in gameObj.m_Component)
         {
             collection.Add(comp.Value.asset);
             if (comp.Value.asset.classID1 == UnityClassID.Animator)
             {
                 Animator anim = (Animator)comp.Value.asset;
                 if (anim.m_Avatar.instance != null)
                 {
                     collection.Add(anim.m_Avatar.instance);
                 }
             }
         }
         if (frame.UnknownChilds != null)
         {
             foreach (PPtr <Transform> childPtr in frame.UnknownChilds)
             {
                 if (!(childPtr.asset is Transform))
                 {
                     collection.Add(childPtr.asset);
                     MultiLink mLink = childPtr.asset as MultiLink;
                     if (mLink != null)
                     {
                         foreach (PPtr <Object> objPtr in mLink.Links)
                         {
                             collection.Add(objPtr.asset);
                         }
                     }
                 }
             }
         }
     }
     foreach (MeshRenderer meshR in editor.Meshes)
     {
         collection.Add(Operations.GetMesh(meshR));
         foreach (PPtr <Material> matPtr in meshR.m_Materials)
         {
             if (matPtr.instance != null)
             {
                 Material mat = matPtr.instance;
                 collection.Add(mat);
                 Collect(mat.m_Shader.instance, collection);
                 foreach (var texPair in mat.m_SavedProperties.m_TexEnvs)
                 {
                     collection.Add(texPair.Value.m_Texture.asset);
                 }
             }
         }
     }
 }
Exemplo n.º 2
0
            private void Export(string dest, Material mat, Texture2D tex)
            {
                DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest));

                if (!dir.Exists)
                {
                    dir.Create();
                }

                usedTextures = new List <Texture2D>(1);
                using (StreamWriter writer = new StreamWriter(dest, false))
                {
                    writer.WriteLine("Metasequoia Document");
                    writer.WriteLine("Format Text Ver 1.0");
                    writer.WriteLine();

                    if (mat != null)
                    {
                        writer.WriteLine("Material 1 {");
                        string s = "\t\"" + mat.m_Name + "\" vcol(1) col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)";
                        if (tex != null)
                        {
                            string extension = tex.m_TextureFormat == TextureFormat.DXT1 || tex.m_TextureFormat == TextureFormat.DXT5 ? ".dds" : ".tga";
                            s += " tex(\"" + tex.m_Name + extension + "\")";
                            usedTextures.Add(tex);
                        }
                        writer.WriteLine(s);
                        writer.WriteLine("}");
                    }

                    Mesh   mesh        = Operations.GetMesh(morphObj);
                    Random rand        = new Random();
                    int    vertListIdx = 0;
                    for (int i = 0; i < mesh.m_Shapes.shapes.Count; i++)
                    {
                        float[] color = new float[3];
                        for (int k = 0; k < color.Length; k++)
                        {
                            color[k] = (float)((rand.NextDouble() / 2) + 0.5);
                        }

                        writer.WriteLine("Object \"" + mesh.m_Shapes.channels[i].name + "\" {");
                        writer.WriteLine("\tvisible 0");
                        writer.WriteLine("\tshading 1");
                        writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString());
                        writer.WriteLine("\tcolor_type 1");
                        SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertLists[vertListIdx++], faceList, mat != null ? 0 : -1, colorLists[i]);
                        writer.WriteLine("}");
                    }

                    writer.WriteLine("Eof");
                }
            }
Exemplo n.º 3
0
            private void Export(DirectoryInfo dir)
            {
                try
                {
                    List <MeshRenderer> meshList = new List <MeshRenderer>(1);
                    meshList.Add(morphObj);
                    Mesh mesh = Operations.GetMesh(morphObj);

                    colorLists = new bool[mesh.m_Shapes.shapes.Count][];
                    vertLists  = new List <ImportedVertex> [mesh.m_Shapes.shapes.Count];
                    for (int i = 0; i < mesh.m_Shapes.shapes.Count; i++)
                    {
                        Plugins.UnityConverter conv        = new Plugins.UnityConverter(parser, meshList, false, false);
                        ImportedMesh           meshObjBase = conv.MeshList[0];
                        if (faceList == null)
                        {
                            faceList = meshObjBase.SubmeshList[0].FaceList;
                        }

                        List <ImportedVertex> vertList = conv.MeshList[0].SubmeshList[0].VertexList;
                        vertLists[i]  = vertList;
                        colorLists[i] = new bool[meshObjBase.SubmeshList[0].VertexList.Count];
                        int lastVertIndex = (int)(mesh.m_Shapes.shapes[i].firstVertex + mesh.m_Shapes.shapes[i].vertexCount);
                        for (int j = (int)mesh.m_Shapes.shapes[i].firstVertex; j < lastVertIndex; j++)
                        {
                            BlendShapeVertex srcVert = mesh.m_Shapes.vertices[j];
                            ImportedVertex   vert    = vertList[(int)srcVert.index];
                            vert.Position += srcVert.vertex;
                            colorLists[i][(int)srcVert.index] = true;
                        }
                    }

                    string   dest = Utility.GetDestFile(dir, morphObj.m_GameObject.instance.m_Name + "-" + mesh.m_Name + "-", ".morph.mqo");
                    Material mat  = morphObj.m_Materials[0].instance;
                    Export(dest, mat, mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance);
                    foreach (Texture2D tex in usedTextures)
                    {
                        try
                        {
                            tex.Export(dir.FullName);
                        }
                        catch (Exception ex)
                        {
                            Utility.ReportException(ex);
                        }
                    }
                    Report.ReportLog("Finished exporting morph to " + dest);
                }
                catch (Exception ex)
                {
                    Report.ReportLog("Error exporting morph: " + ex.Message);
                }
            }
Exemplo n.º 4
0
        public void CopyTo(MeshCollider dest)
        {
            dest.m_Material  = new PPtr <Object>(m_Material.asset, dest.file);
            dest.m_IsTrigger = m_IsTrigger;
            dest.m_Enabled   = m_Enabled;
            dest.m_SmoothSphereCollisions = m_SmoothSphereCollisions;
            dest.m_Convex      = m_Convex;
            dest.m_InflateMesh = m_InflateMesh;
            dest.m_SkinWidth   = m_SkinWidth;
            MeshRenderer meshR = dest.m_GameObject.instance.FindLinkedComponent(typeof(MeshRenderer));

            dest.m_Mesh = new PPtr <Mesh>(Operations.GetMesh(meshR));
        }
Exemplo n.º 5
0
 static void Collect(AnimatorEditor editor, HashSet <Component> collection)
 {
     foreach (Transform frame in editor.Frames)
     {
         GameObject gameObj = frame.m_GameObject.instance;
         collection.Add(gameObj);
         foreach (var comp in gameObj.m_Component)
         {
             collection.Add(comp.Value.asset);
             if (comp.Value.asset.classID() == UnityClassID.Animator)
             {
                 Animator anim = (Animator)comp.Value.asset;
                 if (anim.m_Avatar.instance != null && anim.m_Avatar.instance.classID() == UnityClassID.Avatar)
                 {
                     collection.Add(anim.m_Avatar.instance);
                 }
             }
         }
     }
     foreach (MeshRenderer meshR in editor.Meshes)
     {
         collection.Add(Operations.GetMesh(meshR));
         foreach (PPtr <Material> matPtr in meshR.m_Materials)
         {
             if (matPtr.instance != null)
             {
                 Material mat = matPtr.instance;
                 collection.Add(mat);
                 Collect(mat.m_Shader.instance, collection);
                 foreach (var texPair in mat.m_SavedProperties.m_TexEnvs)
                 {
                     collection.Add(texPair.Value.m_Texture.asset);
                 }
             }
         }
     }
 }
Exemplo n.º 6
0
        private void UpdateComponent(Component asset, List <Tuple <List <PPtr <Object> >, List <KeyValuePair <string, AssetInfo> > > > containerGroups)
        {
            List <Component> assets           = new List <Component>();
            List <Component> transforms       = new List <Component>();
            List <Component> containerRelated = new List <Component>();

            GetDependantAssets(asset, assets, transforms, containerRelated);
            if (asset.classID1 == UnityClassID.GameObject)
            {
                GameObject gameObj  = (GameObject)asset;
                Animator   animator = gameObj.FindLinkedComponent(UnityClassID.Animator);
                if (animator == null)
                {
                    foreach (Component trans in transforms)
                    {
                        GetDependantAssets(trans, assets, null, null);
                    }
                    animator              = new Animator(null, 0, UnityClassID.Animator, UnityClassID.Animator);
                    animator.m_Avatar     = new PPtr <Avatar>((Component)null);
                    animator.m_Controller = new PPtr <RuntimeAnimatorController>((Component)null);
                    GetDependantAssets(animator, assets, transforms, containerRelated);
                    assets.Remove(animator);
                }
            }
            foreach (var group in containerGroups)
            {
                var preloadPart      = group.Item1;
                var containerEntries = group.Item2;
                for (int i = 0; i < containerEntries.Count; i++)
                {
                    var assetPair = containerEntries[i];
                    if (assetPair.Value.asset.asset == asset)
                    {
                        preloadPart.Clear();
                        for (int j = 0; j < assets.Count; j++)
                        {
                            if (assets[j] is ExternalAsset)
                            {
                                ExternalAsset extAsset     = (ExternalAsset)assets[j];
                                PPtr <Object> preloadEntry = new PPtr <Object>((Component)null);
                                preloadEntry.m_FileID = extAsset.FileID;
                                preloadEntry.m_PathID = extAsset.PathID;
                                preloadPart.Add(preloadEntry);
                            }
                            else
                            {
                                preloadPart.Add(new PPtr <Object>(assets[j]));
                            }
                        }

                        string groupName = containerEntries[0].Key;
                        string assetName = AssetCabinet.ToString(asset);
                        if (String.Compare(groupName, assetName, true) != 0)
                        {
                            groupName = assetName.ToLower();
                        }
                        if (containerEntries.Count > 1)
                        {
                            for (int j = 0; j < containerEntries.Count; j++)
                            {
                                switch (containerEntries[j].Value.asset.asset.classID1)
                                {
                                case UnityClassID.Mesh:
                                case UnityClassID.AnimationClip:
                                    containerEntries.RemoveAt(j);
                                    j--;
                                    break;
                                }
                            }
                            for (int j = containerRelated.Count - 1; j >= 0; j--)
                            {
                                AnimationClip clip = containerRelated[j] as AnimationClip;
                                if (clip != null)
                                {
                                    AssetInfo info = new AssetInfo(file);
                                    info.asset = new PPtr <Object>(clip);
                                    containerEntries.Insert(1, new KeyValuePair <string, AssetInfo>(groupName, info));
                                }
                            }
                            for (int j = containerRelated.Count - 1; j >= 0; j--)
                            {
                                MeshRenderer meshR = containerRelated[j] as MeshRenderer;
                                if (meshR != null)
                                {
                                    Mesh mesh = Operations.GetMesh(meshR);
                                    if (mesh != null)
                                    {
                                        AssetInfo info = new AssetInfo(file);
                                        info.asset = new PPtr <Object>(mesh);
                                        containerEntries.Insert(1, new KeyValuePair <string, AssetInfo>(groupName, info));
                                    }
                                }
                            }
                            for (int j = 0; j < containerEntries.Count; j++)
                            {
                                containerEntries[j].Value.preloadSize = assets.Count;
                            }
                        }
                        else
                        {
                            containerEntries[0].Value.preloadSize = assets.Count;
                        }
                        for (int j = 0; j < containerEntries.Count; j++)
                        {
                            if (containerEntries[j].Key != groupName)
                            {
                                containerEntries[j] = new KeyValuePair <string, AssetInfo>(groupName, containerEntries[j].Value);
                            }
                        }
                        return;
                    }
                }
            }
        }
Exemplo n.º 7
0
            private void Export(DirectoryInfo dir)
            {
                try
                {
                    List <MeshRenderer> meshList = new List <MeshRenderer>(1);
                    meshList.Add(morphObj);
                    Mesh mesh = Operations.GetMesh(morphObj);

                    ImageFileFormat preferredUncompressedFormat = (string)Properties.Settings.Default["ExportUncompressedAs"] == "BMP"
                                                ? ImageFileFormat.Bmp : (ImageFileFormat)(-1);
                    colorLists = new List <bool[]>(mesh.m_Shapes.shapes.Count);
                    vertLists  = new List <List <ImportedVertex> >(mesh.m_Shapes.shapes.Count);
                    HashSet <int> morphIndices = morphList != null && morphList[0] != null ? new HashSet <int>(morphList[0]) : null;
                    for (int i = 0; i < mesh.m_Shapes.channels.Count; i++)
                    {
                        if (morphIndices != null && !morphIndices.Contains(i))
                        {
                            continue;
                        }

                        for (int frameIdx = 0; frameIdx < mesh.m_Shapes.channels[i].frameCount; frameIdx++)
                        {
                            int shapeIdx = mesh.m_Shapes.channels[i].frameIndex + frameIdx;

                            Operations.UnityConverter conv = new Operations.UnityConverter(parser, meshList, false, null, false, preferredUncompressedFormat, false);
                            ImportedMesh meshObjBase       = conv.MeshList[0];
                            if (faceList == null)
                            {
                                faceList = meshObjBase.SubmeshList[0].FaceList;
                            }

                            List <ImportedVertex> vertList = conv.MeshList[0].SubmeshList[0].VertexList;
                            vertLists.Add(vertList);
                            bool[] colours = new bool[meshObjBase.SubmeshList[0].VertexList.Count];
                            colorLists.Add(colours);
                            int lastVertIndex = (int)(mesh.m_Shapes.shapes[shapeIdx].firstVertex + mesh.m_Shapes.shapes[shapeIdx].vertexCount);
                            for (int j = (int)mesh.m_Shapes.shapes[shapeIdx].firstVertex; j < lastVertIndex; j++)
                            {
                                BlendShapeVertex srcVert = mesh.m_Shapes.vertices[j];
                                ImportedVertex   vert    = vertList[(int)srcVert.index];
                                vert.Position = new Vector3
                                                (
                                    vert.Position.X - srcVert.vertex.X,
                                    vert.Position.Y + srcVert.vertex.Y,
                                    vert.Position.Z + srcVert.vertex.Z
                                                );
                                colours[(int)srcVert.index] = true;
                            }
                        }
                    }

                    string    dest   = Utility.GetDestFile(dir, morphObj.m_GameObject.instance.m_Name + "-" + mesh.m_Name + "-", ".morph.mqo");
                    Material  mat    = null;
                    Texture2D matTex = null;
                    if (morphObj.m_Materials.Count > 0)
                    {
                        mat = morphObj.m_Materials[0].instance;
                        if (mat != null && mat.m_SavedProperties.m_TexEnvs.Count > 0)
                        {
                            matTex = mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance;
                            for (int i = 1; i < mat.m_SavedProperties.m_TexEnvs.Count; i++)
                            {
                                var texProp = mat.m_SavedProperties.m_TexEnvs[i];
                                if (texProp.Key.name == "_MainTex")
                                {
                                    matTex = texProp.Value.m_Texture.instance;
                                    break;
                                }
                            }
                        }
                    }
                    Export(dest, mat, matTex);
                    foreach (Texture2D tex in usedTextures)
                    {
                        try
                        {
                            tex.Export(dir.FullName, preferredUncompressedFormat);
                        }
                        catch (Exception ex)
                        {
                            Utility.ReportException(ex);
                        }
                    }
                    Report.ReportLog("Finished exporting morph to " + dest);
                }
                catch (Exception ex)
                {
                    Report.ReportLog("Error exporting morph: " + ex.Message);
                }
            }
Exemplo n.º 8
0
        public FormRendererMeshAttributes(MeshRenderer meshR, int selectedSubmesh)
        {
            InitializeComponent();
            startSize = new SizeF(Width, Height);
            this.SaveDesignSizes();
            this.AdjustSize((Size)Properties.Settings.Default["DialogRendererMeshAttributesSize"], startSize);

            Text = meshR.classID1 + " " + meshR.m_GameObject.instance.m_Name + " Attributes";

            editTextBoxRendererCastShadows.Text     = meshR.m_CastShadows.ToString();
            editTextBoxRendererReceiveShadows.Text  = meshR.m_ReceiveShadows.ToString();
            editTextBoxRendererLightMap.Text        = meshR.m_LightmapIndex.ToString();
            editTextBoxRendererTilingOffset.Text    = "X:" + meshR.m_LightmapTilingOffset.X.ToFloatString() + ", Y:" + meshR.m_LightmapTilingOffset.Y.ToFloatString() + ", Z:" + meshR.m_LightmapTilingOffset.Z.ToFloatString() + ", W:" + meshR.m_LightmapTilingOffset.W.ToFloatString();
            checkBoxRendererSubsetIndices.Checked   = meshR.m_SubsetIndices != null && meshR.m_SubsetIndices.Length > 0;
            editTextBox1stNumSubs.Text              = meshR.m_StaticBatchInfo != null ? meshR.m_StaticBatchInfo.firstSubMesh + "," + meshR.m_StaticBatchInfo.subMeshCount : String.Empty;
            editTextBoxRendererStaticBatchRoot.Text = meshR.m_StaticBatchRoot.instance != null ? meshR.m_StaticBatchRoot.instance.m_GameObject.instance.m_Name : String.Empty;
            if (meshR.file.VersionNumber >= AssetCabinet.VERSION_5_4_1)
            {
                editTextBoxRendererMotionVectors.Text = meshR.m_MotionVectors.ToString();
            }
            else
            {
                editTextBoxRendererMotionVectors.Enabled = false;
            }
            editTextBoxRendererLightProbeUsage.Text      = meshR.m_LightProbeUsage.ToString();
            editTextBoxRendererLightProbeAnchor.Text     = meshR.m_ProbeAnchor.instance != null ? meshR.m_ProbeAnchor.instance.m_GameObject.instance.m_Name : String.Empty;
            editTextBoxRendererReflectionProbeUsage.Text = meshR.m_ReflectionProbeUsage.ToString();
            if (meshR.file.VersionNumber >= AssetCabinet.VERSION_5_4_1)
            {
                editTextBoxRendererLightProbeVolumeOverride.Text = meshR.m_LightProbeVolumeOverride.instance != null ? meshR.m_LightProbeVolumeOverride.instance.m_Name : String.Empty;
            }
            editTextBoxRendererSortingLayerID.Text = meshR.m_SortingLayerID.ToString();
            if (meshR.file.VersionNumber >= AssetCabinet.VERSION_5_6_2)
            {
                editTextBoxRendererSortingLayer.Text = meshR.m_SortingLayer.ToString();
            }
            else
            {
                editTextBoxRendererSortingLayer.Enabled = false;
            }
            editTextBoxRendererSortingOrder.Text = meshR.m_SortingOrder.ToString();

            if (meshR is SkinnedMeshRenderer)
            {
                SkinnedMeshRenderer smr = (SkinnedMeshRenderer)meshR;
                editTextBoxSkinnedMeshRendererQuality.Text             = smr.m_Quality.ToString();
                checkBoxSkinnedMeshRendererUpdateWhenOffScreen.Checked = smr.m_UpdateWhenOffScreen;
                if (meshR.file.VersionNumber >= AssetCabinet.VERSION_5_4_1)
                {
                    checkBoxSkinnedMeshRendererSkinnedMotionVectors.Checked = smr.m_SkinnedMotionVectors;
                }
                else
                {
                    checkBoxSkinnedMeshRendererSkinnedMotionVectors.Enabled = false;
                }
                editTextBoxSkinnedMeshRendererBones.Text             = smr.m_Bones.Count.ToString();
                editTextBoxSkinnedMeshRendererBlendShapeWeights.Text = smr.m_BlendShapeWeights.Count.ToString();
                editTextBoxSkinnedMeshRendererAABBCenter.Text        = "X:" + smr.m_AABB.m_Center.X.ToFloatString() + ", Y:" + smr.m_AABB.m_Center.Y.ToFloatString() + ", Z:" + smr.m_AABB.m_Center.Z.ToFloatString();
                editTextBoxSkinnedMeshRendererAABBExtend.Text        = "X:" + smr.m_AABB.m_Extend.X.ToFloatString() + ", Y:" + smr.m_AABB.m_Extend.Y.ToFloatString() + ", Z:" + smr.m_AABB.m_Extend.Z.ToFloatString();
                checkBoxSkinnedMeshRendererDirtyAABB.Checked         = smr.m_DirtyAABB;
            }
            else
            {
                groupBoxSkinnedMeshRenderer.Enabled = false;
            }

            Mesh mesh = Operations.GetMesh(meshR);

            if (mesh != null)
            {
                editTextBoxMeshBlendShape.Text        = mesh.m_Shapes.vertices.Count + "/" + mesh.m_Shapes.shapes.Count + "/" + mesh.m_Shapes.fullWeights.Count;
                editTextBoxMeshBindPose.Text          = mesh.m_BindPose.Count.ToString();
                editTextBoxMeshBoneHashes.Text        = mesh.m_BoneNameHashes.Count.ToString();
                checkBoxMeshCompression.Checked       = mesh.m_MeshCompression > 0;
                checkBoxMeshStreamCompression.Checked = mesh.m_StreamCompression > 0;
                checkBoxMeshReadable.Checked          = mesh.m_IsReadable;
                checkBoxMeshKeepVertices.Checked      = mesh.m_KeepVertices;
                checkBoxMeshKeepIndices.Checked       = mesh.m_KeepIndices;
                editTextBoxMeshInfluences.Text        = mesh.m_Skin.Count.ToString();
                editTextBoxMeshUsageFlags.Text        = mesh.m_MeshUsageFlags.ToString();
                editTextBoxMeshCenter.Text            = "X:" + mesh.m_LocalAABB.m_Center.X.ToFloatString() + ", Y:" + mesh.m_LocalAABB.m_Center.Y.ToFloatString() + ", Z:" + mesh.m_LocalAABB.m_Center.Z.ToFloatString();
                editTextBoxMeshExtend.Text            = "X:" + mesh.m_LocalAABB.m_Extend.X.ToFloatString() + ", Y:" + mesh.m_LocalAABB.m_Extend.Y.ToFloatString() + ", Z:" + mesh.m_LocalAABB.m_Extend.Z.ToFloatString();
                checkBoxMeshVertexColours.Checked     = mesh.HasVertexColours();
                checkBoxMeshNormals.Checked           = (mesh.m_VertexData.m_CurrentChannels & 2) != 0;
                checkBoxMeshTangents.Checked          = mesh.file.VersionNumber < AssetCabinet.VERSION_5_0_0
                                        ? (mesh.m_VertexData.m_CurrentChannels & 0x20) != 0
                                        : (mesh.m_VertexData.m_CurrentChannels & 0x80) != 0;
                editTextBoxMeshUVSets.Text = mesh.NumUVSets().ToString();

                HashSet <int> unsupportedChannels = new HashSet <int>();
                for (int str = 0; str < mesh.m_VertexData.m_Streams.Count; str++)
                {
                    StreamInfo sInfo = mesh.m_VertexData.m_Streams[str];
                    if (sInfo.channelMask == 0)
                    {
                        continue;
                    }

                    for (int chn = 0; chn < mesh.m_VertexData.m_Channels.Count; chn++)
                    {
                        ChannelInfo cInfo = mesh.m_VertexData.m_Channels[chn];
                        if ((sInfo.channelMask & (1 << chn)) == 0)
                        {
                            continue;
                        }

                        if (chn > 7)
                        {
                            unsupportedChannels.Add(chn);
                        }
                    }
                }
                if (unsupportedChannels.Count > 0)
                {
                    foreach (int uChn in unsupportedChannels)
                    {
                        editTextBoxMeshUnsupportedChannels.Text += (editTextBoxMeshUnsupportedChannels.Text.Length != 0 ? ", " : string.Empty) + uChn.ToString() + "(" + mesh.m_VertexData.m_Channels[uChn].dimension * 4 + ")";
                    }
                    editTextBoxMeshUnsupportedChannels.BackColor = Color.Red;
                }

                if (selectedSubmesh >= 0)
                {
                    editTextBoxSubmeshCenter.Text = "X:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Center.X.ToFloatString() + ", Y:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Center.Y.ToFloatString() + ", Z:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Center.Z.ToFloatString();
                    editTextBoxSubmeshExtend.Text = "X:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Extend.X.ToFloatString() + ", Y:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Extend.Y.ToFloatString() + ", Z:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Extend.Z.ToFloatString();
                }
            }
            else
            {
                groupBoxMesh.Enabled = false;
            }

            editTextBoxRendererCastShadows.AfterEditTextChanged              += AttributeChanged;
            editTextBoxRendererReceiveShadows.AfterEditTextChanged           += AttributeChanged;
            editTextBoxRendererLightMap.AfterEditTextChanged                 += AttributeChanged;
            editTextBoxRendererTilingOffset.AfterEditTextChanged             += AttributeChanged;
            checkBoxRendererSubsetIndices.CheckedChanged                     += AttributeChanged;
            editTextBoxRendererStaticBatchRoot.AfterEditTextChanged          += AttributeChanged;
            editTextBoxRendererMotionVectors.AfterEditTextChanged            += AttributeChanged;
            editTextBoxRendererLightProbeUsage.AfterEditTextChanged          += AttributeChanged;
            editTextBoxRendererLightProbeAnchor.AfterEditTextChanged         += AttributeChanged;
            editTextBoxRendererReflectionProbeUsage.AfterEditTextChanged     += AttributeChanged;
            editTextBoxRendererLightProbeVolumeOverride.AfterEditTextChanged += AttributeChanged;
            editTextBoxRendererSortingLayerID.AfterEditTextChanged           += AttributeChanged;
            editTextBoxRendererSortingLayer.AfterEditTextChanged             += AttributeChanged;
            editTextBoxRendererSortingOrder.AfterEditTextChanged             += AttributeChanged;
            editTextBoxSkinnedMeshRendererQuality.AfterEditTextChanged       += AttributeChanged;
            checkBoxSkinnedMeshRendererUpdateWhenOffScreen.CheckedChanged    += AttributeChanged;
            checkBoxSkinnedMeshRendererSkinnedMotionVectors.CheckedChanged   += AttributeChanged;
            editTextBoxSkinnedMeshRendererAABBCenter.AfterEditTextChanged    += AttributeChanged;
            editTextBoxSkinnedMeshRendererAABBExtend.AfterEditTextChanged    += AttributeChanged;
            checkBoxSkinnedMeshRendererDirtyAABB.CheckedChanged              += AttributeChanged;
            checkBoxMeshCompression.CheckedChanged         += AttributeChanged;
            checkBoxMeshStreamCompression.CheckedChanged   += AttributeChanged;
            checkBoxMeshReadable.CheckedChanged            += AttributeChanged;
            checkBoxMeshKeepVertices.CheckedChanged        += AttributeChanged;
            checkBoxMeshKeepIndices.CheckedChanged         += AttributeChanged;
            editTextBoxMeshUsageFlags.AfterEditTextChanged += AttributeChanged;
            editTextBoxMeshCenter.AfterEditTextChanged     += AttributeChanged;
            editTextBoxMeshExtend.AfterEditTextChanged     += AttributeChanged;
            checkBoxMeshComputeCenterExtend.CheckedChanged += AttributeChanged;
            checkBoxMeshDestroyCenterExtend.CheckedChanged += AttributeChanged;
        }
Exemplo n.º 9
0
            private void ConvertMeshRenderers(List <MeshRenderer> meshList, bool skins, bool morphs)
            {
                MeshList     = new List <ImportedMesh>(meshList.Count);
                MaterialList = new List <ImportedMaterial>(meshList.Count);
                TextureList  = new List <ImportedTexture>(meshList.Count);
                MorphList    = new List <ImportedMorph>(meshList.Count);
                foreach (MeshRenderer meshR in meshList)
                {
                    Mesh mesh = Operations.GetMesh(meshR);
                    if (mesh == null)
                    {
                        Report.ReportLog("skipping " + meshR.m_GameObject.instance.m_Name + " - no mesh");
                        continue;
                    }

                    ImportedMesh iMesh         = new ImportedMesh();
                    Transform    meshTransform = meshR.m_GameObject.instance.FindLinkedComponent(UnityClassID.Transform);
                    iMesh.Name        = meshTransform.GetTransformPath();
                    iMesh.SubmeshList = new List <ImportedSubmesh>(mesh.m_SubMeshes.Count);
                    using (BinaryReader vertReader = new BinaryReader(new MemoryStream(mesh.m_VertexData.m_DataSize)),
                           indexReader = new BinaryReader(new MemoryStream(mesh.m_IndexBuffer)))
                    {
                        for (int i = 0; i < mesh.m_SubMeshes.Count; i++)
                        {
                            SubMesh         submesh  = mesh.m_SubMeshes[i];
                            ImportedSubmesh iSubmesh = new ImportedSubmesh();
                            iSubmesh.Index   = i;
                            iSubmesh.Visible = true;

                            Material mat = meshR.m_Materials[i].instance;
                            ConvertMaterial(mat);
                            iSubmesh.Material = mat.m_Name;

                            iSubmesh.VertexList = new List <ImportedVertex>((int)submesh.vertexCount);
                            for (int str = 0; str < mesh.m_VertexData.m_Streams.Count; str++)
                            {
                                StreamInfo sInfo = mesh.m_VertexData.m_Streams[str];
                                if (sInfo.channelMask == 0)
                                {
                                    continue;
                                }

                                for (int j = 0; j < mesh.m_SubMeshes[i].vertexCount; j++)
                                {
                                    ImportedVertex iVertex;
                                    if (iSubmesh.VertexList.Count < mesh.m_SubMeshes[i].vertexCount)
                                    {
                                        iVertex = new ImportedVertex();
                                        iSubmesh.VertexList.Add(iVertex);
                                    }
                                    else
                                    {
                                        iVertex = iSubmesh.VertexList[j];
                                    }

                                    for (int chn = 0; chn < mesh.m_VertexData.m_Channels.Count; chn++)
                                    {
                                        ChannelInfo cInfo = mesh.m_VertexData.m_Channels[chn];
                                        if ((sInfo.channelMask & (1 << chn)) == 0)
                                        {
                                            continue;
                                        }

                                        vertReader.BaseStream.Position = sInfo.offset + (submesh.firstVertex + j) * sInfo.stride + cInfo.offset;
                                        switch (chn)
                                        {
                                        case 0:
                                            iVertex.Position = new SlimDX.Vector3(-vertReader.ReadSingle(), vertReader.ReadSingle(), vertReader.ReadSingle());
                                            break;

                                        case 1:
                                            iVertex.Normal = new SlimDX.Vector3(-vertReader.ReadSingle(), vertReader.ReadSingle(), vertReader.ReadSingle());
                                            break;

                                        case 3:
                                            iVertex.UV = new float[2] {
                                                vertReader.ReadSingle(), vertReader.ReadSingle()
                                            };
                                            break;

                                        case 5:
                                            iVertex.Tangent = new SlimDX.Vector4(-vertReader.ReadSingle(), vertReader.ReadSingle(), vertReader.ReadSingle(), -vertReader.ReadSingle());
                                            break;
                                        }
                                    }

                                    if (skins && iVertex.BoneIndices == null && mesh.m_Skin.Count > 0)
                                    {
                                        BoneInfluence inf = mesh.m_Skin[(int)submesh.firstVertex + j];
                                        iVertex.BoneIndices = new byte[inf.boneIndex.Length];
                                        for (int k = 0; k < iVertex.BoneIndices.Length; k++)
                                        {
                                            iVertex.BoneIndices[k] = (byte)inf.boneIndex[k];
                                        }
                                        iVertex.Weights = (float[])inf.weight.Clone();
                                    }
                                }
                            }

                            int numFaces = (int)(submesh.indexCount / 3);
                            iSubmesh.FaceList = new List <ImportedFace>(numFaces);
                            indexReader.BaseStream.Position = submesh.firstByte;
                            for (int j = 0; j < numFaces; j++)
                            {
                                ImportedFace face = new ImportedFace();
                                face.VertexIndices    = new int[3];
                                face.VertexIndices[0] = indexReader.ReadUInt16() - (int)submesh.firstVertex;
                                face.VertexIndices[2] = indexReader.ReadUInt16() - (int)submesh.firstVertex;
                                face.VertexIndices[1] = indexReader.ReadUInt16() - (int)submesh.firstVertex;
                                iSubmesh.FaceList.Add(face);
                            }

                            iMesh.SubmeshList.Add(iSubmesh);
                        }
                    }

                    if (skins && meshR is SkinnedMeshRenderer)
                    {
                        SkinnedMeshRenderer sMesh = (SkinnedMeshRenderer)meshR;
                        if (sMesh.m_Bones.Count >= 256)
                        {
                            throw new Exception("Too many bones (" + mesh.m_BindPose.Count + ")");
                        }
                        if (sMesh.m_Bones.Count != mesh.m_BindPose.Count || sMesh.m_Bones.Count != mesh.m_BoneNameHashes.Count)
                        {
                            throw new Exception("Mismatching number of bones bind pose=" + mesh.m_BindPose.Count + " hashes=" + mesh.m_BoneNameHashes.Count + " numBones=" + sMesh.m_Bones.Count);
                        }
                        iMesh.BoneList = new List <ImportedBone>(sMesh.m_Bones.Count);
                        for (int i = 0; i < sMesh.m_Bones.Count; i++)
                        {
                            ImportedBone bone     = new ImportedBone();
                            uint         boneHash = mesh.m_BoneNameHashes[i];
                            bone.Name = avatar.FindBoneName(boneHash);

                            Matrix     m = Matrix.Transpose(mesh.m_BindPose[i]);
                            Vector3    s, t;
                            Quaternion q;
                            m.Decompose(out s, out q, out t);
                            t.X *= -1;
                            Vector3 euler = FbxUtility.QuaternionToEuler(q);
                            euler.Y    *= -1;
                            euler.Z    *= -1;
                            q           = FbxUtility.EulerToQuaternion(euler);
                            bone.Matrix = Matrix.Scaling(s) * Matrix.RotationQuaternion(q) * Matrix.Translation(t);

                            iMesh.BoneList.Add(bone);
                        }
                    }

                    if (morphs && mesh.m_Shapes.shapes.Count > 0)
                    {
                        ImportedMorph morph = new ImportedMorph();
                        morph.Name         = iMesh.Name;
                        morph.ClipName     = Operations.BlendShapeName(mesh);
                        morph.KeyframeList = new List <ImportedMorphKeyframe>(mesh.m_Shapes.shapes.Count);
                        for (int i = 0; i < mesh.m_Shapes.shapes.Count; i++)
                        {
                            ImportedMorphKeyframe keyframe = new ImportedMorphKeyframe();
                            keyframe.Name                 = Operations.BlendShapeKeyframeName(mesh, i);
                            keyframe.VertexList           = new List <ImportedVertex>((int)mesh.m_Shapes.shapes[i].vertexCount);
                            keyframe.MorphedVertexIndices = new List <ushort>((int)mesh.m_Shapes.shapes[i].vertexCount);
                            int lastVertIndex = (int)(mesh.m_Shapes.shapes[i].firstVertex + mesh.m_Shapes.shapes[i].vertexCount);
                            for (int j = (int)mesh.m_Shapes.shapes[i].firstVertex; j < lastVertIndex; j++)
                            {
                                BlendShapeVertex morphVert = mesh.m_Shapes.vertices[j];
                                ImportedVertex   vert      = GetSourceVertex(iMesh.SubmeshList, (int)morphVert.index);
                                ImportedVertex   destVert  = new ImportedVertex();
                                Vector3          morphPos  = morphVert.vertex;
                                morphPos.X       *= -1;
                                destVert.Position = vert.Position + morphPos;
                                Vector3 morphNormal = morphVert.normal;
                                morphNormal.X  *= -1;
                                destVert.Normal = morphNormal;
                                Vector4 morphTangent = new Vector4(morphVert.tangent, 0);
                                morphTangent.X  *= -1;
                                destVert.Tangent = morphTangent;
                                keyframe.VertexList.Add(destVert);
                                keyframe.MorphedVertexIndices.Add((ushort)morphVert.index);
                            }
                            morph.KeyframeList.Add(keyframe);
                        }
                        MorphList.Add(morph);
                    }

                    MeshList.Add(iMesh);
                }
            }
Exemplo n.º 10
0
        public static void ReplaceMeshRenderer(Transform frame, Transform rootBone, Animator parser, List <Material> materials, WorkspaceMesh mesh, bool merge, CopyMeshMethod normalsMethod, CopyMeshMethod bonesMethod, bool targetFullMesh)
        {
            Matrix transform = Transform.WorldTransform(frame);

            int[]  indices;
            bool[] worldCoords;
            bool[] replaceSubmeshesOption;
            SkinnedMeshRenderer sMesh = CreateSkinnedMeshRenderer(parser, materials, mesh, transform, out indices, out worldCoords, out replaceSubmeshesOption);
            vMesh destMesh            = new Operations.vMesh(sMesh, true, false);

            SkinnedMeshRenderer sFrameMesh = frame.m_GameObject.instance.FindLinkedComponent(UnityClassID.SkinnedMeshRenderer);
            MeshRenderer        frameMeshR = sFrameMesh;

            if (sFrameMesh == null)
            {
                frameMeshR = frame.m_GameObject.instance.FindLinkedComponent(UnityClassID.MeshRenderer);
            }
            Mesh frameMesh = frameMeshR != null?Operations.GetMesh(frameMeshR) : null;

            vMesh          srcMesh     = null;
            List <vVertex> allVertices = null;

            if (frameMeshR == null || frameMesh == null)
            {
                sMesh.m_RootBone = new PPtr <Transform>(rootBone);
                if (rootBone != null)
                {
                    sMesh.m_Mesh.instance.m_RootBoneNameHash = parser.m_Avatar.instance.BoneHash(rootBone.m_GameObject.instance.m_Name);
                }
                if (frameMeshR != null)
                {
                    CopyUnknowns(frameMeshR, sMesh);
                }
            }
            else
            {
                if (sFrameMesh != null)
                {
                    sMesh.m_RootBone = new PPtr <Transform>(sFrameMesh.m_RootBone.instance);
                    sMesh.m_Mesh.instance.m_RootBoneNameHash = frameMesh.m_RootBoneNameHash;
                }
                else
                {
                    sMesh.m_RootBone = new PPtr <Transform>((Component)null);
                }

                srcMesh = new Operations.vMesh(frameMeshR, true, false);
                CopyUnknowns(frameMeshR, sMesh);

                if (targetFullMesh && (normalsMethod == CopyMeshMethod.CopyNear || bonesMethod == CopyMeshMethod.CopyNear))
                {
                    allVertices = new List <vVertex>();
                    HashSet <Vector3> posSet = new HashSet <Vector3>();
                    foreach (vSubmesh submesh in srcMesh.submeshes)
                    {
                        allVertices.Capacity = allVertices.Count + submesh.vertexList.Count;
                        foreach (vVertex vertex in submesh.vertexList)
                        {
                            if (!posSet.Contains(vertex.position))
                            {
                                posSet.Add(vertex.position);
                                allVertices.Add(vertex);
                            }
                        }
                    }
                }
            }

            transform.Invert();
            vSubmesh[]      replaceSubmeshes = (srcMesh == null) ? null : new vSubmesh[srcMesh.submeshes.Count];
            List <vSubmesh> addSubmeshes     = new List <vSubmesh>(destMesh.submeshes.Count);

            for (int i = 0; i < destMesh.submeshes.Count; i++)
            {
                vSubmesh       submesh     = destMesh.submeshes[i];
                List <vVertex> vVertexList = submesh.vertexList;
                if (worldCoords[i])
                {
                    for (int j = 0; j < vVertexList.Count; j++)
                    {
                        vVertexList[j].position = Vector3.TransformCoordinate(vVertexList[j].position, transform);
                    }
                }

                vSubmesh baseSubmesh = null;
                int      idx         = indices[i];
                if ((srcMesh != null) && (idx >= 0) && (idx < frameMesh.m_SubMeshes.Count))
                {
                    baseSubmesh = srcMesh.submeshes[idx];
                    CopyUnknowns(frameMesh.m_SubMeshes[idx], sMesh.m_Mesh.instance.m_SubMeshes[i]);
                }

                if (baseSubmesh != null)
                {
                    if (normalsMethod == CopyMeshMethod.CopyOrder)
                    {
                        Operations.CopyNormalsOrder(baseSubmesh.vertexList, submesh.vertexList);
                    }
                    else if (normalsMethod == CopyMeshMethod.CopyNear)
                    {
                        Operations.CopyNormalsNear(targetFullMesh ? allVertices : baseSubmesh.vertexList, submesh.vertexList);
                    }

                    if (baseSubmesh.vertexList[0].weights != null)
                    {
                        if (bonesMethod == CopyMeshMethod.CopyOrder)
                        {
                            Operations.CopyBonesOrder(baseSubmesh.vertexList, submesh.vertexList);
                        }
                        else if (bonesMethod == CopyMeshMethod.CopyNear)
                        {
                            Operations.CopyBonesNear(targetFullMesh ? allVertices : baseSubmesh.vertexList, submesh.vertexList);
                        }
                    }
                }

                if ((baseSubmesh != null) && merge && replaceSubmeshesOption[i])
                {
                    replaceSubmeshes[idx] = submesh;
                }
                else
                {
                    addSubmeshes.Add(submesh);
                }
            }

            if ((srcMesh != null) && merge)
            {
                destMesh.submeshes = new List <vSubmesh>(replaceSubmeshes.Length + addSubmeshes.Count);
                List <vSubmesh> copiedSubmeshes = new List <vSubmesh>(replaceSubmeshes.Length);
                for (int i = 0; i < replaceSubmeshes.Length; i++)
                {
                    if (replaceSubmeshes[i] == null)
                    {
                        vSubmesh srcSubmesh = srcMesh.submeshes[i];
                        copiedSubmeshes.Add(srcSubmesh);
                        destMesh.submeshes.Add(srcSubmesh);
                    }
                    else
                    {
                        destMesh.submeshes.Add(replaceSubmeshes[i]);
                    }
                }
                destMesh.submeshes.AddRange(addSubmeshes);

                if ((sFrameMesh == null || sFrameMesh.m_Bones.Count == 0) && (sMesh.m_Bones.Count > 0))
                {
                    for (int i = 0; i < copiedSubmeshes.Count; i++)
                    {
                        List <vVertex> vertexList = copiedSubmeshes[i].vertexList;
                        for (int j = 0; j < vertexList.Count; j++)
                        {
                            vertexList[j].boneIndices = new int[4] {
                                0, 0, 0, 0
                            };
                            vertexList[j].weights = new float[4] {
                                0, 0, 0, 0
                            };
                        }
                    }
                }
                else if (sFrameMesh != null && sFrameMesh.m_Bones.Count > 0)
                {
                    int[] boneIdxMap;
                    sMesh.m_Bones = MergeBoneList(sFrameMesh.m_Bones, sMesh.m_Bones, out boneIdxMap);
                    uint[]   boneHashes   = new uint[sMesh.m_Bones.Count];
                    Matrix[] poseMatrices = new Matrix[sMesh.m_Bones.Count];
                    for (int i = 0; i < sFrameMesh.m_Bones.Count; i++)
                    {
                        boneHashes[i]   = sFrameMesh.m_Mesh.instance.m_BoneNameHashes[i];
                        poseMatrices[i] = sFrameMesh.m_Mesh.instance.m_BindPose[i];
                    }
                    for (int i = 0; i < boneIdxMap.Length; i++)
                    {
                        boneHashes[boneIdxMap[i]]   = sMesh.m_Mesh.instance.m_BoneNameHashes[i];
                        poseMatrices[boneIdxMap[i]] = sMesh.m_Mesh.instance.m_BindPose[i];
                    }
                    sMesh.m_Mesh.instance.m_BoneNameHashes.Clear();
                    sMesh.m_Mesh.instance.m_BoneNameHashes.AddRange(boneHashes);
                    sMesh.m_Mesh.instance.m_BindPose.Clear();
                    sMesh.m_Mesh.instance.m_BindPose.AddRange(poseMatrices);

                    if (bonesMethod == CopyMeshMethod.Replace)
                    {
                        for (int i = 0; i < replaceSubmeshes.Length; i++)
                        {
                            if (replaceSubmeshes[i] != null)
                            {
                                List <vVertex> vertexList = replaceSubmeshes[i].vertexList;
                                if (vertexList[0].boneIndices != null)
                                {
                                    for (int j = 0; j < vertexList.Count; j++)
                                    {
                                        int[] boneIndices = vertexList[j].boneIndices;
                                        vertexList[j].boneIndices = new int[4];
                                        for (int k = 0; k < 4; k++)
                                        {
                                            vertexList[j].boneIndices[k] = boneIdxMap[boneIndices[k]];
                                        }
                                    }
                                }
                            }
                        }
                        for (int i = 0; i < addSubmeshes.Count; i++)
                        {
                            List <vVertex> vertexList = addSubmeshes[i].vertexList;
                            if (vertexList[0].boneIndices != null)
                            {
                                for (int j = 0; j < vertexList.Count; j++)
                                {
                                    int[] boneIndices = vertexList[j].boneIndices;
                                    vertexList[j].boneIndices = new int[4];
                                    for (int k = 0; k < 4; k++)
                                    {
                                        vertexList[j].boneIndices[k] = boneIdxMap[boneIndices[k]];
                                    }
                                }
                            }
                        }
                    }
                }
            }
            destMesh.Flush();

            if (frameMeshR != null)
            {
                frame.m_GameObject.instance.RemoveLinkedComponent(frameMeshR);
                //parser.file.RemoveSubfile(frameMeshR);
                if (frameMesh != null)
                {
                    //parser.file.RemoveSubfile(frameMesh);
                    parser.file.ReplaceSubfile(frameMesh, sMesh.m_Mesh.asset);
                }
                parser.file.ReplaceSubfile(frameMeshR, sMesh);
            }
            frame.m_GameObject.instance.AddLinkedComponent(sMesh);

            AssetBundle bundle = parser.file.Bundle;

            if (bundle != null)
            {
                if (frameMeshR != null)
                {
                    if (frameMesh != null)
                    {
                        bundle.ReplaceComponent(frameMesh, sMesh.m_Mesh.asset);
                    }
                    bundle.ReplaceComponent(frameMeshR, sMesh);
                }
                else
                {
                    bundle.RegisterForUpdate(parser.m_GameObject.asset);
                }
            }
        }
        public FormRendererMeshAttributes(MeshRenderer meshR, int selectedSubmesh)
        {
            InitializeComponent();
            startSize = new SizeF(Width, Height);
            this.SaveDesignSizes();

            Text = meshR.classID1 + " " + meshR.m_GameObject.instance.m_Name + " Attributes";

            checkBoxRendererCastShadows.Checked      = meshR.m_CastShadows;
            checkBoxRendererReceiveShadows.Checked   = meshR.m_ReceiveShadows;
            editTextBoxRendererLightMap.Text         = meshR.m_LightmapIndex.ToString();
            editTextBoxRendererTilingOffset.Text     = "X:" + meshR.m_LightmapTilingOffset.X.ToFloatString() + ", Y:" + meshR.m_LightmapTilingOffset.Y.ToFloatString() + ", Z:" + meshR.m_LightmapTilingOffset.Z.ToFloatString() + ", W:" + meshR.m_LightmapTilingOffset.W.ToFloatString();
            checkBoxRendererSubsetIndices.Checked    = meshR.m_SubsetIndices.Length > 0;
            editTextBoxRendererStaticBatchRoot.Text  = meshR.m_StaticBatchRoot.instance != null ? meshR.m_StaticBatchRoot.instance.m_GameObject.instance.m_Name : String.Empty;
            checkBoxRendererUseLightProbes.Checked   = meshR.m_UseLightProbes;
            editTextBoxRendererLightProbeAnchor.Text = meshR.m_LightProbeAnchor.instance != null ? meshR.m_LightProbeAnchor.instance.m_GameObject.instance.m_Name : String.Empty;
            editTextBoxRendererSortingLayerID.Text   = meshR.m_SortingLayerID.ToString();
            editTextBoxRendererSortingOrder.Text     = meshR.m_SortingOrder.ToString();

            if (meshR is SkinnedMeshRenderer)
            {
                SkinnedMeshRenderer smr = (SkinnedMeshRenderer)meshR;
                editTextBoxSkinnedMeshRendererQuality.Text             = smr.m_Quality.ToString();
                checkBoxSkinnedMeshRendererUpdateWhenOffScreen.Checked = smr.m_UpdateWhenOffScreen;
                editTextBoxSkinnedMeshRendererBones.Text             = smr.m_Bones.Count.ToString();
                editTextBoxSkinnedMeshRendererBlendShapeWeights.Text = smr.m_BlendShapeWeights.Count.ToString();
                editTextBoxSkinnedMeshRendererAABBCenter.Text        = "X:" + smr.m_AABB.m_Center.X.ToFloatString() + ", Y:" + smr.m_AABB.m_Center.Y.ToFloatString() + ", Z:" + smr.m_AABB.m_Center.Z.ToFloatString();
                editTextBoxSkinnedMeshRendererAABBExtend.Text        = "X:" + smr.m_AABB.m_Extend.X.ToFloatString() + ", Y:" + smr.m_AABB.m_Extend.Y.ToFloatString() + ", Z:" + smr.m_AABB.m_Extend.Z.ToFloatString();
                checkBoxSkinnedMeshRendererDirtyAABB.Checked         = smr.m_DirtyAABB;
            }
            else
            {
                groupBoxSkinnedMeshRenderer.Enabled = false;
            }

            Mesh mesh = Operations.GetMesh(meshR);

            if (mesh != null)
            {
                editTextBoxMeshBlendShape.Text        = mesh.m_Shapes.vertices.Count + "/" + mesh.m_Shapes.shapes.Count + "/" + mesh.m_Shapes.fullWeights.Count;
                editTextBoxMeshBindPose.Text          = mesh.m_BindPose.Count.ToString();
                editTextBoxMeshBoneHashes.Text        = mesh.m_BoneNameHashes.Count.ToString();
                checkBoxMeshCompression.Checked       = mesh.m_MeshCompression > 0;
                checkBoxMeshStreamCompression.Checked = mesh.m_StreamCompression > 0;
                checkBoxMeshReadable.Checked          = mesh.m_IsReadable;
                checkBoxMeshKeepVertices.Checked      = mesh.m_KeepVertices;
                checkBoxMeshKeepIndices.Checked       = mesh.m_KeepIndices;
                editTextBoxMeshInfluences.Text        = mesh.m_Skin.Count.ToString();
                editTextBoxMeshUsageFlags.Text        = mesh.m_MeshUsageFlags.ToString();
                editTextBoxMeshCenter.Text            = "X:" + mesh.m_LocalAABB.m_Center.X.ToFloatString() + ", Y:" + mesh.m_LocalAABB.m_Center.Y.ToFloatString() + ", Z:" + mesh.m_LocalAABB.m_Center.Z.ToFloatString();
                editTextBoxMeshExtend.Text            = "X:" + mesh.m_LocalAABB.m_Extend.X.ToFloatString() + ", Y:" + mesh.m_LocalAABB.m_Extend.Y.ToFloatString() + ", Z:" + mesh.m_LocalAABB.m_Extend.Z.ToFloatString();

                if (selectedSubmesh >= 0)
                {
                    editTextBoxSubmeshCenter.Text = "X:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Center.X.ToFloatString() + ", Y:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Center.Y.ToFloatString() + ", Z:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Center.Z.ToFloatString();
                    editTextBoxSubmeshExtend.Text = "X:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Extend.X.ToFloatString() + ", Y:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Extend.Y.ToFloatString() + ", Z:" + mesh.m_SubMeshes[selectedSubmesh].localAABB.m_Extend.Z.ToFloatString();
                }
            }
            else
            {
                groupBoxMesh.Enabled = false;
            }

            checkBoxRendererCastShadows.CheckedChanged                    += AttributeChanged;
            checkBoxRendererReceiveShadows.CheckedChanged                 += AttributeChanged;
            editTextBoxRendererLightMap.AfterEditTextChanged              += AttributeChanged;
            editTextBoxRendererTilingOffset.AfterEditTextChanged          += AttributeChanged;
            checkBoxRendererSubsetIndices.CheckedChanged                  += AttributeChanged;
            editTextBoxRendererStaticBatchRoot.AfterEditTextChanged       += AttributeChanged;
            checkBoxRendererUseLightProbes.CheckedChanged                 += AttributeChanged;
            editTextBoxRendererSortingLayerID.AfterEditTextChanged        += AttributeChanged;
            editTextBoxRendererSortingOrder.AfterEditTextChanged          += AttributeChanged;
            editTextBoxRendererLightProbeAnchor.AfterEditTextChanged      += AttributeChanged;
            editTextBoxSkinnedMeshRendererQuality.AfterEditTextChanged    += AttributeChanged;
            checkBoxSkinnedMeshRendererUpdateWhenOffScreen.CheckedChanged += AttributeChanged;
            editTextBoxSkinnedMeshRendererAABBCenter.AfterEditTextChanged += AttributeChanged;
            editTextBoxSkinnedMeshRendererAABBExtend.AfterEditTextChanged += AttributeChanged;
            checkBoxSkinnedMeshRendererDirtyAABB.CheckedChanged           += AttributeChanged;
            checkBoxMeshCompression.CheckedChanged         += AttributeChanged;
            checkBoxMeshStreamCompression.CheckedChanged   += AttributeChanged;
            checkBoxMeshReadable.CheckedChanged            += AttributeChanged;
            checkBoxMeshKeepVertices.CheckedChanged        += AttributeChanged;
            checkBoxMeshKeepIndices.CheckedChanged         += AttributeChanged;
            editTextBoxMeshUsageFlags.AfterEditTextChanged += AttributeChanged;
            editTextBoxMeshCenter.AfterEditTextChanged     += AttributeChanged;
            editTextBoxMeshExtend.AfterEditTextChanged     += AttributeChanged;
        }